| bio | website | |
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| visits | member for | 10 months |
| seen | 1 hour ago | |
| stats | profile views | 7 |
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Nov 30 |
comment |
How to rule a permanently blind PC in D&D 4e? 4E has rules for what mechanical effects happen when power A,B or C is activated. Careful examination will reveal that there are no rules for 'turning into a bear' but there are rules for what you can and cannot do mechanically while a druid is using his wild shape ability. It's an important but often overlooked distinction. I suspect you may have a case of the doesn't-get-its, but hey dude it's your question and maybe someone else will have a better answer for you. |
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Nov 30 |
answered | How to rule a permanently blind PC in D&D 4e? |
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Nov 17 |
comment |
What iPhone / iPad apps do you use for gaming? Notability is also very stylus friendly, and I find handwriting more convenient when dealing with all the made up nonsense words and proper nouns we use in RPGs that the iOS keyboard tries to autocorrect away. |
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Nov 17 |
answered | What iPhone / iPad apps do you use for gaming? |
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Nov 13 |
comment |
How to impose consequences for breaking the Paladin's Code without coming off as a insensitive GM? "When you are a holy warrior, sometimes the best choice you can make will still damn your soul, and sometimes following the Code requires breaking the Code, yet that does not excuse breaking it. The Gods use their chosen champions hard." It kind of sounds like the gods commissioning paladins are on the Lawful Evil side of things doesn't it? Sometimes the logical consequences of the mechanics have more interesting implications than the fluff part of the setting. :-) |
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Nov 3 |
comment |
Covertly casting a spell Devil's advocate: You're getting a mechanical benefit from this, so you should bloody well pay for it. Else the druid (I was going to say fighter, but let's be honest here) may as well ask why can't he just swing for more damage and less accuracy and why he should have to bother with the whole 'Power Attack' feat? |
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Nov 3 |
answered | Is there any information on how exactly verbal spell components must be phrased? |
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Sep 14 |
answered | How can I make my PCs flee? |
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Aug 2 |
comment |
Calculating attack bonuses when fighting with two rapiers I think his attack with the first rapier is probably +13/+8. The iterative attack should always be 5 lower than the one before it. |
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Aug 2 |
comment |
Calculating attack bonuses when fighting with two rapiers No worries. 3.5 was a very fiddly system. :-) |
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Aug 2 |
comment |
Calculating attack bonuses when fighting with two rapiers You still have to buy the Weapon Finesse feat to use your Dex mod to attack with a Rapier in 3.5. It's not free (unless that's a house rule). It's just an option even though it's not a light weapon. From the SRD: Weapon Finesse [General] Prerequisite: Base attack bonus +1. Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
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Aug 2 |
comment |
Calculating attack bonuses when fighting with two rapiers It's also worth noting that as a rogue, he might want to consider a shortsword for an off-hand weapon. Unlike the rapier, the shortsword is a light weapon, so the TWF penalty would go to -2 for each hand. That'd get you an attack line of: +11/+11/+6/+6 He'd crit less often, but remember that unlike weapon damage, sneak attack damage isn't multiplied on a critical hit, so he won't be missing out on that much. |
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Aug 2 |
suggested | suggested edit on Calculating attack bonuses when fighting with two rapiers |
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Aug 2 |
comment |
Calculating attack bonuses when fighting with two rapiers Rapiers aren't light weapons, so I think the attack penalty is going to be -4 for each hand. Also you missed a bit on your math there. The main hand attack will be at +9 (was +13, then a -4 for the unlight TWF). The primary attack with the offhand will be at +9 (same as the main hand). Then both your main hand and your off hand get an additional attack (main hand just because, off hand because of Improved TWF). Since iterative attacks are at -5, that leaves us with: +9/+9/+4/+4 Remember that as a standard action, you only get one of those; to use all of them uses your standard and your move. |
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Aug 2 |
comment |
Variants of letting players shop for items +1 for Wishlisting. D&D4E works so, so much better when you have the players tell you what the heck they want so you can build it into treasure parcels/make it available in stores. Even outside D&D, it's a really good idea for any game where the scope of things a player might buy/want is really broad. Letting the GM know what you want lets him be prepared, which means less time spent playing Pawn Stars and more time spent heroing. |
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Jul 31 |
answered | Is Improved Trip / Combat Reflexes / Elusive Target / Spiked Chain overly powerful? |
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Jul 29 |
answered | How do I get the PCs to visit scary places at night? |
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Jul 25 |
answered | Do desert heat hazards actually pose a threat to a Pathfinder party? |
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Jul 25 |
awarded | Critic |
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Jul 6 |
revised |
How can I learn how to negotiate as an NPC? added 435 characters in body |

