| bio | website | patternwebsolutions.com |
|---|---|---|
| location | Nottingham, United Kingdom | |
| age | 30 | |
| visits | member for | 8 months |
| seen | Mar 23 at 14:09 | |
| stats | profile views | 52 |
In the past I've played and GMed, in no particular order:
- D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
- Mutants and Masterminds. Does the job. The GM is the important part here.
- GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
- Deadlands. Fantastic world.
- Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
- Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
- Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
- New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
- D20 Modern. This was the game that proved that d20 had been played out to me.
- Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
- WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
- Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
- 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
- FATE. I haven't been able to think of anything this system can't handle for me.
- Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
- Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
- Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).
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Mar 5 |
revised |
added 702 characters in body |
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Mar 5 |
revised |
added 99 characters in body |
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Mar 1 |
revised |
Is making someone afraid a social or mental attack? Added section about how the Take Out can feel more like mental damage. |
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Feb 28 |
revised |
How can the players reduce the workload of a game master? edited tags |
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Feb 27 |
revised |
What systems use interesting questions to inspire character backgrounds? Added section on history round/guest star phase. |
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Feb 22 |
revised |
How could I make Bruce Banner/Incredible Hulk as a valid character? Retagged |
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Feb 21 |
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Shame him into not shooting: multiple stress tracks in a single conflict Added text to expand on how social attacks work in this context. |
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Feb 19 |
revised |
Reasons to multiclass in 3.5 Fixed tags |
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Feb 18 |
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Challenging pre-made campaign for veteran players but easy on new GMs deleted 4 characters in body; edited tags |
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Feb 16 |
revised |
What to do when your character is just too good? added 378 characters in body |
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Feb 13 |
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Tips and pitfalls for a variable-size group Added a section on personal plots. |
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Feb 11 |
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Tips and pitfalls for a variable-size group Fixed footnotes. |
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Feb 10 |
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Does Word of Life interrupt and heal a dying ally before they fall unconscious? Rewrote first paragraph to increase certainty. |
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Feb 10 |
revised |
Does Word of Life interrupt and heal a dying ally before they fall unconscious? added 2 characters in body |
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Feb 9 |
revised |
Inhuman Strength vs. +5 Might added 503 characters in body |
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Feb 9 |
revised |
Inhuman Strength vs. +5 Might added 371 characters in body |
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Feb 9 |
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Inhuman Strength vs. +5 Might Added text on narrative advantages of Inhuman Strength over mortal skill. |
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Feb 8 |
revised |
Inhuman Strength vs. +5 Might Tweaked hammer-like attacks - because it doesn't say the right thing. |
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Feb 8 |
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Inhuman Strength vs. +5 Might Added section about additional effects. |
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Feb 8 |
revised |
Should the DM try to actively fix party wealth in a sandbox game? Added clarification from chat. |