22,073 reputation
273145
bio website tweetstocampaignby.tumblr.com
location Guam
age 28
visits member for 1 year, 7 months
seen 32 mins ago

I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in, and I love improvisational conversation scenes. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.

USEFUL/INTERESTING LINKS: The Same Page Tool; Making the Tough Decisions; Goblin dice; abstractions are leaky; customizable print-and-fold minis; Worldbuilding and the Okapi's Butt; Consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); Stalker0's Alternate Core Skill Challenge System (4e); No Such Thing as D&D.

You will often find me in the chat; come on by!

SYSTEMS: Currently diving into , and very excited about it. I'm most experienced in running and , but moved away from them recently. I've also dabbled in , , , Do: Pilgrims of the Flying Temple, and Stargate SG-1, among others.

I'm experimenting with game design, including a FAE hack about holy werewolves and a unique system inspired by My Little Pony: Friendship is Magic.

CURRENT GAMES: Running a series of mini-campaigns with a single player, including:

  • A game set in low-fantasy Ancient Egypt, about a subsistence hunter turned werecat priest of Bastet.
  • A game set in The City in the Thief video game franchise. I play a homeless shaman ex-P.I, and the player in the Egypt game is the GM.
  • A Core-modified game about a trickster changeling in a South Carolina college town where kids' toys are coming to life.
  • Hoping to run a Core version of SG-1 in which my single player controlling a whole SG team, without asking him to handle four different character sheets.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas.

My avatar is "The Bookworm."


Jun
29
revised stress wiki excerpt
Created a minimal non-excerpt wiki, largely for tags so people can easily track to the systems this tag should be associated with.
Jun
29
revised fate wiki description
added links to individual games' sites
Jun
29
revised spirit-of-the-century wiki excerpt
Chatty excerpt is now main wiki, with appropriate links and tag for trackback.
Jun
29
revised aspects wiki description
Gabby excerpt is now full wiki, with trackback tag to associated system
Jun
29
revised fudge wiki excerpt
added 113 characters in body
Jun
29
revised stress wiki description
Created a minimal non-excerpt wiki, largely for tags so people can easily track to the systems this tag should be associated with.
Jun
29
revised dresden-files wiki description
added engine tag link for backtrack to main Fate tag hub.
Jun
29
revised Using flail expertise with powers that push/pull/slide
added @trogdor's feats
Jun
28
revised dresden-files wiki excerpt
added engine tag link for backtrack to main Fate tag hub.
Jun
28
revised diaspora wiki description
"3.0" doesn't mean as much as it sounds like it does. Changed "Fate" to tags for trackback to central fate engine tag hub.
Jun
28
revised legends-of-anglerre wiki excerpt
Fate 3.0 doesn't mean as much as it sounds like it does. Changed to tags for trackback to main Fate tag hub.
Jun
28
revised diaspora wiki excerpt
"3.0" doesn't mean as much as it sounds like it does. Changed "Fate" to tags for trackback to central fate engine tag hub.
Jun
28
revised fate wiki description
Changed licensing link from generic Wiki article to official Fate licensing page, put major tags at first logical place in text
Jun
28
revised fate-accelerated wiki excerpt
Added Fate tag for trackback to main Fate tag hub
Jun
28
revised legends-of-anglerre wiki description
Fate 3.0 doesn't mean as much as it sounds like it does. Changed to tags for trackback to main Fate tag hub.
Jun
28
revised fate-accelerated wiki description
Added Fate tag for trackback to main Fate tag hub
Jun
27
revised Saint-like template/prestige class for villains
grammar, style editing
Jun
26
revised Role playing with powers, solely for the effect without damage
moved system from body to tag
Jun
25
revised Why is taking a new trait considered Fallout?
added 21 characters in body
Jun
23
revised
added 561 characters in body