33,136 reputation
5116197
bio website tweetstocampaignby.tumblr.com
location Guam
age 29
visits member for 2 years, 7 months
seen 1 hour ago

My RPGs are collaborative storytelling. I love conversation scenes and emergent settings. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D; Same Page Tool.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: Our major game is a serial campaign about Weird Stuff using Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn sometimes.

CONTEMPORARY GAMING: Mostly games like , , and , but occasionally we run , , , , , and . I'm experimenting with game design, too: a FAE hack about holy werewolves, and a unique system inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , Dresden Files Accelerated (playtest), /The Princes' Kingdom, , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I fear I'll never get to run.

My avatar is "The Bookworm," by Carl Spitzweg.


Oct
17
revised Using (Android) tablet as a virtual online whiteboard
edited tags; edited tags; edited tags
Oct
16
revised Couple RPG/Two Person Roleplaying?
edited tags
Oct
15
revised I want to run an RPG inspired by Monáe's 'Metropolis' concept series
added 492 characters in body
Oct
15
revised I want to run an RPG inspired by Monáe's 'Metropolis' concept series
edited tags
Oct
13
revised Does Age of Rebellion have an open license?
tidied up the style; still needs content clarification
Oct
12
revised Does a ritual-summoned gargoyle get its own turn in a fight?
edited tags
Oct
9
revised Fudge Dice Augmentation
added 108 characters in body; edited tags
Oct
9
revised Fudge Dice Augmentation
added 632 characters in body
Oct
9
revised How can I encourage my players to use overcome and create an advantage actions?
tidied up pronouns and in/out of game personas
Oct
9
revised How can I encourage my players to use overcome and create an advantage actions?
edited tags
Oct
9
revised Negative Aspect Compels: How often is too often?
added 6 characters in body
Oct
9
revised I failed to open a lock. Now what?
edited tags
Oct
9
revised Negative Aspect Compels: How often is too often?
added 136 characters in body
Oct
9
revised Negative Aspect Compels: How often is too often?
added 15 characters in body
Oct
8
revised Negative Aspect Compels: How often is too often?
added 274 characters in body
Oct
8
revised What does the letter in parentheses after a spell duration mean?
edited tags
Oct
6
revised Adjusting aspects based on attendance
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Oct
6
revised Understanding aspects in combat
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Oct
6
revised When Are Aspects Not Necessary?
edited tags
Oct
6
revised Must a situation's obvious characteristics be explicitly made into aspects?
edited tags