36,205 reputation
6129218
bio website
location Guam
age 30
visits member for 2 years, 11 months
seen 6 hours ago

My RPGs are collaborative storytelling. I love conversation scenes and emergent settings. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: Our major game is a serial campaign about Weird Stuff using Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn sometimes.

CONTEMPORARY GAMING: Mostly games like , , and , but occasionally we run , , , , and . I'm experimenting with game design, too: a FAE hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , , Dresden Files Accelerated (playtest), /The Princes' Kingdom, , , , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "The Bookworm," by Carl Spitzweg.


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revised What effect would “simultaneous combat” have on Fate gameplay?
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comment What are some industry best practices for playtesting and tabletop game development?
You'll need to define "good," and narrow it down to a particular kind of playtesting and feedback, for this to be vaguely answerable within the Stack's guidelines. (For non-RPG stuff, Board & Card Games includes development in its aegis so you try looking for similar resources there.)
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awarded  Nice Answer
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awarded  Notable Question
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awarded  Enlightened
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awarded  Nice Answer
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awarded  Nice Answer
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wiki created warrior-rogue-and-mage description
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wiki created warrior-rogue-and-mage excerpt
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revised Racial advantages/disadvantages for a rules light system
edited tags
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revised Any good, lightweight systems for a Borrowers-based RPG?
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wiki created dont-rest-your-head description
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wiki created dont-rest-your-head excerpt
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22
asked What's the starting Exhaustion score for PCs in a new game?
Aug
20
comment Which system can provide an enjoyable RPG experience in 2 hours or less?
What does "play experience like Fate" mean? Can you break that down into elements which answerers can say "Yes, this game has it" or "No, this game lacks that"?
Aug
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revised How to transform a bunch of strangers into a friendly group?
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answered How to transform a bunch of strangers into a friendly group?
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revised Must I use all available damage, if I want to leave my target alive?
edited tags
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comment How can I discover if players would react positively to a change of tone for a game without them knowing of the change?
possible duplicate of How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?
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revised How much fire damage would contact with/submergence in lava/magma/molten metal do?
added 130 characters in body