4,610 reputation
827
bio website terrible-and-true.tumblr.com
location Ellicott City, MD
age 46
visits member for 4 years, 1 month
seen Oct 27 '11 at 11:14

Peter Seckler (Peter_Seckler on this site) has been playing D&D in one form or another since 1978. Although he originally joined the RPGA in 2000, he didn't get very involved with any of the official campaigns until the Xendrik Expeditions campaign came out. When he isn't DMing, he works with "something involving computers" and lives in a world dominated by 8-bit music, fuzz pedals, analog synthesizers, his 50cc honda scooter, and his unexplainably hot girlfriend, who also happens to be a drow warlord.


Dec
14
answered How do I get started playing Dungeons and Dragons by myself?
Dec
14
awarded  Citizen Patrol
Dec
14
comment What Do I Need to Know to Run a Mountaineering Adventure on Nanga Parbat in 1970?
This isn't about RPGs at all, it's only about researching real world background information. Is that intentional?
Dec
9
comment What happened to scrolls in 4e?
You can also reskin the consumables. For example- the Dragonfire Tar consumable is a thing you throw at someone that sets them on fire. But you could also call it/describe "Scroll of The Efreet's Kiss" and use the exact same mechanic. Except now it's a scroll. You can reskin anything this way- healing potions, potions of frost resistance, etc.
Dec
9
answered How can I encourage my D&D Encounters group to do more role playing?
Dec
9
answered How to turn an AD&D thief into a con-man?
Dec
8
comment How can I modify a solo for a 2 player party in Dungeons and Dragons 4e?
Yes. Try not to get too hung up on the stats- because 1) you can change them. and 2) it's ok for the players to win quickly in certain situations. It's also ok for the players to hit every time, as long as they take a bit of damage in the process (which is why I only advocate messing with the to-hit bonus). The even statted method that we consider standard in 4e gives you a longer battle, but a longer battle isn't always the most interesting possibility. Relaxing the standards for monsters also clears the way for players to make more interesting characters and not be so focused on optimizing.
Dec
7
revised Where are the rules for summoned creatures?
changed "angle" to "angel"
Dec
7
comment 10-100 Troglodytes is too many!
I'm including my answer as a comment to this one, because it's basicaly the same answer with a technique: Roll the 10-100 trogs, and then divide the number up into groups. let's say you get 60. Put 20 of them into 4 groups of 5 (patrollers), 30 more into 3 groups of 10 (barracks, temple room, great hall) and 10 in the chieftains chamber. Collectively- those encounters are the lair.
Dec
7
answered How can I modify a solo for a 2 player party in Dungeons and Dragons 4e?
Dec
3
comment How to fix this scenario for D&D Encounters?
Want to agree with the rest. The specter of Greysen (I also am DMing Encounters..) only gives that clue if the party can get him talking anyhow. Allow for failure. Drive on. In the next scene, play Benwick up as pissed that the players couldn't find what he sent them in for.. and then.. the inevitable chapter conclusion!
Dec
3
accepted What is the best way to determine Overland Speed in D&D4e?
Dec
2
asked What is the best way to determine Overland Speed in D&D4e?
Nov
4
awarded  Nice Answer
Oct
14
comment What is the optimal way to design a well balanced party
I am agreeing with Danny as well. if there was an opportunity to escape, then the TPK is not really a question of fault (either with system or DM). I suppose that if encounters were constantly pushed to the limit, then maybe that is the real problem (but we have no way of knowing..). I always encourage players to make the PCs they want to play. But once again- if there is some opportunity to break off or escape an encounter, than the players usually accept their role in how things happen.
Sep
28
comment Do racial origins stack?
I like both answers!
Sep
28
accepted Do racial origins stack?
Sep
28
asked Do racial origins stack?
Sep
27
awarded  Scholar
Sep
27
accepted Reducing Damage as an Interrupt