3,632 reputation
742
bio website cincinnatid20.proboards.com/…
location Boonies.
age 26
visits member for 10 months
seen 10 hours ago
stats profile views 52

Drop by and say hi :)

Taught on 3.0, learned 3.5. DMed 3.5 for many years and love it still.

Favorite variants: Spell points, prestigious character classes, sorceror metamagic specialist, racial paragon classes, cloistered cleric, paladin of freedom, complex skill checks, weapon groups, craft points and summon monster variants.

Anyone playing in my game knows: Think outside the box, fear the rakshasa, demons are never your friend and a party that can't find traps will more often than not die by them.

Favorite DnD aspects: Roleplay and character personality development, long spanning adventures that convey useful things (tree of life, chakras... meaning), inventiveness and ingenuity.

Method Actor You think that gaming is a form of creative expression. You may view rules as, at best, a necessary evil, preferring sessions where the dice never come out of the bag. You enjoy situations that test or deepen your character's personality traits.


10h
comment A system that models improved threat range of critical misses?
Sounds like you have an answer, @illotum . Please post it!
14h
comment A system that models improved threat range of critical misses?
Interested in what 'other stuff' affects it in Dungeon Crawl Classics. I don't understand the "success" mechanic? I do like Legend's and RuneQuest 6's scaling critical hit but that's not what I'm after - is the 2% fumble static?
14h
comment A system that models improved threat range of critical misses?
Interesting, opponents can affect it. I'm definitely for affecting the range through feats/talents etc. +1
14h
comment A system that models improved threat range of critical misses?
@Vatine I'm certainly interested. Weapon skill calibrating it instead of just percentile dice is what I have in mind, too. +1
14h
comment A system that models improved threat range of critical misses?
+1 definitely into retro gaming.
14h
comment A system that models improved threat range of critical misses?
Very nice :) this sounds extremely close to something I'm working on - I'll definitely have to try it out. +1!
14h
comment A system that models improved threat range of critical misses?
@illotum critical hits or critical failures? I'm interested in the failures currently.
14h
comment A system that models improved threat range of critical misses?
@KRyan perhaps. I can't refute that at the moment, but I imagine even 1/100 isn't horrible odds for some weapons.
2d
comment A system that models improved threat range of critical misses?
Related: rpg.stackexchange.com/q/2/4089 and rpg.stackexchange.com/q/7490/4089
2d
comment How effective would a mech be in a city environment?
Voting to leave closed. In addition to the above reasons, aren't those images intellectual property?
May
20
comment What alternatives are there for replacing the D&D memorize and forget magic rules
Would you expand on your fourth point? Using spells outside of combat wouldn't be an alternative to 3rd edition.
May
19
comment How much to bend “the rules” about populating a world?
+1 this. Someone tried to talk down about my DM knowledge because I ran The Sunless Citadel as it was written - white dragon wyrmling and all, with no frosty tundras anywhere around. Nice short, no-nonsense answer.
May
17
comment What systems do use-based skill upgrades well?
It still seems like a list question without one single answer. I think your last paragraph (ie. skill farming) is a good question but it's not the focus - simply a side note.
May
16
comment How should GM deal with 'standing orders'?
+1 for understanding the differing levels of realism.
May
16
comment How should GM deal with 'standing orders'?
+1 for professional custom instead of personal customization, great point. Also for discussing logistics.
May
16
comment How should GM deal with 'standing orders'?
+1 standing orders aren't a way to outsmart the game, they're a way to stay on top of it.
May
16
comment How should GM deal with 'standing orders'?
+1 for handling it as a person-person dilemma instead of just an in-game.
May
16
comment How should GM deal with 'standing orders'?
+1 for busy examining other things. Just because they're on high alert doesn't mean they are always sensitive to the correct thing. Also - I love your evil route.
May
16
comment How should GM deal with 'standing orders'?
+1 for red herrings!!!
May
16
comment How should GM deal with 'standing orders'?
+1 for spelling out the ramifications of the always gambit