35,036 reputation
6123208
bio website
location Guam
age 30
visits member for 2 years, 9 months
seen 4 hours ago

My RPGs are collaborative storytelling. I love conversation scenes and emergent settings. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: Our major game is a serial campaign about Weird Stuff using Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn sometimes.

CONTEMPORARY GAMING: Mostly games like , , and , but occasionally we run , , , , and . I'm experimenting with game design, too: a FAE hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , , Dresden Files Accelerated (playtest), /The Princes' Kingdom, , , , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "The Bookworm," by Carl Spitzweg.


18h
comment Would this custom prestige class be balanced? (arcane battlesmith that cannot cast)
Welcome to RPG.SE! Please take a look at the tour and help center to familiarise yourself with the site, as it's quite different from traditional forums. Specifically, it's difficult to evaluate untested homebrew without resorting to pure speculation (which the site discourages). At the very least we need to know the system/edition you're using (sounds like D&D 3.5 or Pathfinder, maybe?) and what your balance goals are (as "balance" means very different things to different folks depending on the sort of playstyle your group has).
Jul
3
revised Calculating critical hit damage
deleted 178 characters in body; edited title
Jul
1
comment Is there any limits to what a DM can do?
If you feel that your question is not a duplicate of the one indicated, please edit your question to showcase how it's different.
Jul
1
revised Can you use the D&D 5e player's handbook in a 3.5e game?
edited tags
Jun
29
comment How to do mystery based storytelling in Fate?
Answerers, please remember that answers are better when they can cite actual game experience (yours or someone else's) that a solution really works, rather than just speculating about an untested suggestion.
Jun
28
comment How do I overcome a tendency to play in an excessively goal-driven style?
Narrativism as a gaming style may be helpful. But yes, using examples rather than jargon will be more conducive to universal understanding of the problem you're facing.
Jun
28
revised Can sonic or sound attack AOEs affect hidden creatures?
deleted 59 characters in body
Jun
27
comment What better not to use Fate Core for?
This would be better received if you didn't bury the lede: start with answering the question by talking about Fate Core, and then follow-up with support from your experience comparing it to Fate 2.0. Right now it's easy to think you've mis-read the question as asking for systems that work better in Core's weak areas: it reads as a recommendation of Fate 2.0 rather than an analysis of Fate Core.
Jun
27
awarded  Enlightened
Jun
27
awarded  Nice Answer
Jun
26
revised What better not to use Fate Core for?
added 290 characters in body
Jun
26
comment What better not to use Fate Core for?
It's useful to note that this is not the only kind of mystery-telling technique available to GMs. I've run some great mysteries in Fate by the simple expedient of not knowing the solution either, and we all play to find out together. Ditto for traps, puzzles, etc. atomic-robo codifies this notion into the "Brainstorming" mechanic.
Jun
25
accepted Was the Tomb of Horrors module representative of Gygaxian DMing?
Jun
21
revised Setting DCs based on their desired impact
Trimmed and re-ordered question to focus on the underlying problem as identified in comments.; edited tags
Jun
21
revised Setting DCs based on their desired impact
added 218 characters in body
Jun
21
comment Are there rules for sacrificing living creatures for personal gain?
What specific problem or challenge are you facing? If you describe your situation, rather than asking for help with the sort of solution you think is best to resolve a situation we don't know about, then we can provide expert answers whose usefulness can be evaluated by clear criteria.
Jun
21
comment Are there rules for sacrificing living creatures for personal gain?
This would be a great question for a traditional forum where answers accrete unsorted. Unfortunately, a raw list of every possible use of a living creature for personal advancement across three systems --including the immense swath of third-party products created for D&D 3.x-- is outside the ability of this site's format to handle. Quite aside from the immensity of the task, it would be nigh impossible for citizens to vote usefully on the relative value of answers.
Jun
13
comment How should pets/summons/familiars be handled in Fate?
This runs up against the XY Problem, and is also asking for a unified mechanic to abstract un-like things (eg, tag-along squirrel and combat summon).
Jun
13
awarded  Nice Answer
Jun
11
comment Why aren't you allowed to check off multiple stress boxes per hit?
@Christopher Fate's developers are very open about their design intents. Fate Core and the Fate System Toolkit are basically gamestyle manifestos examining each mechanic and its role in the narrative engine. Additionally, while "desired effect" is something that attributes intent to the developers, "effect on the game if removed" can be easily answered by anyone with relevant experience.