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seen Jan 20 at 1:26
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Nov
5
comment Design an almost unbeatable creature
From the description I assumed he was looking for something system agnostic. The spirit is asking how to place characters in positions where the logical alternative to fighting is to retreat and how to make that option be known.
Sep
19
comment Fighting boredom in combat as a player
Maybe a good addition in the vein of what @F.RandallFarmer said is "make your character interesting."
Sep
16
comment Adding comic relief
I wish I could upvote this more than once!
Sep
13
comment Adding comic relief
Please let me know if I need to be more specific. I would prefer not to include details of my particular campaign as I'd like this to be as general (i.e. applicable to others) as possible.
Sep
13
comment Fighting boredom in combat as a player
I want to enjoy combat, not avoid it.
Sep
12
comment Fighting boredom in combat as a player
Is the point to be able to drag out combat while you enjoy it, and then end it as soon as you don't?
Sep
8
comment Fighting boredom in combat as a player
The idea of drawing blood on the map is AWESOME. I contacted my GM within a minute about the idea.
Sep
7
comment When to use scarce resources in combat?
Sure I should use my encounter powers, but what are some strategies for knowing when to use them in combat?
Sep
7
comment What 3–4 social skills would cover every need?
Maybe Entertaining would fit in? It is related to, but not encompassed by Acting.
Aug
28
comment How would I go about publishing the RPGs I've created?
This is a flat out awesome answer.
Aug
26
comment Avoiding meta-gaming in combat
I am sorry, I realize now how poorly defined this question is. I have a game in 3 minutes though! I will get back and edit this later.
Aug
22
comment Role-play enhancing items
I am specifically talking about adding a randomness factor. I tried to emphasize that with an edit and removed some of the noise.
Aug
20
comment Preventing saturation in a horror campaign
I believe he is speaking of the modern day upsurge in popularity. This could quickly become a debate about zombies in popular media, watch out.
Aug
20
comment Preventing saturation in a horror campaign
I was looking for a good source like that @ObliviousSage. I didn't think to check lists of film sub-genres for some reason.
Aug
20
comment Preventing saturation in a horror campaign
A quality (concise, meaningful, and thorough) answer 10 minutes after I posted, righteous, thanks!
Aug
20
comment Preventing saturation in a horror campaign
Time for me to rent some Hitchcock :-). This definitely speaks to "less is more". Thanks!
Aug
20
comment Preventing saturation in a horror campaign
Backup plans definitely sound like a good idea, when they begin to be overwhelmed.
Aug
20
comment Preventing saturation in a horror campaign
I like the idea of depriving the players of distractions, keeps the minds of the players from retreating. Also, yay for consult with Academia.
Aug
20
comment Preventing saturation in a horror campaign
Great answer! Really nails right on the head what I was looking for and with examples!
Aug
18
comment Preventing saturation in a horror campaign
Sorry people, this is going to take me a day or two to decide, all these answers are awesome. There is a winner, I just need to chose which of the winners it is.