748 reputation
311
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location United Kingdom
age 26
visits member for 1 year, 10 months
seen 1 hour ago

Jul
23
comment Arbitrary timer on a breach and clear style scenario
@MrJinPengyou its deathwatch, a percentile game.
Jul
22
comment Arbitrary timer on a breach and clear style scenario
@WesleyObenshain that sounds amazing, do you have any idea what its called ?
Jul
22
comment Arbitrary timer on a breach and clear style scenario
I like your idea, have tried it before though ?
Jul
22
revised Arbitrary timer on a breach and clear style scenario
added 247 characters in body
Jul
22
awarded  Curious
Jul
21
asked Arbitrary timer on a breach and clear style scenario
Sep
6
awarded  Yearling
Aug
15
answered Using a Time-Skip as a Plot Device
Apr
26
answered How To Divide Up Loot?
Apr
25
comment Respawn with stat reductions system
@DAVE the idea is i dont want the to decide death has no meaning, they need to still fear death even though they are imortal
Apr
24
revised Respawn with stat reductions system
added 2 characters in body
Apr
24
comment Respawn with stat reductions system
my plauers average stat is 60 ish before modifiers, its a D100 system. there is little roleplay, am hoping to introduce more using this system
Apr
24
revised Respawn with stat reductions system
added 318 characters in body
Apr
24
comment Respawn with stat reductions system
I would asume that after the first few times they would ask if that can assume the did the same actions up till point x which i would be happy doing.
Apr
24
asked Respawn with stat reductions system
Mar
5
awarded  Critic
Feb
14
revised GM developed recurring villain
rewrite of question
Feb
13
revised GM developed recurring villain
added 380 characters in body
Feb
13
asked GM developed recurring villain
Jan
22
comment What sort of events provides an impetus for adventuring to become commonplace?
Have a look at the one piece anime, first minute of every episode retells the story of how the legendary pirate died and created a generation of pirate adventurers