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age 28
visits member for 8 months
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I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.

Just now diving into FATE and DFRPG (and very excited about it), I'm most experienced in running D&D 3.5 and 4e. I've also dabbled in Dogs in the Vineyard, My Life With Master, and Stargate SG-1, among others.

You will often find me in the chat; come on by!

Currently running: A DFRPG campaign with low-but-variable attendance (and garden gnomes). In its very early stages right now; we'll see how I manage running a system that discourages detailed advanced prep. Getting a play-by-chat FATE Accelerated Editions game in the RPG chat up and running; it's set in the Enchanted Forest and I hope will be low-key, low-pressure. If you're interested in joining or watching, drop in some time.

Character note: Never short on Opinions and overambitious Ideas.


1d
comment Converting Command skill from Rogue Trader to Fate Core
If you add a little detail about the purpose of Command and the ambience of RT, then FATE people could weigh in more confidently--as I'm eager to.
May
16
comment How should GM deal with 'standing orders'?
+1 for the idea that the player is trying to tell the GM what kind of game events he wants to minimize.
May
15
comment Spoilt for choice: helping traditional-system players adapt to narrative-control games
We're none of us mods, just site citizens like yourself. Stack Exchange isn't a forum, and if you make your answer explicit rather than implied then it'll be more appropriate for the site (though as the original asker of the question, we're already past the "recognizing the problem" stage and I'm interested in techniques for making the transition easier, so if you could speak to that as well that'd be awesome). It sounds like maybe you have experience with this kind of thing, so sharing that would be valid and useful in the context of an explicit answer.
May
15
comment What is a good system to play LOTR?
@deltree That's a very interesting discussion to have, and thus is better suited for chat than the comments.
May
15
comment Spoilt for choice: helping traditional-system players adapt to narrative-control games
This all seems true, but is not especially helpful in answering my question. Perhaps reading our FAQ, if you haven't already, will help you turn this from a statement into an answer.
May
15
comment Creating rules for jumping or climbing onto monsters?
+1 Between the grab condition and various powers, the game's wide variety of official options already supports this kind of action. 4e doesn't react well to third-party subsystems, so finding existing ways to accomplish your goals is ideal.
Apr
20
comment Effect of natural environment on the development of cultures
This is a fascinating (if dauntingly broad) question, but without narrative construct or context (even sandbox games are a kind of narrative) it's not answerable as an RPG question. Maybe break it down into a progressively posted set of smaller-topic questions relating these ideas to your gameplay experience goals and how a culture/environment can be designed to help achieve them?
Apr
18
comment Why Does Dresden Files Have Such a Large Page Count?
@Thunderforge I suppose the simple answer is: You're right, FATE itself doesn't take that much space to explain; the Dresden Files RPG does.
Apr
17
comment Can circumstances change a skill's key ability score?
I think I understand your meaning, but an edit to unpack "specific situation" vs "special effect" might help clarify this for answerers.
Apr
17
comment Why Does Dresden Files Have Such a Large Page Count?
@Thunderforge Better? Feel free to join us in chat if I'm still missing the mark, or just to chat about it.
Apr
13
comment How Long does Unnerving Shove cause the target to grant Combat Advantage?
Note: there is no errata whatsoever specific to this power, and it has never been republished.
Apr
12
comment Why do D&D Paladins Have to Be Lawful Good?
+1; I strongly disagree with the reasoning presented by this answer, but the poster is absolutely right to present it: It seems to be an opinion held by the developers and was a contributing factor to --at the very least-- the 3.5 paladin paradigm.
Apr
12
comment Damage roll with a psion character
Welcome to the site! It sounds like you're using D&D Fourth Edition (4e); could you please edit that into the tags so people know which system they should be providing answers for?
Apr
11
comment Where did the Chromatic/Metallic Dragons come from?
I think the idea here is what gave D&D's designers the idea of dividing dragons in this way, and specifically of using a color/metal hierarchy to distinguish the types and groups. Such clear grouping, with those criterion, doesn't seem to have a mythological precedent.
Apr
11
comment What happens to the fate point after a character invokes an aspect?
But what about if I invoke a Tough Crowd aspect that's on the location, instead? Does he get the point even though the aspect is on him, or does the point evaporate?
Apr
11
comment Why do D&D Paladins Have to Be Lawful Good?
It sounds like you're asking from a design standpoint rather than a simulation or rules-mechanics standpoint; is this true? Regardless, can you clarify the meta-level of the answer you desire?
Apr
11
comment What happens to the fate point after a character invokes an aspect?
I appreciate the citation, but could you unpack it a bit please? Particularly, does "invoking an aspect on another PC or on an NPC" mean any invoke on a roll against them, only aspects that are actually on the PC or NPC being opposed?
Apr
10
comment What inspired the Rakshasa other than its namesake?
And it's just a year before the first D&D rakshasa was published! Wow, that looks perfectly positioned to be the missing link.
Apr
10
comment How to make players care about a community
You've got some great stuff here. Jonn's edited the question to focus on communities rather than locales, and I'm hoping you can edit your answer in kind.
Apr
10
comment Creating NPCs from Real-Life People
I'm not sure what's being asked here. It feels like there are two questions: one about making "battle-ready NPCs" (I'm unclear on what that means, though), and one about making NPCs based on actual people. Perhaps splitting these into two actual posts would be useful.