| bio | website | patternwebsolutions.com |
|---|---|---|
| location | Nottingham, United Kingdom | |
| age | 30 | |
| visits | member for | 8 months |
| seen | Mar 23 at 14:09 | |
| stats | profile views | 52 |
In the past I've played and GMed, in no particular order:
- D&D (Tiny bit of 2E, quite a lot of 3E and 3.75 and some 4E). It is the classic after all.
- Mutants and Masterminds. Does the job. The GM is the important part here.
- GURPs. Never again... Not after 7 wolves took 2 sessions to kill.
- Deadlands. Fantastic world.
- Savage Worlds. I don't think it lived up to it's promise. The unskilled roll mechanic kills it for me.
- Exalted (1E and 2E, Solar, Lunar, Dragon-blooded and Fair Folk). A massive world is balanced on the head of a pin and your characters are the force for change on a huge scale.
- Old World of Darkness (Vampire, Mage and Werewolf) The world is stranger than anyone knew. All that strangeness makes for fascinating explorations.
- New World of Darkness (Vampire, Werewolf and Changeling) nWoD does a very good job of bringing in more darkness. It encourages engagement with a small sandbox that can feed into the personal horror themes of each game.
- D20 Modern. This was the game that proved that d20 had been played out to me.
- Call of Cthulu d20. Palatable mechanics. It doesn't quite fit the theme thanks to using classes and levels instead of skills.
- WFRP 3E. Cards. Everywhere. Don't let that put you off though, the dice mechanic helps you narrate more detail about how your actions go ahead, beyond simple success and failure.
- Spirit of the Century. Pulp action and adventure. If you can go from not knowing anything about the game to the Pyramids of Mars in an hour you have this game and a great GM.
- 6d6. Tried it, didn't like it. FATE does a much better job of achieving the same goal.
- FATE. I haven't been able to think of anything this system can't handle for me.
- Legend of the Five Rings. Detailed and fun world that keeps evolving. The mechanics are bound into the themes incredibly well.
- Fiasco. The horror... oh the horror. Being chased by syphilitic man-eating penguins through the antarctic ice. And that was before the intermission.
- Scion. The Gods are still here and they are very randy. You're the result, and your grandparents have woken up to take the world back. It also doesn't assume anybody is going to stay hidden (which is very refreshing in urban fantasy).
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Feb 6 |
revised |
Defy Danger and attribute selection deleted 36 characters in body |
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Feb 3 |
revised |
How do multiple natural attacks work? Removed numbers. |
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Jan 31 |
revised |
How to deal with overly cautious players? Removed swear word and fixed typo. |
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Jan 31 |
revised |
Samurais studying abroad: automatic killing machines? added 41 characters in body |
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Jan 26 |
revised |
How can a friend and I play two complementary characters effectively as a duo? Fixed capitalisation. |
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Jan 25 |
revised |
Languages and Knowledges Fixed homophone (pigeon instead of pidgin). |
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Jan 22 |
revised |
How to Determine *Honest* Sincerity Added more examples and game rules. |
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Jan 22 |
revised |
Newbie Q: How to get started with a 7yr old edited tags |
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Jan 21 |
revised |
How rare are magic items in the Old World? Added some sources to explain WFRP's magic items flavour. |
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Jan 16 |
revised |
Does Wealth By Level allow for “free” potions? added 223 characters in body |
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Jan 16 |
revised |
Help turning my NPC Druid Undead added 77 characters in body |
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Jan 15 |
revised |
Why do spells need to be “prepared”? Added points about Sorcerers. |
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Jan 12 |
revised |
Is the information gained from a knowledge check fallible? added 812 characters in body |
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Jan 11 |
revised |
What do you do when there's nothing to do in combat? added 144 characters in body |
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Jan 11 |
revised |
How can I play monsters and NPCs up to their potential? Changed reference to Gareth's answer from positional to named. |
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Jan 9 |
revised |
What's the nicest way to handle lycanthropy when it comes to XP? Added a clarifying detail. |
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Jan 9 |
revised |
Common Dice Mechanics added 488 characters in body |
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Jan 8 |
revised |
Common Dice Mechanics added 14 characters in body |
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Jan 7 |
revised |
Did piracy problems bring down White Wolf? Added a section on pdfs and piracy. |
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Dec 14 |
revised |
What Wizard schools are best to specialize in? Which schools are best to sacrifice? Changed title to make intention clearer. Ban is quite emotive in this context. |