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11551
bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 31
visits member for 1 year, 10 months
seen yesterday

In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Mar
5
revised
added 99 characters in body
Mar
5
wiki
Mar
5
wiki
Mar
5
suggested suggested edit on
Mar
5
suggested suggested edit on
Mar
1
revised Is making someone afraid a social or mental attack?
Added section about how the Take Out can feel more like mental damage.
Mar
1
comment Is making someone afraid a social or mental attack?
Your memory is right but the text isn't quite clear. "This is the difference between letting your opponent take you out, and choosing to fight on with a new Black Eye" is a little better.
Mar
1
answered Is making someone afraid a social or mental attack?
Mar
1
comment Is making someone afraid a social or mental attack?
That last paragraph doesn't read right. It implies that you can concede between getting hit and taking stress/consequences - which isn't possible in DF.
Feb
28
revised How can the players reduce the workload of a game master?
edited tags
Feb
27
comment Is It OK To Sic Assassins On My PCs?
Exactly. The Shinobi would have been unnecessarily over-skilled to deal with the threat as the BBEG saw it. He would have been better used elsewhere in the plans where there are Investigation-trained players.
Feb
27
answered Is It OK To Sic Assassins On My PCs?
Feb
27
revised What systems use interesting questions to inspire character backgrounds?
Added section on history round/guest star phase.
Feb
27
answered What systems use interesting questions to inspire character backgrounds?
Feb
27
awarded  Enlightened
Feb
27
awarded  Nice Answer
Feb
26
answered Why is Int supposed to be a Psion's key stat when they don't use it?
Feb
23
comment Where do I find the saving throws matrix for monsters in AD&D
Is there a matrix? I thought they were just assigned to each monster on an "I think this is right" basis.
Feb
23
comment How do I set the base price in a barter system?
That would work great - in a liquid system where you aren't dealing with the same people over and over. Most barter economies simply don't have the market volume to allow that. Also, "each transaction is treated on its own merits" means exactly that. What's worth 100 eggs to me today might be worth 50 or even less tomorrow after somebody else trades me eggs for a bale of wool.
Feb
22
awarded  Nice Answer