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seen Dec 8 '13 at 14:30

Mar
8
comment Feats for a wolf animal companion?
Yeah, he grows to large at level 7, which is really nice, and is a reason why combat reflexes is probably a need and not a want. I was wondering about Vital Strike though. Being large and having improved natural attack and vital strike means that he will be dealing 4d6 damage on a hit. Is there a reason why these other feats would be better than Vital Strike?
Mar
8
comment Feats for a wolf animal companion?
I agree. I would really love to turn him into a trip machine. Are there any other feats he can take that might improve his combat maneuvers?
Mar
8
comment Feats for a wolf animal companion?
I appreciate the suggestions, however, I do not think he can take Improved Trip since the pre-req is a 13 in intelligence. Was there some way around that?
Sep
13
comment Feats for a TWF Ranger?
@Phill.Zitt I am playing a Human. And I am planning on taking an animal companion and spell casting. My archetype will be Infiltrator so I would not have a favored terrain. My favored enemy is Undead so with Infiltrator I can gain +2 to armor a number of times a day equal to my ranger level. I like the feats that you have listed out below and I hope this extra info helps to narrow suggestions. Also are there specific items that I should focus on acquiring to help with DPR?
Sep
13
comment Feats for a TWF Ranger?
@mxyzplk I understand now. We are doing the full Carrion Crown Adventure Path, so this would be through level 20. Bascially, I am new to Pathfinder and I am not sure which feats are worth taking and which ones are subpar for a two weapon fighting ranger.