34,671 reputation
6122206
bio website tweetstocampaignby.tumblr.com
location Guam
age 30
visits member for 2 years, 8 months
seen 24 mins ago

My RPGs are collaborative storytelling. I love conversation scenes and emergent settings. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: Our major game is a serial campaign about Weird Stuff using Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn sometimes.

CONTEMPORARY GAMING: Mostly games like , , and , but occasionally we run , , , , , and . I'm experimenting with game design, too: a FAE hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , Dresden Files Accelerated (playtest), /The Princes' Kingdom, , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "The Bookworm," by Carl Spitzweg.


May
23
comment Why do Ability Score method names imply difficulty inversely?
If you want advice on "how one goes about achieving these undocumented levels of play," in addition to an analysis of why they're described as they are, you'd probably get better results from including that request in your question rather than commenting on each answer which failed to infer your unstated request. (You may also want to elaborate on the specific question you're asking in the body; as it stands only the title itself gives a clear indication of what you want querents to speak about and--based on your comments--it doesn't seem to match your actual expectations of answers.)
May
22
comment Could RFS work with a “highest die in the pool is the result” mechanic instead of the sum?
You're probably right that it'd change the balance, but you've yet to give us any idea of what sort of change you'd like to see: what gameplay experience shift is your goal? Encouraging players to orchestrate events so they can use their high-rank skills more often? Allowing players who come to the game late to catch up more quickly? Without that bit of info, "would it work?" has no evaluable meaning.
May
22
comment Are there any documented rules about owning vanity pets in D&D?
@CodesInChaos The question isn't theoretical, there's an actual problem to be solved (otherwise it might very well be too broad). All Mike has to do for this to be a Stack-y answer is describe how this info about 3e's handling of pets is useful/actionable for the problem which brought the querent to us for help.
May
22
comment Are there any documented rules about owning vanity pets in D&D?
Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. The Stack is a Q&A site, not a traditional forum, so answers should focus on resolving the challenge the querent is asking about. This will probably be downvoted until you edit it to say something actionable about pets in the querent's 5e game.
May
21
comment What role-playing game tactically simulates basketball?
I, for one, welcome our new Ouija-RPG overlords.
May
21
comment How to end a game session smoothly
@DCShannon It's a good start, but the what would be better backed up with how. "A great answer would provide techniques."
May
18
comment How to end a game session smoothly
The querent is asking for techniques a GM can use to facilitate the end-game, not only suggestions for end-game scenarios. In particular, he's focused on the post-story wrap-up at the table. Can you please edit your answer to focus on the querent's specific challenges?
May
13
comment Can I use non-aspects as narrative permissions?
This question and this one are related, possibly useful for clarifying some of the general background.
May
9
comment How to deal with stubborn players?
Welcome to rpg.se! If your question is different enough from this one that its answers can't help you, please edit this question to highlight the details of your particular situation that you need addressed.
Apr
29
comment How to execute horror when there is safety in numbers
It just means answerers will have to work harder. Which isn't a bad thing, if their efforts are useful to you. You might want to add a little bit saying that you're interested in different sorts of horror though, to telegraph that's the kind of answer you need.
Apr
29
comment How to execute horror when there is safety in numbers
Please give us more information about the kind(s) of horror you wish the campaign to evoke. Although great horror moves between different varieties, most stories have one main theme: advice will be very different depending on whether the story focuses primarily on dread (fear of the unknown), terror (fear of the known), or gore (repulsion by the unnatural).
Apr
22
comment Where to find a good map generator for D&D
Welcome to rpg.se! Please take a look at the tour, it's a useful introduction to the site. You might find this question useful in narrowing down and expressing your criteria.
Apr
16
comment What is a good way to introduce D&D 4e at a mini-con?
This question and its answers may be useful.
Apr
16
comment How does the Wish spell work with spells that interact with material components like Clone, Leomund's Secret Chest, or Magic Jar
Are you asking if, when using wish to duplicate the effects of a spell with expensive components (or focuses), the wish spell's lack of need for expensive materials overrides the needs of the spell it's duplicating?
Apr
9
comment
@sillyputty You should submit that question here!
Apr
6
comment Can you put high-power aspects on starting characters in Fate Core?
You may want to reference information from this question, or just link to it, as part of your answer.
Apr
2
comment Do advantages in Fate Core just “wear off?”
@Robert This sort of comment is a flag that you should probably provide more specific information about your situation (IE, which iteration of Fate you're using) in the question, as harlandski has suggested.
Apr
1
comment How do I convince my group to try a new system without always having to DM it first?
@xenoterracide That's a different question, which you're welcome to ask separately if the answers here and here aren't sufficient.
Mar
31
comment How do zones and line of effect work, and are they adjusted if the zone follows the player (kinda like an aura, but defined as a zone)?
@pureabsolute It'd be a good idea to edit your question to reflect what you meant to ask. Comments are impermanent.
Mar
29
comment Can I use 4th edition Power (Spell) cards in a 3.5e game session?
The Stack Exchange is designed to provide actionable solutions to problems people face. Your question originally asked about the viability of a solution (using 4e power cards for 3.5 spells) instead of telling us what the problem was (looking for an easier way to select wizard spells each day). This is sometimes called an XY Problem and we ask questions to help clarify the situation so answers can provide solutions to the actual challenge you're facing.