7,997 reputation
11651
bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 31
visits member for 2 years, 2 months
seen 14 hours ago

In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Jan
31
comment How to deal with overly cautious players?
The sidequest would depend on the particular tool. I suspect that for PF, it would be a magic item of some kind. I'd probably go with 5 encounters (like The Five Very Abstract Rooms) that span from really easy to just over their level.
Jan
31
answered How to deal with overly cautious players?
Jan
31
comment Pathfinder Battle Royale!
@mxyzplk This answer is entirely relevant to the question "Can this be done?". It could be better at helping the OP achieve his goal of running Arenas, but it certainly isn't a Your Having Fun Wrong answer.
Jan
31
revised Samurais studying abroad: automatic killing machines?
added 41 characters in body
Jan
31
comment Samurais studying abroad: automatic killing machines?
Not in 4e - The Way of the Phoenix gives you the ability to spend 2 Void for +2k2 instead of 1 Void for +1k1 and may Guard for reduced effect as a Free Action.
Jan
30
comment Samurais studying abroad: automatic killing machines?
I do wonder what you are looking to achieve by increasing the availability of the Multiple Schools advantage. @KRyan capstones are less relevant here, since you can technically keep advancing forever.
Jan
30
answered Samurais studying abroad: automatic killing machines?
Jan
30
comment Continuum - why frag now?
Awesome question. I suspect that an in-universe explanation may involve some unpredictability in exactly where in your timeline the ripples affect you.
Jan
30
comment What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?
Related questions - rpg.stackexchange.com/questions/19566/… and rpg.stackexchange.com/questions/10375/…
Jan
30
comment Avoiding Sneak Attack
3E was the first edition to include sneak attack and 4Es mechanics are different enough to not be relevant to the question.
Jan
30
comment Avoiding Sneak Attack
Which version of D&D are you asking about? dungeons-and-dragons is meant for discussing D&D as a whole.
Jan
30
comment What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?
Is Word of Developer acceptable?
Jan
30
answered How can I turn invisible?
Jan
26
awarded  Disciplined
Jan
26
comment Can you concede by dying in Dresden Files?
Much better post - that says everything a lot clearer than mine did.
Jan
26
reviewed Reviewed How can a friend and I play two complementary characters effectively as a duo?
Jan
26
revised How can a friend and I play two complementary characters effectively as a duo?
Fixed capitalisation.
Jan
26
awarded  Enlightened
Jan
26
awarded  Analytical
Jan
25
awarded  Informed