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Dec 25 |
answered | How do significantly differing male and female lifespans change my setting? |
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Dec 23 |
comment |
Problems with a party of only Spellcasters? +1 as always, you deliver a detailed, intelligent and thoughtful answer to the question. |
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Dec 23 |
accepted | Problems with a party of only Spellcasters? |
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Dec 20 |
awarded | Nice Question |
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Dec 20 |
revised |
Problems with a party of only Spellcasters? Combined two questions |
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Dec 20 |
asked | Problems with a party of only Spellcasters? |
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Dec 14 |
comment |
What Wizard schools are best to specialize in? Which schools are best to sacrifice? Holy eye failure KRyan! Took me a full fifteen minutes to get through that. +1 for detail and a point by point analysis. |
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Nov 21 |
comment |
Does a non-magical character have any options to fight a swarm without fire? reads post again. Well, uh... yes, yes you did. My apologies. |
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Nov 21 |
comment |
Does a non-magical character have any options to fight a swarm without fire? Though I disagree on the notion that damage-deal spells are 'bad', I agree that they are generally not the optimal way of doing things. I do agree, however, that Rouges should max UMD - not only is it a good skill, Rouges should always have options - wands give lots of options. Magic Items give similar options. Investing in a few items that have 3/day or 5/day on a spell or two each is usually a mix of cheap and effective, and you don't have to wear them. |
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Nov 21 |
comment |
Does a non-magical character have any options to fight a swarm without fire? What level are you? Is not carrying magical items a character aspect, or just because you haven't acquired any good shininess yet? Tbh, to hear of a Rouge that isn't loaded to the gills with options is a bit strange to me. I suggest carrying lots of wands around, with various different spells in them. Wands are light, limited in spell level ( i.e. no significant magic auras ), and can give a Rouge a lot of options. |
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Oct 26 |
comment |
What can be done to maintain balance in a magic system in which mages must construct their own spells? @JonathanHobbs possible tangents. |
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Oct 25 |
comment |
Tips for keeping track of NPC stats and conditions Depending on how good your handwriting is, I found that simple 3x5 notecards are extremely useful. Blank side is a picture or description, lined side is stats ( finding 5x3 cards is harder, but works better ). |
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Oct 25 |
answered | What can be done to maintain balance in a magic system in which mages must construct their own spells? |
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Oct 25 |
comment |
Any gods of balance in the 3.5 default setting pantheon? +1 for borrowing shamelessly and heavily! |
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Oct 24 |
accepted | Does Star Wars d6 (West End Games) have Throw Lightsaber? |
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Oct 24 |
comment |
Does Star Wars d6 (West End Games) have Throw Lightsaber? Thank you very much! It was hidden in the difficulty section, not the description. R&E has the equivalent on pp. 147. |
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Oct 24 |
asked | Does Star Wars d6 (West End Games) have Throw Lightsaber? |
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Oct 23 |
answered | Can a Warmage make his own spells? |
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Oct 23 |
comment |
Can a Warmage make his own spells? To be clear, you are talking about a run-of-the-mill, level 0-9 spell, correct? Not an epic spell? |
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Oct 19 |
comment |
What modifiers are and are not included in a DnD 3.5e critical hit Agreed. Unless a dice bonus says explicitly that it is multiplied on a critical hit, it is not. Basic numeric bonuses ( i.e. morale, Strength mod, magic +X bonus, etc. ) are multiplied. |