| bio | website | thouandone.wordpress.com |
|---|---|---|
| location | Seattle, WA | |
| age | 31 | |
| visits | member for | 2 years, 8 months |
| seen | Sep 7 '10 at 6:20 | |
| stats | profile views | 15 |
- graduate student
- run the annual Game Chef competition
- interested in all types of games
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Mar 1 |
awarded | Yearling |
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Feb 27 |
awarded | Quorum |
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Sep 4 |
comment |
Keeping dice after giving in Dogs in the Vineyard I'm not sure about this but -- to speculate -- could it have to do with multi-party conflicts? |
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Sep 4 |
answered | What statistics should we use for Duck in Mouse Guard? |
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Sep 4 |
answered | What tests can Nature (Mouse) be substituted for? |
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Aug 29 |
comment |
Is there a way to salvage print distribution or put it out of its misery? Cool. This was my first attempt at asking a question and I feel like I have a better idea of how to do it now. Thanks for all the feedback. |
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Aug 29 |
comment |
Is there a way to salvage print distribution or put it out of its misery? Thanks, Rob. Thorough and insightful as usual. |
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Aug 29 |
awarded | Scholar |
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Aug 29 |
accepted | Is there a way to salvage print distribution or put it out of its misery? |
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Aug 29 |
comment |
What can I use in place of Fudge Dice? Can I get bonus reputation for this answer, since I wrote that article? :) Wow, nine years ago. |
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Aug 28 |
comment |
Is there a way to salvage print distribution or put it out of its misery? This is definitely one worthwhile direction to move in. My main concern here is about what to do about games that require a lot of important physical components (tokens, decks of cards, maps/boards, etc.). I supposed they could be distributed as apps or something, where you manipulate them in a tactile-but-virtual fashion, but that adds a huge programming cost even though it removes a manufacturing cost. With the manufacturing cost of components going steeply down, due to POD and other technologies, not being able to distribute them seems like a loss. |
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Aug 28 |
comment |
Is there a way to salvage print distribution or put it out of its misery? This is more like the kind of answer I was looking for. I apologize if my wording of the question was too vague. Jason, to get closer to wrapping this question up, is the difference between an aggregator/fulfillment house and traditional distributors then mostly about scale and the size of their cut? If so, is there a continuum where one bleeds into the other, so we get different distribution options that are more or less bad for publishers/customers but no real way to escape the problem entirely, at least for print products? |
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Aug 28 |
awarded | Autobiographer |
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Aug 28 |
comment |
Is there a way to salvage print distribution or put it out of its misery? Hmm, I don't get it. How is it any more vague than "how do you handle sex in roleplaying"? There's no real answer to that either. |
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Aug 28 |
awarded | Student |
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Aug 28 |
asked | Is there a way to salvage print distribution or put it out of its misery? |
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Aug 28 |
answered | How should a GM deal with player-instigated sexuality in an RPG? |
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Aug 28 |
awarded | Supporter |
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Aug 28 |
answered | GM-Less Gaming: How do you transition more traditionally-trained players into them? |
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Aug 28 |
answered | Looking for solo (one person) RPGs - do they exist? |