| bio | website | cincinnatid20.proboards.com/… |
|---|---|---|
| location | Boonies. | |
| age | 26 | |
| visits | member for | 10 months |
| seen | 2 hours ago | |
| stats | profile views | 52 |
Drop by and say hi :)
Taught on 3.0, learned 3.5. DMed 3.5 for many years and love it still.
Favorite variants: Spell points, prestigious character classes, sorceror metamagic specialist, racial paragon classes, cloistered cleric, paladin of freedom, complex skill checks, weapon groups, craft points and summon monster variants.
Anyone playing in my game knows: Think outside the box, fear the rakshasa, demons are never your friend and a party that can't find traps will more often than not die by them.
Favorite DnD aspects: Roleplay and character personality development, long spanning adventures that convey useful things (tree of life, chakras... meaning), inventiveness and ingenuity.
Method Actor You think that gaming is a form of creative expression. You may view rules as, at best, a necessary evil, preferring sessions where the dice never come out of the bag. You enjoy situations that test or deepen your character's personality traits.
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2h |
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A system that models improved threat range of critical misses? Sounds like you have an answer, @illotum . Please post it! |
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6h |
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A system that models improved threat range of critical misses? Interested in what 'other stuff' affects it in Dungeon Crawl Classics. I don't understand the "success" mechanic? I do like Legend's and RuneQuest 6's scaling critical hit but that's not what I'm after - is the 2% fumble static? |
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6h |
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A system that models improved threat range of critical misses? Interesting, opponents can affect it. I'm definitely for affecting the range through feats/talents etc. +1 |
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6h |
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A system that models improved threat range of critical misses? @Vatine I'm certainly interested. Weapon skill calibrating it instead of just percentile dice is what I have in mind, too. +1 |
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6h |
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A system that models improved threat range of critical misses? +1 definitely into retro gaming. |
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6h |
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A system that models improved threat range of critical misses? Very nice :) this sounds extremely close to something I'm working on - I'll definitely have to try it out. +1! |
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6h |
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A system that models improved threat range of critical misses? @illotum critical hits or critical failures? I'm interested in the failures currently. |
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6h |
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A system that models improved threat range of critical misses? @KRyan perhaps. I can't refute that at the moment, but I imagine even 1/100 isn't horrible odds for some weapons. |
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1d |
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A system that models improved threat range of critical misses? Related: rpg.stackexchange.com/q/2/4089 and rpg.stackexchange.com/q/7490/4089 |
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1d |
asked | A system that models improved threat range of critical misses? |
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1d |
reviewed | Reviewed How to keep my mount alive/relevant as a fighter |
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2d |
reviewed | Leave Closed How effective would a mech be in a city environment? |
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2d |
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How effective would a mech be in a city environment? Voting to leave closed. In addition to the above reasons, aren't those images intellectual property? |
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2d |
reviewed | Reviewed What set of books makes a complete game? |
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2d |
reviewed | Reviewed What are the major differences between Pathfinder and D&D 4e? |
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2d |
comment |
What alternatives are there for replacing the D&D memorize and forget magic rules Would you expand on your fourth point? Using spells outside of combat wouldn't be an alternative to 3rd edition. |
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2d |
answered | What alternatives are there for replacing the D&D memorize and forget magic rules |
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2d |
reviewed | Leave Open What alternatives are there for replacing the D&D memorize and forget magic rules |
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May 19 |
reviewed | Reviewed How does Pyrokinesis work? |
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May 19 |
awarded | Nice Question |