13,739 reputation
14187
bio website
location Guam
age 28
visits member for 9 months
seen 54 mins ago
stats profile views 169

I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in, and I love improvisational conversation scenes. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.

You will often find me in the chat; come on by!

Systems: Currently diving into , and very excited about it. I'm most experienced in running and , but moved away from them recently. I've also dabbled in , , and Stargate SG-1, among others.

Currently running: A campaign with low-but-variable attendance (and garden gnomes). In its very early stages right now; we'll see how I manage running a system that discourages detailed advanced prep.

I'm also facilitating a play-by-chat game in an RPG chat room; it's set in the Enchanted Forest and is designed to be a low-key, low-pressure environment for learning the system. If you're interested in joining or watching, drop by the chat some time.

Character note: Never short on Opinions and overambitious Ideas.


3h
reviewed Approve suggested edit on Throwing a knife versus tossing a grenade?
4h
comment GM Help - Arguing
There's certainly a more agreeable tone which can be reached, but we can't help without knowing more about the nature of the arguments... perhaps come into chat where we can discuss it and figure out how to make the question clearer?
5h
comment How to make a game enjoyable for a monk?
At a guess, it's a combination of the OP explicitly discounting class changes (though in my opinion your suggestion neatly bypasses his reasoning), and disallowing splatbooks; since the major 3.5 balance issues are found in the core books, it's actually improved by allowing certain non-core volumes. Come on into chat if you want to discuss things further.
6h
comment How to make a game enjoyable for a monk?
Can you supply some examples, or in some way help us understand what this might look like? It sounds like you're suggesting the GM simply declare that sometimes the monk is effective or successful regardless of the mechanical reality of the situation. Is that correct? If so, how would you suggest it be implemented without turning the system into a GM fiat that ignores the mechanics entirely (since the group chose a mechanical system, I'm assuming they want to work within it)?
6h
comment Throwing a knife versus tossing a grenade?
D&D 3.5 actually addresses both thrown weapons (like daggers) and splash weapons (like grenades). I linked the relevant page above, along with the thrown weapons rules. If this isn't helpful, please edit your question so that it's in line with the guidelines presented in the help. In particular, right now it sounds like you're asking to participate in a discussion. If you really need assistance workshopping this, we can get you into a chat room for that purpose.
7h
comment Throwing a knife versus tossing a grenade?
"The wielder applies his or her Strength modifier to damage dealt by thrown weapons (except for splash weapons). Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet." - d20srd
7h
comment Throwing a knife versus tossing a grenade?
Welcome to the site! Please take a look at the help; it gives a good feel for what this site's about. Unfortunately, this question is asking for discussion instead of asking something that can get a specific answer. If you can edit it so that it's more specific and less discussiony, that'd be great. Once you have 20+ rep, you can join the chat and have more open-ended discussions there!
13h
comment GM Help - Bump on a log player
The SPT is not intended for individual use; it's a group-cohesion tool.
22h
comment GM Help - Bump on a log player
+1 for "is everyone happy?" and another +1 for "make it a team effort."
1d
comment GM Help - Bump on a log player
Ah, much better. I'm glad you didn't mean that! I think a link to the Same Page Tool would be an appropriate addition to your ideas.
1d
awarded  Strunk & White
1d
comment GM Help - Bump on a log player
+1! Additionally, consider what qualities and contributions a watcher can bring to the group dynamic; what are his talents and how is he comfortable participating? Maybe he's better at dealing with some of the table's social-contract elements like organizing the food or taking session notes.
1d
comment GM Help - Bump on a log player
I was nodding my head up until the end when I hit the false dichotomy that a player who doesn't accommodate a GM's vision of play can't be part of the GM's group. Treating GMs as having that kind of privilege above and beyond the other players, instead of recognizing that everyone at the table is part of the group, is an easy way to block out constructive solutions to social problems. The GM should be interested in accommodating his players and shaping a game which is engaging for them.
1d
revised GM Help - Bump on a log player
edited for grammar/style clarity
1d
comment GM Help - Bump on a log player
Possibly helpful/related: How do you get your players to realise roleplaying isn't a videogame?; Strategies for dealing with turtle or roach players?; How do I help my players get more engaged in the story?; How can I encourage my D&D Encounters group to do more role playing?; How can I motivate my fellow players?
1d
comment GM Help - Bump on a log player
Welcome to the site! In order to help you, it would be useful if you were a little more clear about exactly what kind of answers you're hoping for. Please read the help if you haven't yet; it's great for orientation and a sense of what the site's about. In addition to any answers that you'll get, I think there are a couple of related questions that have already been asked which might help you with this situation; I'll try to run them down. Once you have 20+ rep feel free to join us in the chat.
1d
comment Race Creation/Modification in D&D 3.5
Welcome to the site! It looks like you've already perused the help, so I'll just say "hi!" and invite you to join the chat when you have 20+ rep; discussion/feedback is more appropriate there.
1d
reviewed Approve suggested edit on world-of-darkness tag wiki
1d
reviewed Reject suggested edit on RPG with complicated dice rules such as “unlimited dice”
2d
comment How to make a game enjoyable for a monk?
+1 Although the OP says he doesn't want the player to switch characters, and so dismisses class changes entirely, this is a viable alternative that I've used in my campaigns. Often instead of a negative effect like a trap or curse, I use a god, powerful patron, or near-death enlightenment to justify the class change.