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Nov
3
comment Covertly casting a spell
Devil's advocate: You're getting a mechanical benefit from this, so you should bloody well pay for it. Else the druid (I was going to say fighter, but let's be honest here) may as well ask why can't he just swing for more damage and less accuracy and why he should have to bother with the whole 'Power Attack' feat?
Nov
3
answered Is there any information on how exactly verbal spell components must be phrased?
Sep
14
answered How can I make my PCs flee?
Aug
2
comment Calculating attack bonuses when fighting with two rapiers
I think his attack with the first rapier is probably +13/+8. The iterative attack should always be 5 lower than the one before it.
Aug
2
comment Calculating attack bonuses when fighting with two rapiers
No worries. 3.5 was a very fiddly system. :-)
Aug
2
comment Calculating attack bonuses when fighting with two rapiers
You still have to buy the Weapon Finesse feat to use your Dex mod to attack with a Rapier in 3.5. It's not free (unless that's a house rule). It's just an option even though it's not a light weapon. From the SRD: Weapon Finesse [General] Prerequisite: Base attack bonus +1. Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Aug
2
comment Calculating attack bonuses when fighting with two rapiers
It's also worth noting that as a rogue, he might want to consider a shortsword for an off-hand weapon. Unlike the rapier, the shortsword is a light weapon, so the TWF penalty would go to -2 for each hand. That'd get you an attack line of: +11/+11/+6/+6 He'd crit less often, but remember that unlike weapon damage, sneak attack damage isn't multiplied on a critical hit, so he won't be missing out on that much.
Aug
2
suggested suggested edit on Calculating attack bonuses when fighting with two rapiers
Aug
2
comment Calculating attack bonuses when fighting with two rapiers
Rapiers aren't light weapons, so I think the attack penalty is going to be -4 for each hand. Also you missed a bit on your math there. The main hand attack will be at +9 (was +13, then a -4 for the unlight TWF). The primary attack with the offhand will be at +9 (same as the main hand). Then both your main hand and your off hand get an additional attack (main hand just because, off hand because of Improved TWF). Since iterative attacks are at -5, that leaves us with: +9/+9/+4/+4 Remember that as a standard action, you only get one of those; to use all of them uses your standard and your move.
Aug
2
comment Variants of letting players shop for items
+1 for Wishlisting. D&D4E works so, so much better when you have the players tell you what the heck they want so you can build it into treasure parcels/make it available in stores. Even outside D&D, it's a really good idea for any game where the scope of things a player might buy/want is really broad. Letting the GM know what you want lets him be prepared, which means less time spent playing Pawn Stars and more time spent heroing.
Jul
31
answered Is Improved Trip / Combat Reflexes / Elusive Target / Spiked Chain overly powerful?
Jul
29
answered How do I get the PCs to visit scary places at night?
Jul
25
answered Do desert heat hazards actually pose a threat to a Pathfinder party?
Jul
25
awarded  Critic
Jul
6
revised How can I learn how to negotiate as an NPC?
added 435 characters in body
Jul
6
awarded  Editor
Jul
6
revised How can I learn how to negotiate as an NPC?
added 435 characters in body
Jul
6
answered How can I learn how to negotiate as an NPC?
Jul
5
awarded  Supporter
Jul
4
awarded  Teacher