28,506 reputation
595172
bio website tweetstocampaignby.tumblr.com
location Guam
age 29
visits member for 2 years, 1 month
seen 27 mins ago

My RPGs are collaborative storytelling. Usually the game master, I often design elaborate world settings for my players to frolic in, but I'm learning to give more agency to the players. I love conversation scenes. I play grumpy old folk and characters with unusual superstitions. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: To accommodate my group's unpredictable schedules, I'm running short-form (mostly single-session) campaigns. We're looking into long-form game options which accommodate our situation.

CONTEMPORARY GAMING: Mostly games like , , , and the Dresden Files Accelerated (playtest), but occasionally I run , , , , , and . I'm experimenting with game design, too: a hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , /The Princes' Kingdom, , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "Nøkken," by Theodor Kittelsen.


20m
comment How to deal with player MacGyver-ism?
It's refreshing to see an answer treat players as individuals who make decisions in the context of a game run by the GM, rather than as a mob of recalcitrant ideologues.
3h
awarded  Good Question
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awarded  Good Answer
22h
comment How to deal with player MacGyver-ism?
Escalation can be... unhealthy... in a game, especially if the GM is less able or willing to escalate than the players, or if anyone at the table is uncomfortable with the inevitable scaling brutality. It's also very much dependent on the kind of system they're using (how much imbalance can narrative or mechanical exploits introduce, and how must system mastery is required to do so?), so it might be a good idea to shore this up with specific advice on how to implement this healthily, once the querent gives more information.
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revised How to keep track of campaign timeline?
Lovely sentiment and greatly appreciated, but SE is a Q&A site, so prefers focusing solely on the question.
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revised How to keep track of campaign timeline?
edited tags
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wiki created time description
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wiki created time excerpt
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comment How to keep track of campaign timeline?
Welcome to rpg.se! Please take a look at the tour and the help center; they're a useful introduction to the site. This is a great question! Take a look at this question and this one; if you can hone in on how those aren't helpful to you, that'll make it even clearer how our answers can be use. And once you have 20+ rep, feel free to join the Role-playing Games Chat!
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reviewed Approve suggested edit on /roll formula for critical hit damage in roll20
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reviewed Approve suggested edit on The scale of my maps are HUGE! What can I do about it?
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reviewed Approve suggested edit on In Roll20, how to program a macro that mimics the built-in attack function?
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comment What effect does combining Mithril and an Armored Kilt have on armor category?
Welcome to rpg.se! Please take a look at the tour and the help center; they're a useful introduction to the site. Please keep comments focused on improving the content of questions and answers; there's no need to simply say that you agree or disagree, because that's what voting is for. If you find that you need to re-clarify the focus of your question in comments, it'd be more effective to simply edit the question itself to better highlight the issue you're asking about.
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comment How do I approach the probability of a d100, using 2 d100's?
Ellesedil has the right of it: your "simple and useful" construct is what I'm asking you to explain more fully. We can't extrapolate your entire idea from a single example, so the answer isn't actionable.
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comment How do I approach the probability of a d100, using 2 d100's?
Edit it into the post! Comments are ephemeral: their primary purpose is to help figure out how questions and answers can get edited to be better.
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comment How do I approach the probability of a d100, using 2 d100's?
Welcome to rpg.se! Please take a look at the tour and the help center; they're a useful introduction to the site. Can you please expand your answer to explain the general rule this would follow? In particular I'm not sure how you intend it to work for tasks where both skills are necessary for even basic success.
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revised fate wiki description
added 8 characters in body
Oct
20
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
I've used the narrative/XP hybrid you're suggesting, and we liked it, but I fail to see how it will help with the problems the question describes. If you can explain why and how you think this technique will be useful, that'd vastly improve the quality of the answer. (Of particular concern is that you're suggesting a relatively minor change to a D&D system when the querent is asking about using non-D&D systems: it feels like you're providing a single step on the road and expecting us to figure out the rest on our own.)
Oct
20
reviewed Close Can a 5e D&D character acquire multiple archetypes from the same class?
Oct
18
comment How do I create fantasy cities?
If you're asking how to figure out what your city needs (as Bankuei advises), then the question should clarify that. If you're asking how to use your RPG system to model the needs you've already defined, the question should present the needs you've identified. If you're asking how to make a city "feel real" without much concern for the RPG context you'll use it in, you might find Worldbuilding a better fit.