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D&D 3.5 and 4e DM, D&D Next playtester DM.


Dec
6
comment Introducing System Mechanics to new players
The real problem with this approach is that they have an hard time figuring what's effective. I started my first D&D combat by bashing through a door and tumbling. End of turn. Luckily the enemies were pretty coward and flee and we had to chase them through the whole ship.
Dec
3
comment How high can 'Black Tentacles' reach?
@JohnRhoades: We use 1,5m squares here in Italy, but my lapsus is still astonishing me too. I can't edit those anymore :(
Dec
2
revised New to the game: Where can I get D&D 4E tips and advice?
transformed into a question suitable for Q&A that might have an answer who's gonna answer the original question too
Dec
2
comment How to handle a 'power-GM'?
Same as Mikalichov up there. Try a game where enemy stats and rolls must be public and there is no rule 0. I'm not saying it's the only way out of the problem but this game's gonna force him out of the possibility to mess things up again.
Dec
2
suggested suggested edit on New to the game: Where can I get D&D 4E tips and advice?
Dec
2
comment How can I balance an enemy that my players might encounter at different levels?
I've noticed that constitution damage equally harms low and high level characters. I think this might help, but it's only vaguely related to be an answer.
Nov
30
comment Is there any system which lets me play an astrologer mage?
@KRyan I'd rather suggest the Fatespinner PrC. Makes for a great fortuneteller (even if this has no mechanics based on it too)
Nov
30
comment What steps should I go about to balance a character class?
The components are required, however, because they introduce ways to block a wizard from casting, namely disarming him of his components pouch and blocking him from picking components from the pouch.
Nov
25
comment How do you encourage players to leave classes behind?
GURPS is a rule-heavy system with lots of options. Wading through a whole new lot of options could be the problem. Your players might just want you to go back to the previous game. Have you tried a more light-ruled game?
Nov
25
comment A fantasy game with a good Noble class?
Unfortunately I've only played tBW by forum and our adventure never got beyond the third scene. I can see what the system does by reading the rules but your experience is a better source than mine, so thanks for sharing.
Nov
22
comment Best story-focused, rules-lite, fantasy, non-class-based RPG?
Just a word on the setting. In DW you ad the DM should be ready to let the other player define the setting as much as you. "Hey Master, are there Goblins in this vale?" "I don't know. Are they there?" is a common mechanism of this game. Don't define the world too much, leave space for surprises coming from your fellow players.
Nov
22
answered A fantasy game with a good Noble class?
Nov
19
revised Is there a fantasy RPG system which does not try to be old-school?
added a link to the free to play version
Nov
19
comment How do I handle a group that does not understand the 'assumption rule'?
The real problem is that rule 0 allows you to override the working rules too.
Nov
18
answered Is there a fantasy RPG system which does not try to be old-school?
Nov
18
comment What is this player planning?
@JonathanHobbs "in possession" doesn't actually means "in his hands." It means "no-one else has had the weapon with himself for 24 hours". It's meant to avoid someone from grasping the weapon and impeding your recall since now it's "his" weapon.
Nov
18
comment What is this player planning?
It looks to me that anchoring only works with a melee attack.
Nov
18
answered How do I handle a group that does not understand the 'assumption rule'?
Nov
16
comment How can I play dumb?
@Lohoris "HEY! I HADN'T FINISHED YET", if said with a menacing look and coming from an half-ogre sure looks menacing and might convince someone to let him think for a while.
Nov
16
comment What role-playing games should I pick for an absolute beginner group?
Sure! DW features a mix between moves that have long term consequences, like the AW ones, that are used to make the events snowball and to make the story ...and short-term moves with no long-term consequences except for the strictly mechanical "you deal/take some damage". These moves don't seem aimed at creating an interesting fiction, they seem to be there "just because it has to look like D&D".