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My RPGs are collaborative storytelling, and I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: influence maps; the okapi's butt; goblin dice; Making the Tough Decisions; abstractions are leaky; print-&-fold minis; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); No Such Thing as D&D.

You can usually find me in the chat; come on by!

CURRENT GAMING: Hosting a casual weekly game group with a serial campaign about Weird Stuff based on Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn as they feel like it.

SYSTEMS I'VE USED: ; A Penny for My Thoughts; Aeon Wave; ; ; ; ; ; ; Dog Eat Dog; ; ; & the DFAE playtest; ; ; ; ; ; ; Masters of Umdaar; ; ; ; The Princes' Kingdom; ; Stargate SG-1 RPG; .

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I suspect I'll never get to run. I'm also dabbling in game design.

My avatar is "The Bookworm," by Carl Spitzweg.

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