101 reputation
2
bio website
location Earth
age 29
visits member for 1 year, 9 months
seen Apr 10 '13 at 20:57

Student (computer science)

I'm programming games in my free time.

After creating a Pong clone using OpenGL, I decided to take a bigger step and write a game that actually interests me. Which means I'll take several smaller steps before.

I'm currently writing a small tech demo to teach myself skeletal animation. Debug rendering the bones as lines works, now Ionly need to find out what's going wrong with my blender script. Probably exporting bones in the wrong space...


Aug
4
comment Combat system that is less abstract than hit points yet is not more lethal
+1 for MW3. It's a bit on the crunchy side, but one of the more realistic systems.
Jul
17
comment Mapping software for 2D universe maps
Talking about the algorithmic creation of maps... the latex package tikz/pgf uses a graph drawing syntax similar to dot. It doesn't do automatic layouting of nodes, but allows more control over node placement than dot. texample.net/tikz/examples/tag/graphs provides some nice examples (and source codes) for graphs created using tikz/pgf. Latex output is usually pdf or dvi, but this wikibook page explains how to en.wikibooks.org/wiki/LaTeX/Export_To_Other_Formats
Jul
17
comment How do I ensure separation between historical events and the game world while still feeling historical?
I'm not a lawyer, but as far as I know, germany has the strictest laws regarding the use of nazi organisations and symbols in publications. This wikipedia article is relevant to the issue: en.wikipedia.org/wiki/Strafgesetzbuch_section_86a . Still, the use of nazi organisations might get you some strong negative feedback there.
Jul
17
awarded  Supporter
Jul
17
awarded  Autobiographer