34,671 reputation
6122206
bio website tweetstocampaignby.tumblr.com
location Guam
age 30
visits member for 2 years, 8 months
seen 53 mins ago

My RPGs are collaborative storytelling. I love conversation scenes and emergent settings. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: Our major game is a serial campaign about Weird Stuff using Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn sometimes.

CONTEMPORARY GAMING: Mostly games like , , and , but occasionally we run , , , , , and . I'm experimenting with game design, too: a FAE hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , Dresden Files Accelerated (playtest), /The Princes' Kingdom, , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "The Bookworm," by Carl Spitzweg.


8h
comment Does a monk's ki strike require a swift action?
@HeyICanChan Is there more than one version of Pathfinder's monk or ki strike rules, or some other reason we need links to verify what the querent's talking about? Usually we assume that answerers--as experts in what they're talking about--have access to the rules already.
19h
awarded  Nice Answer
May
25
revised Does an enemy being easier to hit prevent backlash?
deleted 49 characters in body
May
24
revised Does an enemy being easier to hit prevent backlash?
added 339 characters in body
May
24
revised Do you have to reveal your NPC's aspects?
Grave marks can make browsers go squiffy, no need to risk that for aspects.
May
24
revised Do you have to reveal your NPC's aspects?
Grave marks are for code; they make some browsers go squiffy when used casually.
May
24
revised Does an enemy being easier to hit prevent backlash?
edited tags
May
24
answered Does an enemy being easier to hit prevent backlash?
May
23
comment Why do Ability Score method names imply difficulty inversely?
If you want advice on "how one goes about achieving these undocumented levels of play," in addition to an analysis of why they're described as they are, you'd probably get better results from including that request in your question rather than commenting on each answer which failed to infer your unstated request. (You may also want to elaborate on the specific question you're asking in the body; as it stands only the title itself gives a clear indication of what you want querents to speak about and--based on your comments--it doesn't seem to match your actual expectations of answers.)
May
22
comment Could RFS work with a “highest die in the pool is the result” mechanic instead of the sum?
You're probably right that it'd change the balance, but you've yet to give us any idea of what sort of change you'd like to see: what gameplay experience shift is your goal? Encouraging players to orchestrate events so they can use their high-rank skills more often? Allowing players who come to the game late to catch up more quickly? Without that bit of info, "would it work?" has no evaluable meaning.
May
22
comment Are there any documented rules about owning vanity pets in D&D?
@CodesInChaos The question isn't theoretical, there's an actual problem to be solved (otherwise it might very well be too broad). All Mike has to do for this to be a Stack-y answer is describe how this info about 3e's handling of pets is useful/actionable for the problem which brought the querent to us for help.
May
22
comment Are there any documented rules about owning vanity pets in D&D?
Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. The Stack is a Q&A site, not a traditional forum, so answers should focus on resolving the challenge the querent is asking about. This will probably be downvoted until you edit it to say something actionable about pets in the querent's 5e game.
May
22
revised Are there any documented rules about owning vanity pets in D&D?
Criticism of the querent's chosen system/playstyle isn't helpful or relevant.
May
21
comment What role-playing game tactically simulates basketball?
I, for one, welcome our new Ouija-RPG overlords.
May
21
comment How to end a game session smoothly
@DCShannon It's a good start, but the what would be better backed up with how. "A great answer would provide techniques."
May
19
awarded  Nice Answer
May
18
revised What skill is used to throw things in Fate Core?
added 205 characters in body
May
18
comment How to end a game session smoothly
The querent is asking for techniques a GM can use to facilitate the end-game, not only suggestions for end-game scenarios. In particular, he's focused on the post-story wrap-up at the table. Can you please edit your answer to focus on the querent's specific challenges?
May
18
answered What skill is used to throw things in Fate Core?
May
18
revised What skill is used to throw things in Fate Core?
added 369 characters in body