25,423 reputation
284161
bio website tweetstocampaignby.tumblr.com
location Guam
age 29
visits member for 1 year, 10 months
seen 4 hours ago

I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in, and I love improvisational conversation scenes. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.

USEFUL/INTERESTING LINKS: Worldbuilding and the Okapi's Butt; Making the Tough Decisions; Goblin dice; abstractions are leaky; customizable print-and-fold minis; Consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); Stalker0's Alternate Core Skill Challenge System (4e); No Such Thing as D&D; The Same Page Tool.

You will often find me in the chat; come on by!

SYSTEMS: Currently diving into , and very excited about it. I'm most experienced in running and , but moved away from them recently. I've also dabbled in , , , Do: Pilgrims of the Flying Temple, and Stargate SG-1, among others.

I'm experimenting with game design, including a FAE hack about holy werewolves and a unique system inspired by My Little Pony: Friendship is Magic.

CURRENT GAMES: Running a series of mini-campaigns with a single player, including:

  • A game set in low-fantasy Ancient Egypt, about a subsistence hunter turned werecat priest of Bastet.
  • A game set in The City in the Thief video game franchise. I play a homeless shaman ex-P.I, and the player in the Egypt game is the GM.
  • A Core-modified game about a trickster changeling in a South Carolina college town where kids' toys are coming to life.
  • Hoping to run a Core version of SG-1 in which my single player controlling a whole SG team, without asking him to handle four different character sheets.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas.

My avatar is "The Bookworm."


1d
comment What rules would a God of Law impose?
Defining "law" as an objective characteristic is contentious even within a single system like D&D 3.5. Additionally, Stack Exchange needs to be able to provide answers which aren't all equally valid, or the voting system breaks. Can you give us more specifics and details so this isn't an open call for unbounded brainstorming? Otherwise this would get better answers at a more traditional RPG forum or --once you have 20+ rep-- in the Role-playing Games Chat.
2d
comment Ideas for a plot twist during a hijacking?
@Xabei Unfortunately, soliciting open-ending brainstorming is something the Role-playing Games Chat or a forum will handle better than the Stack Exchange format. Stack answers can't all be equally valid, or it breaks the system.
Jul
28
comment Power bonus to AC stacking with power bonus to defense
Isn't the question asking about typed ("power") bonuses, though?
Jul
28
comment How many shifts are needed to take out a character with a single blow?
@aragaer A legalistic reading of Fate Core says NPCs don't have them. I think legalistic readings of Fate Core are somewhat silly and if an NPC is important enough to take 12 shifts of consequences to stay in the game she'll probably take another 8 too, but I'll add a note. (DFRPG has some examples which make it look like that system assumes NPCs can use extreme consequences, but legalistically the rules themselves indicate otherwise.)
Jul
28
comment How many shifts are needed to take out a character with a single blow?
@fortuna That's what I thought at first, but I was informed otherwise. I'll sit down and work it out proper when I have some time.
Jul
28
comment Looking for RPGs without character-classes
The answer to this is trivially "yes," and any more in-depth answer would turn into an unending list of literally hundreds of different systems. If you're looking for a game recommendation, we'll need more specific criteria to work with. How many players and what session/campaign length; what genre or tone; do you want miniatures on a grid or theatre of the mind; what features of character development are you looking for; and so forth. Tell us what you do want as well as what you don't, so we can make useful suggestions. If you'd just like to chat about the topic, come join the Role-playing Games Chat.
Jul
27
comment Are there other RPGs with the phenomenon where the class that is stereotypically the best at something isn't the best at all?
Based on some context around this question I'm guessing that it might be better off as a meta question about if/when the 3.5 tier system can be applied to questions about other systems. But there again, I'm not sure how useful it'll be without a specific case example to apply it to.
Jul
25
comment In the Dresden Files RPG is it possible to get mental armor, and if so, how?
Do you think the emphasis on "all physical stress" in Inhuman Toughness (YS185) implies that it specifically ignores this general rule? Because if so, there's a blood mage build I could write an answer around...
Jul
23
comment How should I handle a door the players know is trapped, but the characters don't?
This question may be relevant and useful.
Jul
23
comment How can a young player get into a gaming group?
Hmm. Voting to re-open. I suggest an edit to it calling attention to the previous broader question and requesting that answers focus on providing solutions to the querent's unique challenges rather than general answers which would be better off in the broader question.
Jul
23
comment How can a young player get into a gaming group?
@GMNoob In what way are the answers given for the pre-existing question insufficient for this one? All I can see is that maybe a couple of the options (like using Craigslist) wouldn't be recommended to a minor; I'm having a hard time imagining any new suggestions that would surface because of the age of the querent.
Jul
21
comment What happens if I concede a fight to someone who only wants me dead?
Maybe an edit to more clearly avoid the oppositional GM interpretation, then? I read something similar into it at first, too.
Jul
20
comment How do I play a paladin without being a stick in the mud?
I'm not the original querent, but the focus of the question is on "not disrupting everyone else's fun" by forcing the party and plot to adhere to the needs of one character over the desires of the others. It's a problem that D&D 3.5 and Pathfinder have especial problems with because of their relationship to alignment and intraparty dynamics. A good answer to this question should be about how to be a good paladin while adventuring with a group of people who don't follow the paladin's code (Michael Carpenter's probably the closest example, but notice he chooses which adventures he joins).
Jul
20
comment How do I play a paladin without being a stick in the mud?
Could you add a few lines about how a player in an improvisational communal storytelling setting (like D&D) can use the ideas from a story carefully planned, written, and edited by a single author? I think a lot of the trip-ups in playing paladins comes because the paladin stories we enjoy in literature often don't translate well into being fun for everyone at the table.
Jul
19
comment How does defending on behalf of others work in Fate Core?
Looks great. I hope the answers you get are satisfactory. And since you already have 20+ rep, feel free to join the Role-playing Games Chat if you ever feel like more free-form discussion.
Jul
19
comment How does defending on behalf of others work in Fate Core?
Welcome to rpg.se! Please take a look at the tour and the help center; they're a useful introduction to the site. This is an awesome question and I look forward to its answers. However, soliciting opinions isn't a good fit with Stack Exchange's desire for objective and/or experience-based answers, so rather than asking "how we think it should be," would you be open to asking "how have we done it in our games?"
Jul
13
comment How do I compensate players who do not get to use the potent plot-important artifact?
While the issue is system-agnostic in the sense that multiple systems could use the advice, the kind of system matters a great deal. No different tagging needed, I think, but if you could edit your system/edition into the body of the question it'd help ensure that you get applicable answers (I'd give a totally different answer for DFRPG, D&D 4e, or Doctor Who, and a proper Cthulhuian artefact might be something everyone else is happy not to have).
Jul
13
comment How do I compensate players who do not get to use the potent plot-important artifact?
Are you concerned about the characters being mechanically mismatched, or about the players feeling left out?
Jul
10
comment Can/should a player roll for failure on his own action?
Hmm. Please edit that into your answer.
Jul
10
comment Can/should a player roll for failure on his own action?
So, you don't think the game's Cthulhu Mythos context with that genre's traditional focus on failure and uncertainty factors in to this at all?