2,006 reputation
1131
bio website partialsuccess.wordpress.com
location Denmark
age 27
visits member for 2 years, 1 month
seen Oct 2 at 6:54

I'm studying Mathematical-Economics at Aarhus University.

I like programming, boardgames and RPG's.

I run a blog about roleplaying and being a GM called Partial Success.


Apr
19
awarded  Organizer
Apr
19
revised Making magic “magical”
edited tags
Apr
19
comment Making magic “magical”
Coherency and internal consistency implies an internal logic. If there's an internal logic, it can be tested and presumably measured. If it can be measured and tested, it is open for scientific study. While number 1 and 2 are not exactly mutually exclusive, they can create some hard-to-avoid friction.
Apr
16
comment How does a DM correct the balance after accidentally giving the players too much gold?
I shall remember this answer, even though I play DW, a game where wealth has a more narrative effect. Excellent answer!
Apr
16
comment Are clauses in Changeling contracts cumulative?
You only have to buy each dot once, and you must buy them in sequence. That's how "X to Y" dot merits work.
Apr
15
comment Are clauses in Changeling contracts cumulative?
Merits are weird in the special case, where there's an intermediate dot "missing". Example, Striking Looks is either a two-dot or a four-dot. Going from 2 to 4 means you Have to buy both dot 3 and 4. You always have to buy all intermediaries, even if it's because they start higher than 1. Also the reason no one buys common sense. It's 20 Exp!
Apr
15
comment Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Then what is wrong with reducing the amount of treasure?
Apr
15
answered Are clauses in Changeling contracts cumulative?
Apr
15
comment Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Why would it be a problem if they leveled up too fast? In D&D it's only a problem if the group doesn't like it. Maybe you could reduce loot by 25 to 50% and just use the rule?
Apr
10
comment How to motivate players without the promise of gold and XP?
You seem to know what's up and down, thatgirldm. OP: I believe the problem that you are facing, has something to do with the players' expectations of "what D&D is all about".
Apr
8
comment In-game reason for no multiple supernatural templates in nWoD
Also, Prometheans do not even have a soul, and they cannot gain other supernatural template. I like your theory :)
Apr
5
awarded  Nice Answer
Apr
4
comment Awarding XP for combat encounters in Dnd 4e
@waxeagle this problem stems from the two-axis powerlevel of characters; XP and Wealth. If you just give players the appropriate aount of loot before level up, it shouldn't matter much.
Apr
4
revised Awarding XP for combat encounters in Dnd 4e
Don't be sorry about asking questions :) Reworded title to match content
Apr
4
revised Awarding XP for combat encounters in Dnd 4e
Expanded answer
Apr
4
comment Awarding XP for combat encounters in Dnd 4e
Don't be sorry about asking questions, it's what the site is for :)
Apr
4
suggested suggested edit on Awarding XP for combat encounters in Dnd 4e
Apr
4
answered Awarding XP for combat encounters in Dnd 4e
Apr
3
awarded  Informed
Apr
3
comment Idea for missing on a shapeshift roll for Dungeon World
While @okeefe 's suggestions are good, I believe that there is great benefit in using moves unrelated to the PC's action. For example, reveal an unwelcome truth; the pack of wolves you were attacked by is led by a werewolf. It also helps you keeping the heroes heroic, not making them fail at their core abilities.