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Mar
5
revised
added 702 characters in body
Mar
5
revised
added 99 characters in body
Mar
1
revised Is making someone afraid a social or mental attack?
Added section about how the Take Out can feel more like mental damage.
Feb
28
revised How can the players reduce the workload of a game master?
edited tags
Feb
27
revised What systems use interesting questions to inspire character backgrounds?
Added section on history round/guest star phase.
Feb
22
revised How could I make Bruce Banner/Incredible Hulk as a valid character?
Retagged
Feb
21
revised Shame him into not shooting: multiple stress tracks in a single conflict
Added text to expand on how social attacks work in this context.
Feb
19
revised Reasons to multiclass in 3.5
Fixed tags
Feb
18
revised Challenging pre-made campaign for veteran players but easy on new GMs
deleted 4 characters in body; edited tags
Feb
16
revised What to do when your character is just too good?
added 378 characters in body
Feb
13
revised Tips and pitfalls for a variable-size group
Added a section on personal plots.
Feb
11
revised Tips and pitfalls for a variable-size group
Fixed footnotes.
Feb
10
revised Does Word of Life interrupt and heal a dying ally before they fall unconscious?
Rewrote first paragraph to increase certainty.
Feb
10
revised Does Word of Life interrupt and heal a dying ally before they fall unconscious?
added 2 characters in body
Feb
9
revised Inhuman Strength vs. +5 Might
added 503 characters in body
Feb
9
revised Inhuman Strength vs. +5 Might
added 371 characters in body
Feb
9
revised Inhuman Strength vs. +5 Might
Added text on narrative advantages of Inhuman Strength over mortal skill.
Feb
8
revised Inhuman Strength vs. +5 Might
Tweaked hammer-like attacks - because it doesn't say the right thing.
Feb
8
revised Inhuman Strength vs. +5 Might
Added section about additional effects.
Feb
8
revised Should the DM try to actively fix party wealth in a sandbox game?
Added clarification from chat.