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11652
bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 31
visits member for 2 years, 2 months
seen 18 hours ago

In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Jan
25
awarded  Informed
Jan
25
awarded  Nice Answer
Jan
25
comment Adventures related to Sigil, the city of doors?
Sigil itself hasn't changed in 4E, but the planes around it have changed a great deal. Faction War is currently available from dndclassics.com and takes places entirely within Sigil. Tales from the Infinite Staircase is also available but the adventures will need altering to take place in domains in the Astral Sea.
Jan
25
comment Adventures related to Sigil, the city of doors?
Do they have to be adventures with 4E stats, or will you accept adventures from older editions for conversion?
Jan
25
comment Dresden RPG - How easy is it to avoid First Law violations?
This won't necessarily turn you into a Lawbreaker. Different games will treat this differently, but it comes down to self-perception and how that belief changes the person.
Jan
25
comment Dresden RPG - How easy is it to avoid First Law violations?
@wraith808 LCDarkwood is Leonard Balsera. I think we can take his advice with a little less salt.
Jan
25
answered Dresden RPG - How easy is it to avoid First Law violations?
Jan
25
comment How to: Create a good backstory for how the party got together?
It is better to create a web of relationships rather than the hub and spoke map that you have here. A web is more responsive to changes and will keep players involved if something happens to their relationship.
Jan
25
answered Does the Poisoned aspect stack?
Jan
25
comment Languages and Knowledges
+1 for going into the detail of the building on answers.
Jan
25
awarded  Custodian
Jan
25
reviewed Leave Open What would you pick as the “four elements” of mind?
Jan
25
reviewed No Action Needed Fleshcrafting in nWoD
Jan
25
reviewed Reviewed Languages and Knowledges
Jan
25
revised Languages and Knowledges
Fixed homophone (pigeon instead of pidgin).
Jan
25
reviewed No Action Needed Attack Power and Attack Roll
Jan
25
reviewed No Action Needed Racial features in Dungeon World
Jan
24
answered Looking for Role playing games with interesting social mechanics
Jan
23
awarded  Nice Answer
Jan
23
comment How to Determine *Honest* Sincerity
If an Investigator is using Investigation (Interrogation) and his target chooses to tell the truth, there is no need for a roll. If someone is trying to be convince a target with the truth and the target doesn't want to be convinced, then there is a Sincerity (Honesty) vs. Etiquette (Conversation), otherwise, there is no roll.