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Aug
20
comment What good is magic if your skill is better?
There're two shifts in an evocation. The shifts of power that you call up to start with (which is from 1 to your character's Conviction for 1 mental stress or 1 mental stress for each shift in excess of your conviction) and the shifts generated on the attack roll. My nitpick is that the way evocation works with margin of success on the attack roll is no different than any other attack in the game, so that's not really a difference between magic and anything else in the game. I think the point would be better written as 'You gain a weapon rating to your attacks from your conviction rating...'
Aug
20
comment What good is magic if your skill is better?
Nitpick on 'Your evocation attack roll is added to damage shifts as if it were a weapon rating'. Everybody gets to add the margin of success on an attack roll to the attack's weapon rating for all attacks, not just magic. With magic, the attack's weapon rating is based on the shifts of power put into it (which is generally going to be the character's Conviction score).
Aug
20
comment Can you keep someone from running away?
@BESW: Actually you can also invoke for effect (YS99). I think the technical difference is that if you're setting up a reason why nobody can flee it's an invoke for effect on the scene and if you're setting up a reason why Carl the Vampire can't run away, it's a compel on Carl.
Aug
20
comment Can you keep someone from running away?
@PaulMarshall In the DFRPG: Yes.
Aug
20
comment Can you keep someone from running away?
Also true. Man Fate Core is pretty darn cool. I'm happy I backed that one.
Apr
14
comment Can a sleeping character Hide?
Whoever sets the DC loses in the event of a tie. If I make a move silently check and get a 22, anyone opposing me needs a 22 or higher to hear me. It's the exact same as if I have an AC of 20; I will be hit by anyone who gets an attack roll of 20 or higher.
Feb
20
comment Shame him into not shooting: multiple stress tracks in a single conflict
I'm kind of shaky on the Fate rules, but could the hitman also spend an action to set up a Block on social skills too?
Feb
18
comment How can I safely represent non-combat fire magic?
Flour sounds like it would be pretty messy and a pain in the butt to clean up. Maybe a fog machine with the lighting scheme you mentioned would be a better idea?
Feb
12
comment Why is Survival not a class skill for animals?
They're obviously not that good at it. After all roughly 99.9% of wild animals die out there in the wild.
Jan
22
comment My group's misunderstood opportunity attacks for years; what to do now I know this?
Just FYI, the AoO system you've described (where you can move around a foe but not away from him) is how the equivalent rule work in Savage Worlds. So if any of you've played that prior to 4E, maybe that's where your misconception came from.
Jan
5
comment How can I use Helfrost spells with Power Points?
Phil: Yep, I got that. But some of the spells that are in Hellfrost that aren't in the SWD book are in the Fantasy Companion, so if OP's got that book, it couldn't hurt to check. FC and Hellfrost were written by the same author.
Jan
5
comment How can I use Helfrost spells with Power Points?
It's going to be a case by case basis. Are the spells you want to give them in the Fantasy Companion by any chance?
Jan
4
comment If my Initiator Level is high enough, can I take Stances of a level higher than 1st when I take my first level in a martial adept class?
That's because it's irrelevant.
Dec
26
comment What kinds of rules promote good team cohesion?
"Why look for ways to make them cooperate more against the nature of the characters it is distilling out the potential for entertaining conflict." I'm not the asker, but I'm betting he doesn't find it nearly as entertaining. There are groups where intra-party conflict can be entertaining to all and there's groups where intra-party conflict is basically just a bunch of people being jerks.
Dec
21
comment Should PCs be limited to choosing forms into which to polymorph (or wild shape, etc.) that the PCs have previously encountered?
Is the DM of your games not a person at your table? How unconventional of you.
Dec
21
comment Should PCs be limited to choosing forms into which to polymorph (or wild shape, etc.) that the PCs have previously encountered?
Even by verisimilitude standards, shape change effects only working for people with a high degree of anatomical knowledge only really makes sense for INT-based casters. Druids change into whatever based on the supernatural power of nature and sorcerers from their own mojo. Remember that every single power from a non INT caster works just as well with an INT of 3 as it does with a 25.
Dec
21
comment Should PCs be limited to choosing forms into which to polymorph (or wild shape, etc.) that the PCs have previously encountered?
Well if everyone's having fun, then it's by definition not a problem.
Dec
20
comment Should PCs be limited to choosing forms into which to polymorph (or wild shape, etc.) that the PCs have previously encountered?
Re: #2. I dunno, how about... magic! :-) I don't disagree with your conclusion but arguing 'realism' for how magic works is silly.
Nov
30
comment How to rule a permanently blind PC in D&D 4e?
4E has rules for what mechanical effects happen when power A,B or C is activated. Careful examination will reveal that there are no rules for 'turning into a bear' but there are rules for what you can and cannot do mechanically while a druid is using his wild shape ability. It's an important but often overlooked distinction. I suspect you may have a case of the doesn't-get-its, but hey dude it's your question and maybe someone else will have a better answer for you.
Nov
17
comment What iPhone / iPad apps do you use for gaming?
Notability is also very stylus friendly, and I find handwriting more convenient when dealing with all the made up nonsense words and proper nouns we use in RPGs that the iOS keyboard tries to autocorrect away.