| bio | website | patternwebsolutions.com |
|---|---|---|
| location | Nottingham, United Kingdom | |
| age | 30 | |
| visits | member for | 8 months |
| seen | Mar 23 at 14:09 | |
| stats | profile views | 52 |
In the past I've played and GMed, in no particular order:
- D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
- Mutants and Masterminds. Does the job. The GM is the important part here.
- GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
- Deadlands. Fantastic world.
- Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
- Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
- Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
- New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
- D20 Modern. This was the game that proved that d20 had been played out to me.
- Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
- WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
- Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
- 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
- FATE. I haven't been able to think of anything this system can't handle for me.
- Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
- Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
- Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).
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Jan 30 |
comment |
What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate? Related questions - rpg.stackexchange.com/questions/19566/… and rpg.stackexchange.com/questions/10375/… |
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Jan 30 |
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Avoiding Sneak Attack 3E was the first edition to include sneak attack and 4Es mechanics are different enough to not be relevant to the question. |
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Jan 30 |
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Avoiding Sneak Attack Which version of D&D are you asking about? dungeons-and-dragons is meant for discussing D&D as a whole. |
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Jan 30 |
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What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate? Is Word of Developer acceptable? |
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Jan 30 |
answered | How can I turn invisible? |
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Jan 26 |
awarded | Disciplined |
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Jan 26 |
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Can you concede by dying in Dresden Files? Much better post - that says everything a lot clearer than mine did. |
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Jan 26 |
reviewed | Reviewed How can a friend and I play two complementary characters effectively as a duo? |
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Jan 26 |
revised |
How can a friend and I play two complementary characters effectively as a duo? Fixed capitalisation. |
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Jan 26 |
awarded | Enlightened |
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Jan 26 |
awarded | Analytical |
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Jan 25 |
awarded | Informed |
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Jan 25 |
awarded | Nice Answer |
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Jan 25 |
comment |
Adventures related to Sigil, the city of doors? Sigil itself hasn't changed in 4E, but the planes around it have changed a great deal. Faction War is currently available from dndclassics.com and takes places entirely within Sigil. Tales from the Infinite Staircase is also available but the adventures will need altering to take place in domains in the Astral Sea. |
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Jan 25 |
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Adventures related to Sigil, the city of doors? Do they have to be adventures with 4E stats, or will you accept adventures from older editions for conversion? |
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Jan 25 |
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Dresden RPG - How easy is it to avoid First Law violations? This won't necessarily turn you into a Lawbreaker. Different games will treat this differently, but it comes down to self-perception and how that belief changes the person. |
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Jan 25 |
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Dresden RPG - How easy is it to avoid First Law violations? @wraith808 LCDarkwood is Leonard Balsera. I think we can take his advice with a little less salt. |
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Jan 25 |
answered | Dresden RPG - How easy is it to avoid First Law violations? |
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Jan 25 |
comment |
How to: Create a good backstory for how the party got together? It is better to create a web of relationships rather than the hub and spoke map that you have here. A web is more responsive to changes and will keep players involved if something happens to their relationship. |
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Jan 25 |
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Looking for Role playing games with interesting social mechanics The kickstarter was a promotional tool for funding future development and protecting their cash reserves. The system itself won't undergo any significant changes from their preview draft. Besides, this is an idea trawl rather than a game request. |