1,022 reputation
518
bio website rpg20.com
location Mexico
age 38
visits member for 2 years, 1 month
seen 4 hours ago

The systems I play are mainly:

  • DND 3.5E - Mainly a DM, but occasional player.
  • Vampire - Mainly a player, but occasional GM.
  • Werewolf and Hunter - Occasional player.
  • Kult - Occasional GM.

I've been...

1992-1995:  Seeker
1995-2000:  Explorer
2000-2002:  Occasional player
2002-today: Frequent player and GM

Oct
15
comment Modifying spell components to add flavor
Thanks! Sounds promising, I'll look into it.
Oct
15
comment Modifying spell components to add flavor
I felt I should answer your opening question... I'm somewhat sure. Here's the thing: 1) I already waive most components (except the expensive ones) so we often forget that they even have a pouch. 2) My players already scavenge for odd stuff (and yes, they already write it down and keep track of it); but more importantly: 3) At least one player in interested in experimenting with those components, tweaking spells, and stuff.
Oct
14
comment Modifying spell components to add flavor
@Tridus I guess I'd track them separately; especially those falling in #2, which should be more expensive.
Oct
14
comment Modifying spell components to add flavor
@HeyICanChan yes I did. I also found this question which would be the closest to what I'm asking, but that one is heavily focused on items.
Oct
13
comment Did Kelemvor lose the death domain to Myrkul?
@YogoZuno it's possible. But still, the table in the V2 rules is named "Deities of the Forgotten Realms".
Oct
13
comment Did Kelemvor lose the death domain to Myrkul?
@BrianS it doesn't, not really. Editions are mentioned just as a rough guide to the Forgotten Realms' timeline.
Oct
13
comment Did Kelemvor lose the death domain to Myrkul?
@BrianS something like that would explain a lot. However, Wikipedia says that "The Forgotten Realms are the default setting for the 5th Edition of Dungeons & Dragons, although other settings including Greyhawk, Eberron, Dragonlance, Mystara, and Planescape are supported in the Player's Handbook." ... so it makes me wonder.
Jul
15
comment How is treasure determined randomly for CR 21 or higher creatures?
@MikeR, your last comment has a more "generic" approach than your answer. I.e. it clearly states guidelines and could easily be mixed-and-matched with the Magic item compendium; which is what I believe the OP wants. Maybe you could complement your answer with your comment?
Jun
28
comment Can you make items with a “misc” or “unnamed” bonus to an ability score?
@Dave, good to know. Perhaps you should consider adding that bit to your answer.
Jun
28
comment Can you make items with a “misc” or “unnamed” bonus to an ability score?
Interesting.. "[...]there is a specific list of unusual bonus types, rather than completely untyped". Are these written somewhere in official material? Or are you just saying not to literally use "misc" and "unamed"?
Mar
29
comment How much are the players supposed to know?
On AC... I let them roll attacks and keep track of what hit and what didn't; after a couple of rolls, they figure it out. From what is already known, we all just say it out loud (out of character). Something like: "That guard has AC between 3 and -1, so I'll attack the other one first". Or if they ask me, I'll remind them that their lowest roll that hit was X.
Mar
5
comment Generate an engaging and “realistic” tribe of orcs (also one of ogres)
Turns out our brain can't really handle 300 relations anyway.
Feb
26
comment How do I force a party from the Astral Plane?
I for one, would love to see how players handle the encounter if their toughest fighter is dismissed on round 1.
Feb
20
comment Can I roll for a PC in secret?
@Roger: perhaps that's an answer in itself? Also, in my experience, players like to roll dice (I know I do)... having them to roll randomly and rolling yourself randomly sounds like sound advice for the OP.
Dec
18
comment How many epic spell seeds can you know?
I understood it the same way. Seeds are mostly a way of letting the DM figure out how to set the DC, reach, and limitations of an Epic spell.
Oct
19
comment How do I get my players to make their own decisions?
Nice answer.. there's the reminder that something happens even if they don't make a choice (might be something worse than if they did). And the insight that they're probably deferring to the GM (this one I hadn't thought about).
Sep
28
comment What happened to Irony Games' tools?
Hmm, so... no other backups of your code?
Sep
8
comment What makes an adventure interesting?
@frrlod I agree with Brian.. as it stands, this question is opinion based and could be rephrased. In the meantime, check this question or the new-gm tag altogether.
Jun
29
comment How do I create a treasure map for a pirate campaign?
Agree. To me, it sounds like you're looking for tips for the content of the maps (because of the emphasis on riddles); but since we already have an answer that mentions tips on creating props it's best to narrow it down. For all we know, you're looking for tips on the "icons" you should use on your maps.
Jun
28
comment What's a good random dungeon generator for D&D 3.5?
Sorry, I haven't added that functionality. I do have a monster database but I haven't yet included encounters into the dungeons.