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Jan
15
comment Memories of undeath once resurrected?
If there's an explicit answer anywhere, it's probably in the Libris Mortis -- unfortunately that's one of the few books I don't have access to. So hopefully someone else can take a look!
Jan
15
comment GM attacking a recently stabilized ally: is this allowed?
Surely it depends on the tier and abilities of the PC? I've never played much 4e, but IIRC there were a lot of ways to come back from the dead by epic tier.
Jan
14
comment Help turning my NPC Druid Undead
An aside: You might want to look at the Blighter prestige class in Complete Divine. It's got a "fallen druid" theme; they get abilities to suck energy from plant life, wildshape into undead animals, spread plague, etc.
Jan
14
comment Where do the standard racial tropes for Dwarves come from?
This answer actually seems to be better than most in the duplicate question. (The top voted answer seems a little superficial, in that it pins everything on Tolkein alone, and doesn't discuss how the idea transitioned into RPGs.) Although this question got closed, you should copy your thoughts over to the other one.
Jan
12
revised What do you do when there's nothing to do in combat?
added 68 characters in body
Jan
12
comment Does D&D 3.5e have rules for firearms?
Pathfinder is probably the best bet for more in depth 3.5 compatible rules -- I'd list that before d20 Modern or Iron Heroes, which will make some (possibly hidden) assumptions about the rules.
Jan
12
awarded  Scholar
Jan
12
comment Rules for ending movement in an opponents space?
I've always been pretty impressed with the consistency of 3.5/PF, given how complicated the rules are. This does seem to be a place where there is a "hole", however.
Jan
12
accepted Rules for ending movement in an opponents space?
Jan
12
revised Rules for ending movement in an opponents space?
added 432 characters in body
Jan
12
comment Rules for ending movement in an opponents space?
Tumbling was just a particular example.
Jan
11
comment Order of operations for weapon damage
Hmm, I guess this is a case where having different "pools" damage (like a flaming dagger) would help -- no matter how large the strength penalty, it won't reduce the fire damage. (I think?)
Jan
11
revised Rules for ending movement in an opponents space?
added 136 characters in body
Jan
11
comment Rules for ending movement in an opponents space?
Well, it breaks down because it doesn't always make much sense -- imagine being tripped after tumbling through a narrow hallway full of minions, how do you end up back at the beginning of the hall? There are also some contrived scenarios where there are no legal spots to move, such as a readied action wall of force. I was just wondering if there was a rule I was missing somewhere. (Totally prepared to believe there's not.)
Jan
11
revised Rules for ending movement in an opponents space?
added 1 characters in body
Jan
11
asked Rules for ending movement in an opponents space?
Jan
11
revised What do you do when there's nothing to do in combat?
added 97 characters in body
Jan
11
revised What do you do when there's nothing to do in combat?
added 194 characters in body
Jan
11
answered What do you do when there's nothing to do in combat?
Jan
10
comment Would an armor and shield of light fortification stack?
@Rob Displacement provides concealment, and concealment is specifically addressed by the rules already.