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11551
bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 31
visits member for 1 year, 10 months
seen Jul 25 at 13:07

In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Feb
9
revised Inhuman Strength vs. +5 Might
added 371 characters in body
Feb
9
awarded  Enlightened
Feb
9
awarded  Nice Answer
Feb
9
answered Does Word of Life interrupt and heal a dying ally before they fall unconscious?
Feb
9
revised Inhuman Strength vs. +5 Might
Added text on narrative advantages of Inhuman Strength over mortal skill.
Feb
8
reviewed Reject suggested edit on Inhuman Strength vs. +5 Might
Feb
8
revised Inhuman Strength vs. +5 Might
Tweaked hammer-like attacks - because it doesn't say the right thing.
Feb
8
revised Inhuman Strength vs. +5 Might
Added section about additional effects.
Feb
8
answered Inhuman Strength vs. +5 Might
Feb
8
revised Should the DM try to actively fix party wealth in a sandbox game?
Added clarification from chat.
Feb
6
answered Total or partial removal of skill cap in d20
Feb
6
revised Defy Danger and attribute selection
deleted 36 characters in body
Feb
6
answered Defy Danger and attribute selection
Feb
5
awarded  Enlightened
Feb
5
awarded  Nice Answer
Feb
5
comment What is the physical stress cap for a Diminutive Size creature with Claws?
@SevenSidedDie Read damage as physical consequences. In that example, consequences that could be taken include (in ascending severity) Scratched/Lacerated/Can See The Bone/Popped Eyeball. It's a function of what the gnome is narratively capable of doing in that situation, since all it can attack is Harry's face and arms.
Feb
5
comment Having a hard time understanding the cost of magic enhancements as listed
You'll have to give a citation for that. Sounds like a houserule to me.
Feb
4
comment What is the physical stress cap for a Diminutive Size creature with Claws?
Why does size not matter in the second example? Even in that setting, the only significant damage something like that could do is take out an eyeball - which is a Consequence that should be unlikely unless that player has been really battered by something else.
Feb
4
answered Having a hard time understanding the cost of magic enhancements as listed
Feb
4
comment What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?
I think BESW is looking for those things that should be talked about up-front ie. what key questions should get answered at the end of a "What kind of game do we want?" discussion. Attitudes to consequences like death and lawbreaking are one thing, how faerie glamours work is quite another.