|visits||member for||1 year, 8 months|
|seen||Jun 20 '13 at 11:43|
I hold a Masters in Physics, but I work currently as a Linguist. I am interested in science, computers, people and theology. Besides German, the language I know best is Perl. I am German and live since Mai 2013 in (Metro) Manila.
|bio||website||alex-benner.de||visits||member for||1 year, 8 months|
|location||Manila, Philippines||seen||Jun 20 '13 at 11:43|
How to make a game enjoyable for a monk?
As I pointed out, I don't know the specific rules of this system, so please forgive me for not being more specific. You don't have to turn it into a what-the-gm-sais-is-right type of game, but you don't always have to pretend you play a computer rpg either. Let's assume the monk is chosen by a god as his messenger. In this case I would try imagine how a god would lead and protect his minion. For example: enemies would not rush to attack him (individuals still do), people might make accidental comments or even give donations. Just let the monk be a little more "lucky" and less random.