| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 9 months |
| seen | Jan 20 at 1:26 | |
| stats | profile views | 8 |
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Nov 5 |
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Design an almost unbeatable creature From the description I assumed he was looking for something system agnostic. The spirit is asking how to place characters in positions where the logical alternative to fighting is to retreat and how to make that option be known. |
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Sep 19 |
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Fighting boredom in combat as a player Maybe a good addition in the vein of what @F.RandallFarmer said is "make your character interesting." |
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Sep 16 |
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Adding comic relief I wish I could upvote this more than once! |
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Sep 13 |
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Adding comic relief Please let me know if I need to be more specific. I would prefer not to include details of my particular campaign as I'd like this to be as general (i.e. applicable to others) as possible. |
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Sep 13 |
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Fighting boredom in combat as a player I want to enjoy combat, not avoid it. |
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Sep 12 |
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Fighting boredom in combat as a player Is the point to be able to drag out combat while you enjoy it, and then end it as soon as you don't? |
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Sep 8 |
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Fighting boredom in combat as a player The idea of drawing blood on the map is AWESOME. I contacted my GM within a minute about the idea. |
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Sep 7 |
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When to use scarce resources in combat? Sure I should use my encounter powers, but what are some strategies for knowing when to use them in combat? |
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Sep 7 |
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What 3–4 social skills would cover every need? Maybe Entertaining would fit in? It is related to, but not encompassed by Acting. |
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Aug 28 |
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How would I go about publishing the RPGs I've created? This is a flat out awesome answer. |
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Aug 26 |
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Avoiding meta-gaming in combat I am sorry, I realize now how poorly defined this question is. I have a game in 3 minutes though! I will get back and edit this later. |
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Aug 22 |
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Role-play enhancing items I am specifically talking about adding a randomness factor. I tried to emphasize that with an edit and removed some of the noise. |
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Aug 20 |
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Preventing saturation in a horror campaign I believe he is speaking of the modern day upsurge in popularity. This could quickly become a debate about zombies in popular media, watch out. |
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Aug 20 |
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Preventing saturation in a horror campaign I was looking for a good source like that @ObliviousSage. I didn't think to check lists of film sub-genres for some reason. |
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Aug 20 |
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Preventing saturation in a horror campaign A quality (concise, meaningful, and thorough) answer 10 minutes after I posted, righteous, thanks! |
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Aug 20 |
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Preventing saturation in a horror campaign Time for me to rent some Hitchcock :-). This definitely speaks to "less is more". Thanks! |
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Aug 20 |
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Preventing saturation in a horror campaign Backup plans definitely sound like a good idea, when they begin to be overwhelmed. |
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Aug 20 |
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Preventing saturation in a horror campaign I like the idea of depriving the players of distractions, keeps the minds of the players from retreating. Also, yay for consult with Academia. |
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Aug 20 |
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Preventing saturation in a horror campaign Great answer! Really nails right on the head what I was looking for and with examples! |
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Aug 18 |
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Preventing saturation in a horror campaign Sorry people, this is going to take me a day or two to decide, all these answers are awesome. There is a winner, I just need to chose which of the winners it is. |