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seen Mar 24 at 4:46

Mar
22
revised Attributes - how to determine them in a setting-specific manner?
added 435 characters in body
Mar
22
comment Attributes - how to determine them in a setting-specific manner?
Let's take fitting as in reflecting the theme of the game in some fidelity, i.e. accenting the feel of the specific setting. Upon which criteria would I go for the best answer? I'd go for elegance (technically easy, but philosophically rich solution).
Mar
22
asked Attributes - how to determine them in a setting-specific manner?
Dec
2
awarded  Popular Question
Aug
1
comment Underground as an engaging environment?
Vertical is certainly an intriguing way to go, especially for cities; however, going all vertical makes me worried due to the cities inherently inclining to a caste-like concept too much. Ideas?
Aug
1
comment Underground as an engaging environment?
Another idea (read: another almost-cliche) may be some cultures retreating to the underground in the past, due to the surface world experiencing some environmental issues during those ancient times ... and then waiting a thousand years, and turning the concept by 180 degrees (the surface being fine now, while the underground is failing ... due to, say, an unhealthy concentration of magic blight).
Aug
1
revised Underground as an engaging environment?
added 4 characters in body
Jul
31
asked Underground as an engaging environment?
Jul
12
awarded  Yearling
Apr
20
asked Effect of natural environment on the development of cultures
Mar
20
comment What are the key considerations to creating compelling environments?
IMHO, this is THE superior answer, as consistency is the golden rule ... and any further methods of creation can be derived from it. As far as cultures are concerned, there is a bit of a random element to these (there goes the Art form); still, at the roots of every culture is an underlying motive - a metaphore derivend from the environment, the past and the humane reflection of these (as in Jungian symbolism).
Nov
15
awarded  Nice Question
Jul
26
revised Is casting the spell Blood Transcription an evil act?
added 298 characters in body
Jul
26
answered Is casting the spell Blood Transcription an evil act?
Jul
25
accepted Introducing an unorthodox setting the players know NOTHING about
Jul
24
awarded  Nice Question
Jul
24
revised Introducing an unorthodox setting the players know NOTHING about
deleted 76 characters in body
Jul
23
comment Introducing an unorthodox setting the players know NOTHING about
"Have the players create the setting with you". Nope, please no (a scary idea appears in my mind). Already spent some five years trying to get this one setting right, in details. Another setting - another five years - would be too much to handle.
Jul
23
comment Introducing an unorthodox setting the players know NOTHING about
Right you are! Starting off easy and then gradually moving towards the more complex storylines is a good way to go. A note about stereotypes: _not all stereotypes are plain bad. There's nothing wrong with an old and frail wise guy (it makes sense!) Personally, I just hate the stupid ones - for example those pompous, lazy, over-intellectualized elves (who would build their dwellings, grow their food and tend to other kinds of dirty work? - it clearly doesn't add up here).
Jul
23
comment Introducing an unorthodox setting the players know NOTHING about
In my experience, even a single piece of paper may appear too scholarly and demanding for the lazy players. It is a suggestion I may need to think through. Weeeeeeeeeeel, perhaps the GM could prepare a paper with basic notes for themselves ... and then retell these notes to the players in his/her own words. Or use the mentor ...