363 reputation
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bio website github.com/naliwajek
location Poland
age
visits member for 2 years, 4 months
seen Nov 20 at 15:23

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awarded  Popular Question
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awarded  Yearling
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awarded  Nice Answer
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awarded  Nice Question
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comment How do I deal with GM burnout?
About one night off: It doesn't necessarily mean an escape from your current setting or campaign. Just run some festival in a village and make whole session humorous. Once, when I wanted to make one night off but without even stopping the main plot, I send my 21st century spies to login into a MMO game -- to search for some guy who was addicted to an online game, but couldn't be found in a real world. They played mages and warriors, fought dragons and run quests to gather more gold for him - all that to obtain important intel. Main plot advanced, yet night off occurred happily.
Jul
5
comment “Ray of Frost” Spell + Water = Lock Broken?
@DevSolar: and also "how can I open this lock with least effort possible because I'M THAT ONE LAZY MAGE" feels like a true mage behavior. If I had magic powers, I'd be for sure more lazy than I'm now. And flying river is, well, just creativity. That's probably why powerful mages in dark settings are usually beaten to death by peasants (I mean, when they are exhausted after a battle and villagers have a chance to kill them without danger) ;)
Jul
5
comment “Ray of Frost” Spell + Water = Lock Broken?
@DevSolar: Hmm? I would say that's exactly how mage should behave. It's like computer science - learn something about databases (a 1-round spell Put a New Record Into Database) and something about web (1-round How To Make Cool Fonts spell) but only if you put many 1-round spells together you've some awesome effect like cool website. Maybe we should start new question for that discussion, but I really feel like this is every mage job to study and connect spells together. Especially after playing with GURPS Magic ;)
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comment “Ray of Frost” Spell + Water = Lock Broken?
@DevSolar: Then I would just use some air spell on a nearby lake or river and then an ice spell ;)
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awarded  Supporter
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5
awarded  Scholar
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accepted “Ray of Frost” Spell + Water = Lock Broken?
Jul
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revised “Ray of Frost” Spell + Water = Lock Broken?
solution added
Jul
5
comment Could a “Fog of war” prop break a game in any way?
Nah, and print all those levels on paper? Too much work for such a little effect. Pareto principle after all. Better just to use pencil ;)
Jul
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comment “Ray of Frost” Spell + Water = Lock Broken?
Hmm, so there's no way to know how much water can you freeze with dX cold damage? My bet was that high-level wizards freeze lakes and rivers all the time (to make roads for example), so it's somewhere in the rules. After this question I wanted to blow up walls of castles and enemies using water and ice high-level spells -- like a rain (or flood with some air spell) that instantly changes into an avalanche from heaven ;)
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awarded  Student
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asked “Ray of Frost” Spell + Water = Lock Broken?
Jul
4
answered Could a “Fog of war” prop break a game in any way?
Jul
4
comment I am looking for a game to ease my friends into role playing
You're right, this rollback effect - from roleplaying to already-known board games' style of play - could be deadly. That's why there should be more possibilities to act as a character than to roll dice as a player. I, even (or maybe especially) in games with experienced players, like NOT to use diplomacy, bluff and similar, they are just annoyances. Your char may have significant Intelligence stat, but I'm not going to tell a player that jumping from a tower is kinda deadly. Or, if you curse the king I'm not going to save you from king's justice because you have high Charisma.
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awarded  Teacher
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awarded  Editor