1,773 reputation
326
bio website partialsuccess.wordpress.com
location Denmark
age 25
visits member for 8 months
seen 1 hour ago
stats profile views 11

I'm studying Mathematical-Economics at Aarhus University.

I like programming, boardgames and RPG's.

I run a blog about roleplaying and being a GM called Partial Success.


Dec
12
comment Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E?
@TimothyAWiseman Creating the NPC as a PC is only limiting for the GM, since all it does is to remove freedom of choice. You can always include Ranger-like abilities if you want. Creating them as PC's is only really useful if you are dead set on forcing a TPK, having the thin excuse that "the NPC's are the same level as the players..."
Dec
12
comment Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E?
@TimothyAWiseman Even then, just stat them as a high level NPC. Saves the hassle. Making monsters in 4e is very easy, and they can do whatever you want them to. Be careful with overpowering status effects though.
Dec
10
awarded  Enthusiast
Dec
8
comment Is there a distinction between skill and knowledge checks?
To elaborate on why they are different: Knowledge skills are different from other skills because they give a chance for your character to have useful information. You can compare it to jump checks (A usage of Athletics); if you roll low, you won't get far, but if you roll high, you will cover more squares. The same is true (in a sense) for knowledge checks; if you roll low, you know only a little about the subject, likely to not be of much use. If you roll high, your knowledge on the subject might be extremely useful.
Dec
7
awarded  Nice Answer
Dec
6
revised sandbox wiki excerpt
added 106 characters in body
Dec
6
comment Introducing System Mechanics to new players
You could start just explaining the core system: "To do something that isn't trivially easy, roll a d20 add your bonuses (if any) and subtract the penalty (if any). It will succeed if your result exceeds the number representing the activity's difficulty, also known as Difficulty Class or DC." Everything else is merely where bonuses and penalties come from, as well as how DC's are determined?
Dec
6
comment How do I keep me and my player happy in a one-on-one game?
@Sardathrion Assertive how?
Dec
6
awarded  Tag Editor
Dec
6
revised sandbox wiki description
added 400 characters in body
Dec
6
comment Are there speed limits on thrown objects in D&D?
Agreed. Otherwise they might as well just "cheat".
Dec
6
wiki created sandbox description
Dec
6
wiki created sandbox excerpt
Dec
6
suggested suggested edit on sandbox tag wiki
Dec
6
suggested suggested edit on sandbox tag wiki excerpt
Dec
6
comment Are there speed limits on thrown objects in D&D?
While I do not agree with the "full physics or no physics", then I consent to the notion that you shouldn't include the parts of physics beneficial to you damage output and forget about the parts concerning the means and consequences. Good answer though.
Dec
6
comment Are there speed limits on thrown objects in D&D?
@MaurycyZarzycki I think "arbitrarily large" is a better descriptor than "ridiculously large". While trying to actually calculate the damage might be fun, if at all possible, then it is ultimately futile. There is no way to survive the gazillion dice of damage, unless you are Pun-pun.
Dec
6
revised How do I keep me and my player happy in a one-on-one game?
Some grammar and exchanged some slightly confusing notation
Dec
6
revised Are there speed limits on thrown objects in D&D?
Rewording and spelling mistakes. Minor correction to a daft statement :)
Dec
6
revised How do I keep me and my player happy in a one-on-one game?
added 2 characters in body