24,733 reputation
284160
bio website tweetstocampaignby.tumblr.com
location Guam
age 29
visits member for 1 year, 10 months
seen 5 hours ago

I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in, and I love improvisational conversation scenes. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.

USEFUL/INTERESTING LINKS: Worldbuilding and the Okapi's Butt; Making the Tough Decisions; Goblin dice; abstractions are leaky; customizable print-and-fold minis; Consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); Stalker0's Alternate Core Skill Challenge System (4e); No Such Thing as D&D; The Same Page Tool.

You will often find me in the chat; come on by!

SYSTEMS: Currently diving into , and very excited about it. I'm most experienced in running and , but moved away from them recently. I've also dabbled in , , , Do: Pilgrims of the Flying Temple, and Stargate SG-1, among others.

I'm experimenting with game design, including a FAE hack about holy werewolves and a unique system inspired by My Little Pony: Friendship is Magic.

CURRENT GAMES: Running a series of mini-campaigns with a single player, including:

  • A game set in low-fantasy Ancient Egypt, about a subsistence hunter turned werecat priest of Bastet.
  • A game set in The City in the Thief video game franchise. I play a homeless shaman ex-P.I, and the player in the Egypt game is the GM.
  • A Core-modified game about a trickster changeling in a South Carolina college town where kids' toys are coming to life.
  • Hoping to run a Core version of SG-1 in which my single player controlling a whole SG team, without asking him to handle four different character sheets.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas.

My avatar is "The Bookworm."


Jun
21
revised How to design battle between characters of different scales (e.g. mecha vs. infantry)?
added 130 characters in body
Jun
21
revised How to design battle between characters of different scales (e.g. mecha vs. infantry)?
added 130 characters in body
Jun
20
revised How do I avoid railroading in dungeons?
added 346 characters in body
Jun
20
revised How do I avoid railroading in dungeons?
added 122 characters in body
Jun
20
revised How do I avoid railroading in dungeons?
added 122 characters in body
Jun
18
revised How should I stat very powerful artifacts that the party acquires too early?
edited title
Jun
18
revised Are Rakshasas supported as a playable race?
added 96 characters in body
Jun
18
revised Are Rakshasas supported as a playable race?
deleted 83 characters in body
Jun
15
revised Dealing with players of vastly different skill levels?
added 16 characters in body
Jun
13
revised Dealing with players of vastly different skill levels?
added 10 characters in body; edited tags
Jun
13
revised What constitutes a “story game”?
deleted 2 characters in body; edited title
Jun
13
revised What constitutes a “story game”?
edited tags
Jun
13
revised Dealing with players of vastly different skill levels?
added 167 characters in body
Jun
13
revised Dealing with players of vastly different skill levels?
added 254 characters in body
Jun
12
revised What is Cold Iron actually?
deleted 3 characters in body
Jun
11
revised What is Cold Iron actually?
added 472 characters in body
Jun
11
revised Are Rakshasas supported as a playable race?
added 290 characters in body
Jun
9
revised Players playing weird characters breaking the immersion of my group
added examples from comments
Jun
9
revised How to create a Poké Ball-like item?
added 44 characters in body
Jun
9
revised How to create a Poké Ball-like item?
fixed spelling and grammar