26,432 reputation
485164
bio website tweetstocampaignby.tumblr.com
location Guam
age 29
visits member for 1 year, 11 months
seen 5 hours ago

I approach tabletop RPGs as cooperative storytelling; I love improvisational conversation scenes. Usually the game master, I tend to design elaborate world settings for my players to frolic in, but that habit is changing recently as my group's needs evolve. I like playing grumpy old folk and characters with unusual superstitions, and I'm very interested in the way environment (both at the table and in the game world) influences play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

RPG HABITS: To accommodate my group's unpredictable schedules, I'm running short-form (mostly single-session) campaigns in systems including and , , , , and Lady Blackbird. I'm in the Storium beta as BESW.

I'm experimenting with game design, including a FAE hack about holy werewolves and a unique system inspired by My Little Pony: Friendship is Magic.

RPG HISTORY: Despite the current trend, most of my gaming experience is with GMing relatively lengthy campaigns in and . I've also dabbled in (and its friendlier offshoot The Princes' Kingdom), , , and Stargate SG-1, among others.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "Nøkken," by Theodor Kittelsen.


Sep
10
revised Playing Fate with competitive players
added 150 characters in body
Sep
9
revised Does Teamwork make you give up your action?
added 138 characters in body
Sep
9
revised Does Teamwork make you give up your action?
added 450 characters in body
Sep
3
revised Flurry of Blows calculation
off-hand penalties don't apply to flurry of blows attacks
Sep
2
revised Does Perfect maneuverability need Fly checks?
clarified that the Fly skill does not actually exist in 3.5, as per Starwed's comment
Aug
27
revised When advancing a skill can you spend multiple xp for a failed roll?
added 348 characters in body
Aug
27
revised roll-for-shoes wiki excerpt
added 81 characters in body
Aug
27
revised roll-for-shoes wiki description
added 411 characters in body
Aug
25
revised fate-accelerated wiki excerpt
all-caps is officially incorrect; see edit to main fate tag.
Aug
25
revised fate wiki description
note on proper capitalization added, now that Evil Hat has provided an easy link for reference
Aug
25
revised fate-core wiki description
all-caps is officially incorrect; see edit to main fate tag.
Aug
24
revised In Which we add Loots to Fate Core
added 107 characters in body
Aug
24
revised Most faithful way to convert a d20 base roll to a d6 base roll?
edited tags
Aug
24
revised In Which we add Loots to Fate Core
added 68 characters in body
Aug
24
revised In Which we add Loots to Fate Core
added 27 characters in body
Aug
24
revised Can a multi-class Duskblade use Arcane Channelling with cleric spells?
added 81 characters in body
Aug
21
revised How does a dwarf become a battlemind?
edited tags
Aug
20
revised What good is magic if your skill is better?
deleted 60 characters in body
Aug
18
revised When using the bard's message spell, do characters have to whisper?
added link and some punctuation-for-clarity edits
Aug
18
revised What should happen in a legendarily successful attack against a mook?
added 165 characters in body