21,893 reputation
273145
bio website tweetstocampaignby.tumblr.com
location Guam
age 28
visits member for 1 year, 7 months
seen 1 hour ago

I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in, and I love improvisational conversation scenes. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.

USEFUL/INTERESTING LINKS: The Same Page Tool; Making the Tough Decisions; Goblin dice; abstractions are leaky; customizable print-and-fold minis; Worldbuilding and the Okapi's Butt; Consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); Stalker0's Alternate Core Skill Challenge System (4e); No Such Thing as D&D.

You will often find me in the chat; come on by!

SYSTEMS: Currently diving into , and very excited about it. I'm most experienced in running and , but moved away from them recently. I've also dabbled in , , , Do: Pilgrims of the Flying Temple, and Stargate SG-1, among others.

I'm experimenting with game design, including a FAE hack about holy werewolves and a unique system inspired by My Little Pony: Friendship is Magic.

CURRENT GAMES: Running a series of mini-campaigns with a single player, including:

  • A game set in low-fantasy Ancient Egypt, about a subsistence hunter turned werecat priest of Bastet.
  • A game set in The City in the Thief video game franchise. I play a homeless shaman ex-P.I, and the player in the Egypt game is the GM.
  • A Core-modified game about a trickster changeling in a South Carolina college town where kids' toys are coming to life.
  • Hoping to run a Core version of SG-1 in which my single player controlling a whole SG team, without asking him to handle four different character sheets.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas.

My avatar is "The Bookworm."


Nov
30
revised Adding and balancing a new Stress Track?
added 30 characters in body
Nov
25
revised Intelligent PC's and differing realms of knowledge
the difference between penalizing a roll and increasing the difficulty is important in Fate philosophy.
Nov
22
revised group-dynamics wiki description
added 309 characters in body
Nov
22
revised group-dynamics wiki excerpt
added 146 characters in body
Nov
20
revised What methods can I use to get fuller class features than the multiclass feats provide?
edited title
Nov
14
revised Which instruments can a 4e Bard use as an implement?
edited body
Nov
1
revised Should I show the health of enemies?
added 117 characters in body
Oct
29
revised How do I balance an encounter for my party?
added 149 characters in body
Oct
29
revised How do I balance an encounter for my party?
deleted 288 characters in body
Oct
26
revised How can a GM justify changing a player's alignment?
clarified why 'just drop it' is an option.
Oct
25
revised Betrayed by my GM; how can I respond?
edited body
Oct
25
revised Betrayed by my GM; how can I respond?
edited title
Oct
18
revised How to put a limit on the “Create an Aspect” action?
added 17 characters in body
Oct
17
revised How do I handle allies for a single player Fate Accelerated game?
added 249 characters in body
Oct
17
revised How do I handle allies for a single player Fate Accelerated game?
added 150 characters in body
Oct
16
revised How do I handle allies for a single player Fate Accelerated game?
added 366 characters in body
Oct
16
revised How do I handle allies for a single player Fate Accelerated game?
added 437 characters in body
Oct
16
revised How do I handle allies for a single player Fate Accelerated game?
added 29 characters in body
Oct
16
revised How do I handle allies for a single player Fate Accelerated game?
added 29 characters in body
Oct
16
revised How do I handle allies for a single player Fate Accelerated game?
added 29 characters in body