30,429 reputation
5106180
bio website tweetstocampaignby.tumblr.com
location Guam
age 29
visits member for 2 years, 3 months
seen 7 hours ago

My RPGs are collaborative storytelling. Usually the game master, I often design elaborate world settings for my players to frolic in, but I'm learning to give more agency to the players. I love conversation scenes. I play grumpy old folk and characters with unusual superstitions. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: To accommodate my group's unpredictable schedules, I'm running short-form (mostly single-session) campaigns. We're looking into long-form game options which accommodate our situation.

CONTEMPORARY GAMING: Mostly games like , , , and the Dresden Files Accelerated (playtest), but occasionally I run , , , , , and . I'm experimenting with game design, too: a hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , /The Princes' Kingdom, , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "Nøkken," by Theodor Kittelsen.


Dec
17
revised Creating Poison Cheaply - Potato Tea?
Doing penance for my abuse of the grave accent.
Dec
17
revised How to build an evil campaign
added 900 characters in body
Dec
17
revised How to build an evil campaign
added 900 characters in body
Dec
16
revised Are Paladin Tenets Subjective?
edited tags
Dec
15
revised Do melee attacks provoke attacks of opportunity from other combatants?
edited tags
Dec
6
revised How do I set the Difficulty of a Create an Advantage that represents readying for combat?
added 452 characters in body
Dec
4
revised Most faithful way to convert a d20 base roll to a d6 base roll?
I tried to standardise the style and draw out the nature of the challenge to the question's frame.
Dec
2
revised Mook Stress Boxes in Fate Core
added 25 characters in body
Dec
2
revised Continuing the Reign of Winter adventure path
deleted 74 characters in body; edited tags
Nov
28
revised Showcasing a support-focused mortal's contributions
added 60 characters in body
Nov
28
revised Showcasing a support-focused mortal's contributions
added 7 characters in body; edited title
Nov
24
revised Chaotic Neutral Alignment and Greed
added tl;dr thesis statement
Nov
20
revised The evasive shulassakar: origin and resources
added 3 characters in body
Nov
19
revised How do I play in a system with rules that aren't written down?
added a line from chat with the querent
Nov
19
revised How to handle compels that affect the entire party?
added 360 characters in body
Nov
18
revised What feats should a human rogue take to be stealthy?
deleted 3 characters in body
Nov
18
revised What feats should a human rogue take to be stealthy?
deleted 39 characters in body
Nov
17
revised Is there a way to make a human character that is kept alive by an unfinished task?
added 36 characters in body
Nov
17
revised Is there a way to make a human character that is kept alive by an unfinished task?
edited title
Nov
17
revised Is there a way to make a human character that is kept alive by an unfinished task?
deleted 142 characters in body