| bio | website | partialsuccess.wordpress.com |
|---|---|---|
| location | Denmark | |
| age | 25 | |
| visits | member for | 8 months |
| seen | 1 hour ago | |
| stats | profile views | 11 |
I'm studying Mathematical-Economics at Aarhus University.
I like programming, boardgames and RPG's.
I run a blog about roleplaying and being a GM called Partial Success.
|
Dec 12 |
comment |
Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E? @TimothyAWiseman Creating the NPC as a PC is only limiting for the GM, since all it does is to remove freedom of choice. You can always include Ranger-like abilities if you want. Creating them as PC's is only really useful if you are dead set on forcing a TPK, having the thin excuse that "the NPC's are the same level as the players..." |
|
Dec 12 |
comment |
Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E? @TimothyAWiseman Even then, just stat them as a high level NPC. Saves the hassle. Making monsters in 4e is very easy, and they can do whatever you want them to. Be careful with overpowering status effects though. |
|
Dec 10 |
awarded | Enthusiast |
|
Dec 8 |
comment |
Is there a distinction between skill and knowledge checks? To elaborate on why they are different: Knowledge skills are different from other skills because they give a chance for your character to have useful information. You can compare it to jump checks (A usage of Athletics); if you roll low, you won't get far, but if you roll high, you will cover more squares. The same is true (in a sense) for knowledge checks; if you roll low, you know only a little about the subject, likely to not be of much use. If you roll high, your knowledge on the subject might be extremely useful. |
|
Dec 7 |
awarded | Nice Answer |
|
Dec 6 |
revised |
sandbox wiki excerpt added 106 characters in body |
|
Dec 6 |
comment |
Introducing System Mechanics to new players You could start just explaining the core system: "To do something that isn't trivially easy, roll a d20 add your bonuses (if any) and subtract the penalty (if any). It will succeed if your result exceeds the number representing the activity's difficulty, also known as Difficulty Class or DC." Everything else is merely where bonuses and penalties come from, as well as how DC's are determined? |
|
Dec 6 |
comment |
How do I keep me and my player happy in a one-on-one game? @Sardathrion Assertive how? |
|
Dec 6 |
awarded | Tag Editor |
|
Dec 6 |
revised |
sandbox wiki description added 400 characters in body |
|
Dec 6 |
comment |
Are there speed limits on thrown objects in D&D? Agreed. Otherwise they might as well just "cheat". |
|
Dec 6 |
wiki | created sandbox description |
|
Dec 6 |
wiki | created sandbox excerpt |
|
Dec 6 |
suggested | suggested edit on sandbox tag wiki |
|
Dec 6 |
suggested | suggested edit on sandbox tag wiki excerpt |
|
Dec 6 |
comment |
Are there speed limits on thrown objects in D&D? While I do not agree with the "full physics or no physics", then I consent to the notion that you shouldn't include the parts of physics beneficial to you damage output and forget about the parts concerning the means and consequences. Good answer though. |
|
Dec 6 |
comment |
Are there speed limits on thrown objects in D&D? @MaurycyZarzycki I think "arbitrarily large" is a better descriptor than "ridiculously large". While trying to actually calculate the damage might be fun, if at all possible, then it is ultimately futile. There is no way to survive the gazillion dice of damage, unless you are Pun-pun. |
|
Dec 6 |
revised |
How do I keep me and my player happy in a one-on-one game? Some grammar and exchanged some slightly confusing notation |
|
Dec 6 |
revised |
Are there speed limits on thrown objects in D&D? Rewording and spelling mistakes. Minor correction to a daft statement :) |
|
Dec 6 |
revised |
How do I keep me and my player happy in a one-on-one game? added 2 characters in body |