21,903 reputation
273145
bio website tweetstocampaignby.tumblr.com
location Guam
age 28
visits member for 1 year, 7 months
seen 30 mins ago

I approach tabletop RPGs as cooperative storytelling. Usually the game master, I tend to design elaborate world settings for my players to frolic in, and I love improvisational conversation scenes. The rare times I get to run a player character, I prefer to play grumpy old people and characters with unusual superstitions.

USEFUL/INTERESTING LINKS: The Same Page Tool; Making the Tough Decisions; Goblin dice; abstractions are leaky; customizable print-and-fold minis; Worldbuilding and the Okapi's Butt; Consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); Stalker0's Alternate Core Skill Challenge System (4e); No Such Thing as D&D.

You will often find me in the chat; come on by!

SYSTEMS: Currently diving into , and very excited about it. I'm most experienced in running and , but moved away from them recently. I've also dabbled in , , , Do: Pilgrims of the Flying Temple, and Stargate SG-1, among others.

I'm experimenting with game design, including a FAE hack about holy werewolves and a unique system inspired by My Little Pony: Friendship is Magic.

CURRENT GAMES: Running a series of mini-campaigns with a single player, including:

  • A game set in low-fantasy Ancient Egypt, about a subsistence hunter turned werecat priest of Bastet.
  • A game set in The City in the Thief video game franchise. I play a homeless shaman ex-P.I, and the player in the Egypt game is the GM.
  • A Core-modified game about a trickster changeling in a South Carolina college town where kids' toys are coming to life.
  • Hoping to run a Core version of SG-1 in which my single player controlling a whole SG team, without asking him to handle four different character sheets.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas.

My avatar is "The Bookworm."


Sep
29
revised What adventures focus on courtly intrigue and social conflict instead of combat?
added 314 characters in body
Sep
29
revised What adventures focus on courtly intrigue and social conflict instead of combat?
added details from comment
Sep
27
revised fate wiki description
mentioned "3.0", clarified, Strunked.
Sep
27
revised Dealing with a player dedicated to enforcing fanatical setting authenticity
included info from comment
Sep
26
revised Dealing with a player dedicated to enforcing fanatical setting authenticity
edited for clarity
Sep
24
revised With Throw Anything, is there any reason to take thrown weapon proficiencies?
Not a forum: answers should avoid referring to other answers. Also, editorializing isn't useful (and this is Pathfinder, not D&D).
Sep
21
revised How do I build Riddick?
Clarified based on chat with OP
Sep
21
revised Need help finding a mind-controlling parasite
added 192 characters in body
Sep
21
revised Need help finding a mind-controlling parasite
added 958 characters in body
Sep
21
revised How can i build a character that is blind but has an alternate way of sight?
added info from poster's comment
Sep
20
revised D&D 3.5e HP Damage and Constitution Damage
Clarity: re-ordering, grammar, style, added more clarifying nouns.
Sep
20
revised D&D 3.5e HP Damage and Constitution Damage
Clarity: re-ordering, grammar, style, added more clarifying nouns.
Sep
13
revised How are 4e elves different from 3.5e elves?
added 1063 characters in body
Sep
13
revised How to deal with Moderate consequences lasting longer than Severe near the end of scenarios?
added 375 characters in body
Sep
13
revised What are the major design/philosophical differences between Dresden Files and FATE Core?
examples! quotes!
Sep
11
revised What are the major design/philosophical differences between Dresden Files and FATE Core?
added 546 characters in body
Sep
10
revised Playing Fate with competitive players
added 218 characters in body
Sep
10
revised Playing Fate with competitive players
added 809 characters in body
Sep
10
revised Playing Fate with competitive players
added 150 characters in body
Sep
9
revised Does Teamwork make you give up your action?
added 138 characters in body