8,030 reputation
11652
bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 32
visits member for 2 years, 3 months
seen 2 days ago

In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Mar
11
comment How should I hand out magic items in D&D 3.5e?
Isn't there a problem with using Wealth by Level to determine amount of treasure? This was why I raised the question about 'free' potions' - rpg.stackexchange.com/questions/21337/…
Mar
7
comment Games with a granular alignment system?
If I could give you an extra +1 for the reputation idea at the end, I would. L5R's Honour stat is a good example of it too.
Mar
6
comment In the Dresden Files RPG, does an Evocation shield have a reactive utility to it?
This is an ideal rule for subversion with a -1 Refresh power along the lines of "May defend using a relevant rote evocation spell instead of the normal defense".
Mar
1
comment Is making someone afraid a social or mental attack?
Your memory is right but the text isn't quite clear. "This is the difference between letting your opponent take you out, and choosing to fight on with a new Black Eye" is a little better.
Mar
1
comment Is making someone afraid a social or mental attack?
That last paragraph doesn't read right. It implies that you can concede between getting hit and taking stress/consequences - which isn't possible in DF.
Feb
27
comment Is It OK To Sic Assassins On My PCs?
Exactly. The Shinobi would have been unnecessarily over-skilled to deal with the threat as the BBEG saw it. He would have been better used elsewhere in the plans where there are Investigation-trained players.
Feb
23
comment Where do I find the saving throws matrix for monsters in AD&D
Is there a matrix? I thought they were just assigned to each monster on an "I think this is right" basis.
Feb
23
comment How do I set the base price in a barter system?
That would work great - in a liquid system where you aren't dealing with the same people over and over. Most barter economies simply don't have the market volume to allow that. Also, "each transaction is treated on its own merits" means exactly that. What's worth 100 eggs to me today might be worth 50 or even less tomorrow after somebody else trades me eggs for a bale of wool.
Feb
21
comment Shame him into not shooting: multiple stress tracks in a single conflict
From chat - youtube.com/watch?v=-xfg7lZzb_k is a very good example of a conflict between an armed gunman and a talker. Any answer should model this effectively.
Feb
20
comment What is a realistic way to incorporate firearms into D&D 3.5
Pathfinder touches on the armor issue by making it a Touch attack.
Feb
20
comment How can I deal with players who are reluctant to spend resources?
As I remember, Savage Worlds Bennies double as XP. Given that, there is no way you are prying them out of my hands during play.
Feb
5
comment What is the physical stress cap for a Diminutive Size creature with Claws?
@SevenSidedDie Read damage as physical consequences. In that example, consequences that could be taken include (in ascending severity) Scratched/Lacerated/Can See The Bone/Popped Eyeball. It's a function of what the gnome is narratively capable of doing in that situation, since all it can attack is Harry's face and arms.
Feb
5
comment Having a hard time understanding the cost of magic enhancements as listed
You'll have to give a citation for that. Sounds like a houserule to me.
Feb
4
comment What is the physical stress cap for a Diminutive Size creature with Claws?
Why does size not matter in the second example? Even in that setting, the only significant damage something like that could do is take out an eyeball - which is a Consequence that should be unlikely unless that player has been really battered by something else.
Feb
4
comment What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?
I think BESW is looking for those things that should be talked about up-front ie. what key questions should get answered at the end of a "What kind of game do we want?" discussion. Attitudes to consequences like death and lawbreaking are one thing, how faerie glamours work is quite another.
Feb
2
comment Software for diagramming branching campaign plotlines
You might want to add a bit of description of the feature in question, for future reference.
Feb
1
comment Writing a VtR Chronicle
Welcome to the site Slytink. As your question stands, it will be very difficult to answer. Can you give us some more details on what you are considering already? For example, what your players are playing, what they enjoy and what you enjoy in a game.
Feb
1
comment Software for diagramming branching campaign plotlines
Freemind won't work, it only allows for divergence.
Jan
31
comment Soulknife vs Soulbow
Agreed that it's poor, but is there absolutely nothing that you can buy with all that spare gold that might be useful? Obviously you can't match a full caster for batman utility but can you get more available options than another mundane melee class?
Jan
31
comment How to deal with overly cautious players?
The sidequest would depend on the particular tool. I suspect that for PF, it would be a magic item of some kind. I'd probably go with 5 encounters (like The Five Very Abstract Rooms) that span from really easy to just over their level.