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11652
bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 32
visits member for 2 years, 3 months
seen Dec 18 at 13:53

In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Nov
1
revised What is half level at Level 1?
added 32 characters in body
Nov
1
answered What is half level at Level 1?
Oct
31
comment What is thaumaturgy?
I suggest that you change the question to better fit what you seem to want to know which is "What do I call magic that is done by creating mechanical devices?". You can then go into more detail on how your setting works (which we need to give you a useful answer) and also ask for the clarification on what thaumaturgy means.
Oct
31
revised What is thaumaturgy?
Folded in comment about magic through technology just being science.
Oct
31
revised What is thaumaturgy?
edited tags
Oct
31
answered What is thaumaturgy?
Oct
31
comment What is thaumaturgy?
Do you have a specific game system or setting in mind?
Oct
31
awarded  Quorum
Oct
31
awarded  Autobiographer
Oct
31
comment Creating the setting with the players
If Sir X of Y is a named character that the characters care about, there should already be enough detail to make that call. Any words like callous, massacre, unrepentant are good synonyms for evil. Of course if there are problems with player knowledge bleeding into character knowledge, then this method won't work well. But as I say, that's not the case for all groups and probably not for the questioners group.
Oct
31
comment Creating the setting with the players
I notice the assumption that the player will be hostile over these small details and that the GM wouldn't ask the original creator of the idea for details. That is an issue for some groups, but not all. A new question that asks how to avoid this kind of conflict might be good to add.
Oct
31
revised How do I handle Arcane Spell Failure?
edited tags
Oct
31
answered Creating the setting with the players
Oct
30
answered What are some mage-related abilities in a Sci-Fi setting?
Oct
30
comment What are some mage-related abilities in a Sci-Fi setting?
7th edition does have random mutations on cards, which is an interesting mechanic for fast switches between active powers. There is a list of most of the power cards available. Look for the Psi and Dark powers for magey inspiration.
Oct
26
accepted What is expected from NPC profiles that are written for-profit?
Oct
25
comment How can I do an interesting and engaging siege scenario in Werewolf: The Forsaken?
I'm not 100% happy with what I've written, but I'm out of time for now. I'll make another pass at it later.
Oct
25
answered How can I do an interesting and engaging siege scenario in Werewolf: The Forsaken?
Oct
25
comment How can I do an interesting and engaging siege scenario in Werewolf: The Forsaken?
Heroic Opportunities sounds like a great idea to me - but only if you're going to be using it on a regular basis.
Oct
24
comment Does Star Wars d6 (West End Games) have Throw Lightsaber?
Bear in mind that this version was written before the prequels, which is where crazy lightsaber hijinx were added to the canon. You might need to look at Force Throw (or the closest in that version) and document a house rule that says how much damage this use of the skill will do.