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seen Aug 26 at 11:17

Nov
15
awarded  Nice Question
Jul
26
revised Is casting the spell Blood Transcription an evil act?
added 298 characters in body
Jul
26
answered Is casting the spell Blood Transcription an evil act?
Jul
25
accepted Introducing an unorthodox setting the players know NOTHING about
Jul
24
awarded  Nice Question
Jul
24
revised Introducing an unorthodox setting the players know NOTHING about
deleted 76 characters in body
Jul
23
comment Introducing an unorthodox setting the players know NOTHING about
"Have the players create the setting with you". Nope, please no (a scary idea appears in my mind). Already spent some five years trying to get this one setting right, in details. Another setting - another five years - would be too much to handle.
Jul
23
comment Introducing an unorthodox setting the players know NOTHING about
Right you are! Starting off easy and then gradually moving towards the more complex storylines is a good way to go. A note about stereotypes: _not all stereotypes are plain bad. There's nothing wrong with an old and frail wise guy (it makes sense!) Personally, I just hate the stupid ones - for example those pompous, lazy, over-intellectualized elves (who would build their dwellings, grow their food and tend to other kinds of dirty work? - it clearly doesn't add up here).
Jul
23
comment Introducing an unorthodox setting the players know NOTHING about
In my experience, even a single piece of paper may appear too scholarly and demanding for the lazy players. It is a suggestion I may need to think through. Weeeeeeeeeeel, perhaps the GM could prepare a paper with basic notes for themselves ... and then retell these notes to the players in his/her own words. Or use the mentor ...
Jul
23
comment Introducing an unorthodox setting the players know NOTHING about
To clear up some confusion, I, too, calculate with plots based on human drama. Story-wise, there's still greed, betrayal, pain, loyalty, etc. present in the game (reflecting the psyche of the main actors the same way as in, say, Shakespearean plays ... even though my in-game actors are aliens). There has to be a strong similarity in mental processing of the in-setting aliens and real world humans (otherwise, all the miss-communication would be guaranteed to be emerging on a very basic level). This note aside, I do appreciate the idea of starting up in kids years, exploring the surroundings.
Jul
23
comment How much plot guidance is too much?
This can be solved through metagame. So, as a GM, do you have some expectations you want to fulfill during this particular gaming session or in a long-term? Do the players have expectations, wishes and motives of their own they'd like to act on during the game? Then I suggest all the members of the group to talk about their gaming wishes/preferences for a few minutes before actually starting the game. Because when one wishes for something to happen and doesn't let the others know of it (and expects them to know - while they don't), he/she can get frustrated, if the wish is not realized.
Jul
23
asked Introducing an unorthodox setting the players know NOTHING about
Jul
16
comment Are there tips on reconciling the playing differences in this group?
@SevenSidedDie: No one is diagnosing anyone here. And killing a character can serve as a melodramatic way of saying "bye, bye" to the player (just feeling especially evil today).
Jul
16
comment Are there tips on reconciling the playing differences in this group?
About kicking the player out: social psychology teaches us that once you dislike someone involved in your social circles (different opinions, value systems, communication and response styles), sooner or later, you'll find a way to get rid of that person, since being in close proximity to that person makes you uncomfortable. Therefore, trying to be "fair" to the player and rationalizing on reasons "to kick out or not to kick out" is not an effective approach; it's just agony. Better do it clean and fast - say "you're out!" And done.
Jul
16
comment Are there tips on reconciling the playing differences in this group?
@SevenSidedDie: Why? To see whether the player actually cares about something (if he doesn't, there are a few diagnoses that explain such cases, with my favorite being blunted effect).
Jul
16
comment Are there tips on reconciling the playing differences in this group?
@Bigeshu: An evil though creeps up to my mind, heh, heh. You said "... it annoys me that the player doesn't really bother spending xp ..."; it DOES annoy you, so ... let's kill him! (the character, not the player)
Jul
16
awarded  Commentator
Jul
15
comment How to transform a tragic hero into a villain?
Why not an upvote? It's a valuable contribution to the problematic, after all. I may not be looking for an answer like that, but someone else might.
Jul
15
awarded  Editor
Jul
15
awarded  Teacher