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I'm currently working for Borland (a Microfocus company) where I'm developing SilkTest, a tool for automated functional testing.


Aug
29
accepted Role-play enhancing items
Aug
24
awarded  Teacher
Aug
24
answered Role-play enhancing items
Aug
22
comment Role-play enhancing items
Had a look at the artifact and magic item list, but those lists are vast and most items are combat focused, which is not what I want (I've also updated the question in that regard). I guess nice ideas would help me a lot, I think figuring out the game mechanics then should be easy.
Aug
22
awarded  Editor
Aug
22
revised Role-play enhancing items
tried to clarify question
Aug
22
comment Role-play enhancing items
alright, I'll give it some more time :) thanks, @waxeagle
Aug
22
comment Role-play enhancing items
oops, I'm somewhat new to this question asking business :) any recommendations what to do now?
Aug
22
awarded  Student
Aug
22
awarded  Scholar
Aug
22
comment Role-play enhancing items
You are right, giving it a closer look, there are some nice ideas there. Thanks again!
Aug
22
awarded  Supporter
Aug
22
comment Role-play enhancing items
+1 for the link to chaoticshiny, didn't know that one yet. However it seems to focus more on the description of the items ('Shiny, only works at full moon') than on its properties ('allows conjuring any item with the DM's approval').
Aug
22
comment Role-play enhancing items
In my opinion, the other question is more about creating a background story to for the magic item, rather than the item's properties itself.
Aug
22
asked Role-play enhancing items