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Aug 29 |
accepted | Role-play enhancing items |
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Aug 24 |
awarded | Teacher |
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Aug 24 |
answered | Role-play enhancing items |
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Aug 22 |
comment |
Role-play enhancing items Had a look at the artifact and magic item list, but those lists are vast and most items are combat focused, which is not what I want (I've also updated the question in that regard). I guess nice ideas would help me a lot, I think figuring out the game mechanics then should be easy. |
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Aug 22 |
awarded | Editor |
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Aug 22 |
revised |
Role-play enhancing items tried to clarify question |
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Aug 22 |
comment |
Role-play enhancing items alright, I'll give it some more time :) thanks, @waxeagle |
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Aug 22 |
comment |
Role-play enhancing items oops, I'm somewhat new to this question asking business :) any recommendations what to do now? |
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Aug 22 |
awarded | Student |
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Aug 22 |
awarded | Scholar |
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Aug 22 |
comment |
Role-play enhancing items You are right, giving it a closer look, there are some nice ideas there. Thanks again! |
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Aug 22 |
awarded | Supporter |
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Aug 22 |
comment |
Role-play enhancing items +1 for the link to chaoticshiny, didn't know that one yet. However it seems to focus more on the description of the items ('Shiny, only works at full moon') than on its properties ('allows conjuring any item with the DM's approval'). |
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Aug 22 |
comment |
Role-play enhancing items In my opinion, the other question is more about creating a background story to for the magic item, rather than the item's properties itself. |
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Aug 22 |
asked | Role-play enhancing items |