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bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 30
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seen Mar 23 at 14:09
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In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Nov
7
answered How does one become a god?
Nov
6
comment How to manage incomparable movement speeds in combat?
Presumably, half of the training is in how to use Ki to counter those forces and slip through the air. Yay for ubiquitous magic in a setting.
Nov
6
answered How to manage incomparable movement speeds in combat?
Nov
6
awarded  Enthusiast
Nov
5
revised Design an almost unbeatable creature
edited tags
Nov
5
comment Design an almost unbeatable creature
Also, this question is similar and more general. rpg.stackexchange.com/questions/16710/…
Nov
3
comment Are there any RPGs/settings where a character's class is not chosen but “earned” through their actions?
WFRP 3E does something similar. While you can swap out to any career, it costs less to do so based on how many traits they have in common and if you've fully completed your last one.
Nov
2
answered How does a player character gain or lose Reputation?
Nov
2
comment I want to design and write a setting book. Where do I start?
It's a shame that the questioner isn't actually after the design aspects. Aramis' answer has lots of important points for creating a good book.
Nov
2
comment Should I take Polearm Gamble or Repel Charge at level 11?
I've seen a reference to Polearm Gamble being errated to not affect shifts. Damned if I can find what they were actually talking about in that errata document though.
Nov
1
awarded  Nice Answer
Nov
1
revised What is half level at Level 1?
Added page reference.
Nov
1
revised What is half level at Level 1?
added 32 characters in body
Nov
1
answered What is half level at Level 1?
Oct
31
comment What is thaumaturgy?
I suggest that you change the question to better fit what you seem to want to know which is "What do I call magic that is done by creating mechanical devices?". You can then go into more detail on how your setting works (which we need to give you a useful answer) and also ask for the clarification on what thaumaturgy means.
Oct
31
revised What is thaumaturgy?
Folded in comment about magic through technology just being science.
Oct
31
revised What is thaumaturgy?
edited tags
Oct
31
answered What is thaumaturgy?
Oct
31
comment What is thaumaturgy?
Do you have a specific game system or setting in mind?
Oct
31
awarded  Quorum