7,493 reputation
11448
bio website patternwebsolutions.com
location Nottingham, United Kingdom
age 31
visits member for 1 year, 7 months
seen 2 days ago

In the past I've played and GMed, in no particular order:

  • D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
  • Mutants and Masterminds. Does the job. The GM is the important part here.
  • GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
  • Deadlands. Fantastic world.
  • Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
  • Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
  • Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
  • New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
  • D20 Modern. This was the game that proved that d20 had been played out to me.
  • Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
  • WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
  • Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
  • 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
  • FATE. I haven't been able to think of anything this system can't handle for me.
  • Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
  • Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
  • Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).

Feb
6
revised Defy Danger and attribute selection
deleted 36 characters in body
Feb
3
revised How do multiple natural attacks work?
Removed numbers.
Jan
31
revised How to deal with overly cautious players?
Removed swear word and fixed typo.
Jan
31
revised Samurais studying abroad: automatic killing machines?
added 41 characters in body
Jan
26
revised How can a friend and I play two complementary characters effectively as a duo?
Fixed capitalisation.
Jan
25
revised Languages and Knowledges
Fixed homophone (pigeon instead of pidgin).
Jan
22
revised How to Determine *Honest* Sincerity
Added more examples and game rules.
Jan
21
revised How rare are magic items in the Old World?
Added some sources to explain WFRP's magic items flavour.
Jan
16
revised Does Wealth By Level allow for “free” potions?
added 223 characters in body
Jan
16
revised Help turning my NPC Druid Undead
added 77 characters in body
Jan
15
revised Why do spells need to be “prepared”?
Added points about Sorcerers.
Jan
12
revised Is the information gained from a knowledge check fallible?
added 812 characters in body
Jan
11
revised What do you do when there's nothing to do in combat?
added 144 characters in body
Jan
11
revised How can I play monsters and NPCs up to their potential?
Changed reference to Gareth's answer from positional to named.
Jan
9
revised What's the nicest way to handle lycanthropy when it comes to XP?
Added a clarifying detail.
Jan
9
revised Common Dice Mechanics
added 488 characters in body
Jan
8
revised Common Dice Mechanics
added 14 characters in body
Jan
7
revised Did piracy problems bring down White Wolf?
Added a section on pdfs and piracy.
Dec
14
revised What Wizard schools are best to specialize in? Which schools are best to sacrifice?
Changed title to make intention clearer. Ban is quite emotive in this context.
Dec
14
revised How do I run a game for a larger group?
edited tags