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Mar
11
revised What feats are useful for a Dragonfire Adept build?
deleted 40 characters in body
Mar
11
comment What feats are useful for a Dragonfire Adept build?
@Cobalt Well, it does increase speed by 30, which is a big jump.
Mar
10
revised What feats are useful for a Dragonfire Adept build?
Correct hover/maneuverability discussion
Mar
10
comment What feats are useful for a Dragonfire Adept build?
@KRyan Ah, I forgot the Hover feat has an error in it. ("Without this feat, a creature must keep moving while flying unless it has perfect maneuverability.") I'd guess Improved Flight was supposed to not apply to external forms of flight such as magic items and spells; personally I'd allow it for anything that was an intrinsic feature of the PC. I acknowledge that this isn't RAW.
Mar
10
comment What feats are useful for a Dragonfire Adept build?
"As a dragonfire adept, your draconic flight invocation gives Good maneuverability, and you don’t really need full-round actions much anyway. Pass." -- well, they do if they insist on focusing on natural attacks...
Mar
10
revised What feats are useful for a Dragonfire Adept build?
added 209 characters in body
Mar
10
revised What feats are useful for a Dragonfire Adept build?
Adept and template from sepearte sources
Mar
10
revised What feats are useful for a Dragonfire Adept build?
added 209 characters in body
Mar
10
answered What feats are useful for a Dragonfire Adept build?
Mar
10
comment How should someone react to this version of Zone of Truth?
Just to point out that there's still a good use for the standard Zone of Truth -- if someone claims to be telling the truth, you can ask them to voluntarily fail the save.
Mar
9
comment Are there rules for attacking whilst falling?
@SevenSidedDie quadratic, not exponential. :P
Mar
9
revised PC in chains, planned myself into a corner
added 116 characters in body
Mar
9
answered PC in chains, planned myself into a corner
Mar
8
comment How to better implement Spiked Chain build from OOTS 216?
There have always been exotic weapons that were harder to use only for the flavor of it; that line about Paizo and the spiked chain comes off as pointless sniping.
Mar
8
revised The “Enters” Trigger of Zones
It really couldn't apply; "enter a zone" is something very specific to 4e.
Mar
3
comment Can you enchant spiked gauntlets as weapons?
@KRyan Suppose I have an effect that increases unarmed strike damage. Does it increase the damage done by gauntlets? Obviously, since it is considered an unarmed strike. When I look at the gauntlet description as a whole, it's not even a little ambiguous to me: (1) It "lets you do lethal damage with your unarmed strikes". (2) It is "otherwise considered an unarmed strike." Yes, damage for a gauntlet is listed in the table of weapons, but so is damage for an unarmed strike.
Mar
3
comment Can you enchant spiked gauntlets as weapons?
@mxyzplk Since the description doesn't specify an alternative damage, the phrase "otherwise considered an unarmed attack" is relevant to effects that alter unarmed strike damage. Pointing to a table that lists the same damage as an unarmed strike is not convincing evidence otherwise! Also, why are you referring to Pathfinder? It's in the 3.5 D&D FAQ.
Mar
3
comment Can you enchant spiked gauntlets as weapons?
@mxyzplk Well, the description itself mentions only the damage type, saying that they otherwise act as an unarmed strike. The weapons table lists both the unarmed strike and gauntlet as dealing the same damage, so it seems a stretch to say that the "otherwise" does not refer to damage. The FAQ agrees with me here (p21), though it points out that gauntlets are not monk weapons.
Mar
2
comment What are the major differences between AD&D 1st Edition & AD&D 2nd Edition
@SevenSidedDie Yes, lots of specific things were changed, like how particular classes or magic items functioned. But the underlying system didn't move much at all; everyone I know mixed 1e and 2e freely, and it almost never seemed to cause problems.
Mar
2
comment What are the major differences between AD&D 1st Edition & AD&D 2nd Edition
Probably worth mentioning how clerics/priests changed. (That whole "Spheres" thing that limited what spells they could cast.) Of all the regular classes, that was probably the most dramatic change. But my group always played with the 1e PHB/MM and the 2e DMG, and I don't remember a single time that an incompatibility came up.