35,559 reputation
6126213
bio website
location Guam
age 30
visits member for 2 years, 10 months
seen 7 hours ago

My RPGs are collaborative storytelling. I love conversation scenes and emergent settings. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: Our major game is a serial campaign about Weird Stuff using Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn sometimes.

CONTEMPORARY GAMING: Mostly games like , , and , but occasionally we run , , , , and . I'm experimenting with game design, too: a FAE hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , , Dresden Files Accelerated (playtest), /The Princes' Kingdom, , , , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "The Bookworm," by Carl Spitzweg.


20h
comment Would Dark Heresy or Only War work better for a primarily story-driven campaign?
Welcome to RPG.SE! Unlike on traditional Internet forums, game recommendation questions need to follow some guidelines to avoid purely opinion-based answers. Can you please edit your question to tell us what you're looking for in a Warhammer RPG? Information about the kind of RPG stories you hope to tell, the sorts of characters your group will want to play, and so forth, will let us give you answers that are tailored to your situation.
21h
comment Is the DM Always Right?
This question about Rule 0 discusses the general case of GM authority over the text, but I suspect it's good to have a specific question about GM authority in D&D 5e.
Jul
27
comment What is the use of a little bag of sand?
The querent is asking for the intended use as a scholar-specific item. An open-ended request for brainstorming alternate uses would make the question fall outside the Stack's scope.
Jul
27
comment What is the use of a little bag of sand?
Sand is also used in the quill-preparing process.
Jul
27
comment How do you handle injury in Roll For Shoes?
This answer uses "exchanges" as a unit of time, and exchanges are not natively part of Roll for Shoes. I think your answer would be a lot easier for people to understand and use if you edit it to explain how exchanges work in your system. (And welcome to the Stack! You might want to take the tour.)
Jul
15
comment Where can I find a free post apocalyptic map generator online?
Go ahead and edit that info into your question; comments are temporary.
Jul
14
comment Where can I find a free post apocalyptic map generator online?
Can you edit in some more detail about what such a service would allow you to do? Do you want randomised terrain, or control over where features are placed? Do you wish the service to also include the ability to label the map? What kind of output do you want (gridded or ungridded, what file type, what size, for digital use or to be printed)?
Jul
12
comment When applying a template, which comes first: the template or the first level feat?
@HeyICanChan Yeah, it's the querent's GM who we're being asked to help convince, not the querent. Take a look at the new info in the question.
Jul
12
comment When applying a template, which comes first: the template or the first level feat?
What rules and sources have you presented to your GM so far?
Jul
12
comment When applying a template, which comes first: the template or the first level feat?
@Shoat The querent agrees, and is asking us for "an exact rule to cite" in support of that logic because his GM feels that the template gets applied somewhat differently.
Jul
12
comment When applying a template, which comes first: the template or the first level feat?
The PHB's character creation rules don't cover templates, though; templates have their own rules in the Monster Manual. I suspect your conclusion is correct, but it's not taking into account the existing rules for templates to get there.
Jul
1
comment Is there any limits to what a DM can do?
If you feel that your question is not a duplicate of the one indicated, please edit your question to showcase how it's different.
Jun
29
comment How to do mystery based storytelling in Fate?
Answerers, please remember that answers are better when they can cite actual game experience (yours or someone else's) that a solution really works, rather than just speculating about an untested suggestion.
Jun
28
comment How do I overcome a tendency to play in an excessively goal-driven style?
Narrativism as a gaming style may be helpful. But yes, using examples rather than jargon will be more conducive to universal understanding of the problem you're facing.
Jun
27
comment What better not to use Fate Core for?
This would be better received if you didn't bury the lede: start with answering the question by talking about Fate Core, and then follow-up with support from your experience comparing it to Fate 2.0. Right now it's easy to think you've mis-read the question as asking for systems that work better in Core's weak areas: it reads as a recommendation of Fate 2.0 rather than an analysis of Fate Core.
Jun
26
comment What better not to use Fate Core for?
It's useful to note that this is not the only kind of mystery-telling technique available to GMs. I've run some great mysteries in Fate by the simple expedient of not knowing the solution either, and we all play to find out together. Ditto for traps, puzzles, etc. atomic-robo codifies this notion into the "Brainstorming" mechanic.
Jun
21
comment Are there rules for sacrificing living creatures for personal gain?
What specific problem or challenge are you facing? If you describe your situation, rather than asking for help with the sort of solution you think is best to resolve a situation we don't know about, then we can provide expert answers whose usefulness can be evaluated by clear criteria.
Jun
21
comment Are there rules for sacrificing living creatures for personal gain?
This would be a great question for a traditional forum where answers accrete unsorted. Unfortunately, a raw list of every possible use of a living creature for personal advancement across three systems --including the immense swath of third-party products created for D&D 3.x-- is outside the ability of this site's format to handle. Quite aside from the immensity of the task, it would be nigh impossible for citizens to vote usefully on the relative value of answers.
Jun
13
comment How should pets/summons/familiars be handled in Fate?
This runs up against the XY Problem, and is also asking for a unified mechanic to abstract un-like things (eg, tag-along squirrel and combat summon).
Jun
11
comment Why aren't you allowed to check off multiple stress boxes per hit?
@Christopher Fate's developers are very open about their design intents. Fate Core and the Fate System Toolkit are basically gamestyle manifestos examining each mechanic and its role in the narrative engine. Additionally, while "desired effect" is something that attributes intent to the developers, "effect on the game if removed" can be easily answered by anyone with relevant experience.