2,053 reputation
522
bio website none
location Arizona
age 23
visits member for 2 years, 2 months
seen Sep 8 at 15:33

Good At:

  1. Systems Analysis ( mostly RPG oriented )
  2. C++
  3. Java
  4. GM / Playstyle Analysis

Working on:

  1. Android programming
  2. Git
  3. EVE online API interfacing

Feb
10
revised Feat Selection for a Gestalt Druid/Ninja Wildshape assassin
Reworded question
Feb
9
revised Feat Selection for a Gestalt Druid/Ninja Wildshape assassin
deleted 14 characters in body
Feb
9
asked Feat Selection for a Gestalt Druid/Ninja Wildshape assassin
Feb
3
comment When exactly do “once each round” effects work?
@TimLymington - if you found a way to have that many actions in a round, yes. I don't see why you wouldn't damage both targets.
Feb
1
revised When exactly do “once each round” effects work?
Updated answer to match question
Feb
1
comment When exactly do “once each round” effects work?
@KRyan - Then why would it have the bit about "(or any creature you grapple) on your turn"? If I grapple a creature with this spell effect on, does it not take damage the turn I initiate the grapple?
Feb
1
revised When exactly do “once each round” effects work?
completely retooled answer
Feb
1
answered When exactly do “once each round” effects work?
Jan
30
comment Avoiding Sneak Attack
Always fight from a corner.
Jan
28
comment Dungeons and Dragons 1 hour game advice
Don't. Unless you can guarantee your players will always be on the ball and in-character/participating, one hour is just long enough for everyone to arrive, chit chat for fifteen minutes, settle down and get into character, recap from last game, and then have maybe 15-20 minutes before getting derailed by table chatter, and then packing up and leaving. In my experience, if you can't run at least 3 hours don't bother running DnD.
Jan
27
comment How do I make a story based campaign revolve around a megadungeon?
+1 for option (b). I ran an extremely successful campaign in the style of Diablo - the city on the surface was 'civilized' and as they ventured further underground the walls became older and older, the cities larger and larger but buildings shorter and shorter (to account for urban anti-sprawl, that is building upwards instead of outwards). All manner of funny.
Jan
26
awarded  Organizer
Jan
26
revised How can a friend and I play two complementary characters effectively as a duo?
edited tags
Jan
22
answered Are there podcasts or blogs focused on the Dresden RPG?
Jan
21
awarded  Informed
Jan
17
comment Are Weapon Finesse and two-handed wielding mutually exclusive?
I might be confused. The RAW applies to all things, unless those things specifically say otherwise, right? Finesse states certain weapons, and there are other (imo, poorly worded) weapons that are not Light weapons, but can be Finessed anyway. Is that not an instance of the specific overruling the general? Your key point is correct - "If you can somehow finesse a non-raipier one-handed weapon..." and I completely agree. The problem is, how would you Finesse something that does not explicitly say it is Finesse-able?
Jan
17
comment Are Weapon Finesse and two-handed wielding mutually exclusive?
Actually... this is not quite right. Weapon finesse states "light weapon, rapier, whip or spiked chain...", and Light Weapons says "Using two hands to wield a light weapon gives no advantage on damage". By RAW, Weapon Finesse and wielding a weapon in two hands for the damage bonus are mutually exclusive, except for specifically named weapons. Please see the question linked by LitheOhm in the question comments for more information. The Exotic Elven weapons are edge cases, and I would rule differently than RAW. Starwed also brings up good points in the comments.
Jan
12
awarded  Civic Duty
Jan
11
awarded  Nice Question
Jan
7
comment How can I maximise my wizard's armour without magic items/spells?
There was no mention of making armour in 3.5e Stone to Flesh either. Remember that spell effects on magical items are sometimes a little different than their actual, base spell effects.