| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 9 months |
| seen | Dec 15 '12 at 2:57 | |
| stats | profile views | 3 |
|
Oct 30 |
accepted | When a villain grandstands, what is he rolling against? |
|
Oct 30 |
accepted | How does the “spotlight method” of recovering trauma work? |
|
Oct 30 |
comment |
When a villain grandstands, what is he rolling against? Ah, so it falls under the same principle as support actions by watcher characters. |
|
Oct 30 |
asked | How does the “spotlight method” of recovering trauma work? |
|
Oct 30 |
comment |
When a villain grandstands, what is he rolling against? Does this mean that the villain declares his action, builds and rolls a dice pool and then the heroes get a chance to react against it? It seems a bit odd that a villain could add a D12 to the doom pool just because he has a D12 trait in a power set. |
|
Oct 29 |
asked | When a villain grandstands, what is he rolling against? |
|
Oct 29 |
comment |
How do I create a sense of Impending Doom? If you're activating opportunities to step up existing doom dice, don't you have to step up the lowest die in your pool? |
|
Aug 20 |
comment |
Can I wish to never auto-miss on a natural 1? "I wish to never miss." Congratulations, you spells now always hit something. Whether that's random bits of scenery or the other PCs is up to the DM. |
|
Aug 14 |
comment |
Robots in D&D 3.5 I know that this question is tagged D&D3.5, but the 4th edition DMG2 has a short bit on time-travelling campaigns. From memory, I think it was more fluff than mechanics, so it should port easily across editions. |
|
Aug 14 |
comment |
Robots in D&D 3.5 The second question is probably too subjective for a Q&A format and it is a bit help-vampirey, too ( slash7.com/2006/12/22/vampires ). You'd find time travelling RPGs by searching for something like "rpg time travel" on google. |
|
Aug 13 |
accepted | Mini Six: How many skill dice can you spend on specialisations? |
|
Aug 13 |
asked | Mini Six: How many skill dice can you spend on specialisations? |
|
Aug 10 |
accepted | Mini Six: Do wound and multiple-action penalties apply to damage rolls? |
|
Aug 10 |
comment |
Mini Six: Do wound and multiple-action penalties apply to damage rolls? Being heavily abbreviated, Mini Six doesn't really define "action". I can see how the stunned condition would reduce melee weapon damage but multiple actions wouldn't. As for defences like dodge, parry, block and soak, Mini Six makes them static numbers (so soak is always might dice * 3 + pips + armour and so on). Under that system, I wouldn't adjust soak for a stunned or wounded character. So while it might be inconsistent under D6 Star Wars, it appears to be the correct approach under Mini Six. Thanks for a thorough answer. |
|
Aug 10 |
asked | Mini Six: Do wound and multiple-action penalties apply to damage rolls? |
|
Aug 9 |
awarded | Scholar |
|
Aug 9 |
accepted | Mini Six: How can I avoid the “dodge” skill tax? |
|
Aug 8 |
awarded | Excavator |
|
Aug 8 |
awarded | Editor |
|
Aug 8 |
revised |
What set of books makes a complete game? Fixed broken link to _Heroes of the Fallen Lands_. |