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Oct
30
accepted When a villain grandstands, what is he rolling against?
Oct
30
accepted How does the “spotlight method” of recovering trauma work?
Oct
30
comment When a villain grandstands, what is he rolling against?
Ah, so it falls under the same principle as support actions by watcher characters.
Oct
30
asked How does the “spotlight method” of recovering trauma work?
Oct
30
comment When a villain grandstands, what is he rolling against?
Does this mean that the villain declares his action, builds and rolls a dice pool and then the heroes get a chance to react against it? It seems a bit odd that a villain could add a D12 to the doom pool just because he has a D12 trait in a power set.
Oct
29
asked When a villain grandstands, what is he rolling against?
Oct
29
comment How do I create a sense of Impending Doom?
If you're activating opportunities to step up existing doom dice, don't you have to step up the lowest die in your pool?
Aug
20
comment Can I wish to never auto-miss on a natural 1?
"I wish to never miss." Congratulations, you spells now always hit something. Whether that's random bits of scenery or the other PCs is up to the DM.
Aug
14
comment Robots in D&D 3.5
I know that this question is tagged D&D3.5, but the 4th edition DMG2 has a short bit on time-travelling campaigns. From memory, I think it was more fluff than mechanics, so it should port easily across editions.
Aug
14
comment Robots in D&D 3.5
The second question is probably too subjective for a Q&A format and it is a bit help-vampirey, too ( slash7.com/2006/12/22/vampires ). You'd find time travelling RPGs by searching for something like "rpg time travel" on google.
Aug
13
accepted Mini Six: How many skill dice can you spend on specialisations?
Aug
13
asked Mini Six: How many skill dice can you spend on specialisations?
Aug
10
accepted Mini Six: Do wound and multiple-action penalties apply to damage rolls?
Aug
10
comment Mini Six: Do wound and multiple-action penalties apply to damage rolls?
Being heavily abbreviated, Mini Six doesn't really define "action". I can see how the stunned condition would reduce melee weapon damage but multiple actions wouldn't. As for defences like dodge, parry, block and soak, Mini Six makes them static numbers (so soak is always might dice * 3 + pips + armour and so on). Under that system, I wouldn't adjust soak for a stunned or wounded character. So while it might be inconsistent under D6 Star Wars, it appears to be the correct approach under Mini Six. Thanks for a thorough answer.
Aug
10
asked Mini Six: Do wound and multiple-action penalties apply to damage rolls?
Aug
9
awarded  Scholar
Aug
9
accepted Mini Six: How can I avoid the “dodge” skill tax?
Aug
8
awarded  Excavator
Aug
8
awarded  Editor
Aug
8
revised What set of books makes a complete game?
Fixed broken link to _Heroes of the Fallen Lands_.