| bio | website | terrible-and-true.tumblr.com |
|---|---|---|
| location | Ellicott City, MD | |
| age | 45 | |
| visits | member for | 2 years, 8 months |
| seen | Oct 27 '11 at 11:14 | |
| stats | profile views | 117 |
Peter Seckler (Peter_Seckler on this site) has been playing D&D in one form or another since 1978. Although he originally joined the RPGA in 2000, he didn't get very involved with any of the official campaigns until the Xendrik Expeditions campaign came out. When he isn't DMing, he works with "something involving computers" and lives in a world dominated by 8-bit music, fuzz pedals, analog synthesizers, his 50cc honda scooter, and his unexplainably hot girlfriend, who also happens to be a drow warlord.
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Dec 7 |
revised |
Where are the rules for summoned creatures? changed "angle" to "angel" |
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Dec 7 |
comment |
10-100 Troglodytes is too many! I'm including my answer as a comment to this one, because it's basicaly the same answer with a technique: Roll the 10-100 trogs, and then divide the number up into groups. let's say you get 60. Put 20 of them into 4 groups of 5 (patrollers), 30 more into 3 groups of 10 (barracks, temple room, great hall) and 10 in the chieftains chamber. Collectively- those encounters are the lair. |
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Dec 7 |
answered | How can I modify a solo for a 2 player party in Dungeons and Dragons 4e? |
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Dec 3 |
comment |
How to fix this scenario for D&D Encounters? Want to agree with the rest. The specter of Greysen (I also am DMing Encounters..) only gives that clue if the party can get him talking anyhow. Allow for failure. Drive on. In the next scene, play Benwick up as pissed that the players couldn't find what he sent them in for.. and then.. the inevitable chapter conclusion! |
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Dec 3 |
accepted | What is the best way to determine Overland Speed in D&D4e? |
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Dec 2 |
asked | What is the best way to determine Overland Speed in D&D4e? |
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Nov 4 |
awarded | Nice Answer |
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Oct 14 |
comment |
What is the optimal way to design a well balanced party I am agreeing with Danny as well. if there was an opportunity to escape, then the TPK is not really a question of fault (either with system or DM). I suppose that if encounters were constantly pushed to the limit, then maybe that is the real problem (but we have no way of knowing..). I always encourage players to make the PCs they want to play. But once again- if there is some opportunity to break off or escape an encounter, than the players usually accept their role in how things happen. |
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Sep 28 |
comment |
Do racial origins stack? I like both answers! |
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Sep 28 |
accepted | Do racial origins stack? |
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Sep 28 |
asked | Do racial origins stack? |
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Sep 27 |
awarded | Scholar |
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Sep 27 |
accepted | Reducing Damage as an Interrupt |
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Sep 27 |
comment |
I really like Road of Knives. Are there any rulesets that would make this game more complex? I'm very disappointed that I can't seem to find this game for sale anywhere. But I would like to say that the game is lightweight enough that there wasn't much to the system anyway. |
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Sep 27 |
answered | I really like Road of Knives. Are there any rulesets that would make this game more complex? |
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Sep 24 |
comment |
What updates should be done to older monsters to bring them in line with MM3 era monsters? This is somewhat close to this question rpg.stackexchange.com/questions/1980/… if not an outright duplicate. I paraphrase my answer there over here. |
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Sep 24 |
answered | What updates should be done to older monsters to bring them in line with MM3 era monsters? |
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Sep 21 |
comment |
Mechanics for implementing Earthdawn magic items in D&D 4e Beat me to the point. I would really want to emphasize using the quest mechanics to bring about the ability/history unlocks. |
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Sep 21 |
awarded | Student |
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Sep 21 |
asked | Reducing Damage as an Interrupt |