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bio website step14.blogspot.com
location Canada
age 39
visits member for 4 years, 3 months
seen Dec 16 at 5:34

A cat wearing a lime


Nov
12
comment Burrowing, Large Creatures, Opportunity Attacks, Drowning, and Z-Axis Movement
@thedarkwanderer - this question was closed years ago. If I remember correctly, at the time you could not provide much detail along with the close. As it happens though, the reason was explained in the first comment.
Nov
8
comment How should I go about blowing up a bridge?
A key thing to remember about dnd-4e is that it steers pretty hard away from being a simulationist game. If/when you need to mechanize things, aim for fun first, balance second, realism third. You want just enough realism that your players don't get dropped out of the fun.
Sep
18
comment Acceptable human rogue monster?
What wax eagle does here is generally called reskinning. slyflourish.com/reskinning_monsters.html and newbiedm.com/2010/02/26/… are some other examples of using this technique.
Sep
18
comment Acceptable human rogue monster?
This pits a L4 party against L4 opponents - using correct level solos and elites rather than much higher level normal monsters is a very good choice. Doing so means that your boss monster hits hard, and provides a challenge without setting up a long (boring) grind while the players roll and miss over and over again against a non-level appropriate defences.
May
19
comment How To Divide Up Loot?
I'm not clear how this answers the question posed. The question is about dealing with imbalance of loot distribution among the players. Your answer is about encounter balance.
May
17
comment Designing my own D&D Adventure
@RMDan -- exactly - the idea of this method is that you can scale it up or down in terms of the scope for which you are plotting, and you can scale it up or down in complexity too (3x3, 10x10!!!)
May
4
comment What alternatives are there to replace orcs, kobolds, and hobgoblins in low-level encounters?
The most upvoted answers talk about techniques.... Which redeems the question somewhat.
May
4
comment How do passive skills work?
rpg.stackexchange.com/questions/13891/… and rpg.stackexchange.com/questions/16461/… are also closely related
Apr
2
comment Is it normal that players share their characters' thoughts?
I think you're bang on the confusion is that "say" can be read as both "say aloud", and "determine"
Mar
20
comment Are there good tools for managing custom (homebrew) classes?
@JoshuaAslanSmith Yes. To be specific you need to know how to edit XML files - I've edited my answer to note that.
Mar
18
comment What are supported 4e campaign settings?
It's also worth noting that large, significant elements of Spelljammer, Ravenloft and Planescape have been incorporated into the PoL setting.
Mar
16
comment The Undying Deva
The D&D Novel Spinner of Lies by Bruce Cordell has as a main character a Deva named Damascus. I've not read it so I can't really suggest what you might learn from the book, but it could help.
Mar
7
comment House rules for flanking
How would your proposed house rule help the problem you face? Would the PCs not be just as likely to get to a different conga line and then stop?
Feb
28
comment In depth world building. Making connections
Not an answer, as (a) I don't really know the system, and (b) I've never done it, but: Could the setting building mechanics in Dresden Files where the whole group creates the important things in the settings and collectively maps out the important connections between them be used or adapted here?
Feb
27
comment How can I gauge the strength of my PCs in Legend?
I removed the signature from your answer, as typically we don't use them, and allow the site's attribution to serve.
Feb
24
comment Does cover also grant concealment?
I'm not clear how this answers the posters question.
Feb
24
comment Challenging pre-made campaign for veteran players but easy on new GMs
A word of warning: there are two Tomb of Horrors modules released by WotC for 4E. The hardcover book that spans much of paragon tier in 3 separate adventures. And a remake of the original AD&D ToH that was given as as part of the DM rewards program, and is intended for 9th level characters.
Feb
21
comment Making epic combat interesting and challenging but not complicated
I think there's a support group for that. But, yeah, rather than going down that route consider having a single encounter wide environment (or one that is easy to see like "all squares on the mat that are difficult terrain") and give it one big effect (perhaps that weakens as enemies are killed)
Jan
21
comment My group's misunderstood opportunity attacks for years; what to do now I know this?
The crux of this answer "be open and honest and discuss with positive suggestions" is a great answer for all sorts of situations
Jan
20
comment Where can I find online playtesters to test encounters before presenting them to my group?
This is similar to (but perhaps different enough to not duplicate) rpg.stackexchange.com/questions/18665/…