1,921 reputation
828
bio website partialsuccess.wordpress.com
location Denmark
age 27
visits member for 1 year, 9 months
seen 16 hours ago

I'm studying Mathematical-Economics at Aarhus University.

I like programming, boardgames and RPG's.

I run a blog about roleplaying and being a GM called Partial Success.


Apr
15
comment Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Then what is wrong with reducing the amount of treasure?
Apr
15
answered Are clauses in Changeling contracts cumulative?
Apr
15
comment Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Why would it be a problem if they leveled up too fast? In D&D it's only a problem if the group doesn't like it. Maybe you could reduce loot by 25 to 50% and just use the rule?
Apr
10
comment How to motivate players without the promise of gold and XP?
You seem to know what's up and down, thatgirldm. OP: I believe the problem that you are facing, has something to do with the players' expectations of "what D&D is all about".
Apr
8
comment In-game reason for no multiple supernatural templates in nWoD
Also, Prometheans do not even have a soul, and they cannot gain other supernatural template. I like your theory :)
Apr
5
awarded  Nice Answer
Apr
4
comment Awarding XP for combat encounters in Dnd 4e
@waxeagle this problem stems from the two-axis powerlevel of characters; XP and Wealth. If you just give players the appropriate aount of loot before level up, it shouldn't matter much.
Apr
4
revised Awarding XP for combat encounters in Dnd 4e
Don't be sorry about asking questions :) Reworded title to match content
Apr
4
revised Awarding XP for combat encounters in Dnd 4e
Expanded answer
Apr
4
comment Awarding XP for combat encounters in Dnd 4e
Don't be sorry about asking questions, it's what the site is for :)
Apr
4
suggested suggested edit on Awarding XP for combat encounters in Dnd 4e
Apr
4
answered Awarding XP for combat encounters in Dnd 4e
Apr
3
awarded  Informed
Apr
3
comment Idea for missing on a shapeshift roll for Dungeon World
While @okeefe 's suggestions are good, I believe that there is great benefit in using moves unrelated to the PC's action. For example, reveal an unwelcome truth; the pack of wolves you were attacked by is led by a werewolf. It also helps you keeping the heroes heroic, not making them fail at their core abilities.
Mar
31
awarded  Popular Question
Mar
28
answered Bad/Rash character actions and consequences that don't kill my game
Mar
23
comment Dealing with skill rerolls by several players
@fgysin Don't worry about that. You can use this kind of rule in any game. Just be sure to let your players know it beforehand.
Mar
20
comment Dealing with skill rerolls by several players
I want to add something to this answer. Scenario; Biggest baddest fighter dude with biceps made out of arms with biceps can't bash down a door because it's too sturdy. Logical conclusion; neither can the armless halfling, who's currently suffering from a severe case of missing kneecaps. If the best of them can't succeed, the worst of them shouldn't succeed. Think of the meaning of the result instead of the mechanical effect.
Mar
20
comment Dealing with skill rerolls by several players
It is a great way of handling it. In Dungeon World, they do something similar; whenever you roll a "miss" result (read: bad roll) the GM makes a "move" on the players (read: makes the characters' lives a tad more complicated). It ensures that people only doe something they are committed to, and if it requires a test, it always carries risks. Virtually the same, but it tastes different.
Mar
19
awarded  Popular Question