2,026 reputation
1131
bio website partialsuccess.wordpress.com
location Denmark
age 27
visits member for 2 years, 2 months
seen Oct 2 at 6:54

I'm studying Mathematical-Economics at Aarhus University.

I like programming, boardgames and RPG's.

I run a blog about roleplaying and being a GM called Partial Success.


Mar
23
comment Dealing with skill rerolls by several players
@fgysin Don't worry about that. You can use this kind of rule in any game. Just be sure to let your players know it beforehand.
Mar
20
comment Dealing with skill rerolls by several players
I want to add something to this answer. Scenario; Biggest baddest fighter dude with biceps made out of arms with biceps can't bash down a door because it's too sturdy. Logical conclusion; neither can the armless halfling, who's currently suffering from a severe case of missing kneecaps. If the best of them can't succeed, the worst of them shouldn't succeed. Think of the meaning of the result instead of the mechanical effect.
Mar
20
comment Dealing with skill rerolls by several players
It is a great way of handling it. In Dungeon World, they do something similar; whenever you roll a "miss" result (read: bad roll) the GM makes a "move" on the players (read: makes the characters' lives a tad more complicated). It ensures that people only doe something they are committed to, and if it requires a test, it always carries risks. Virtually the same, but it tastes different.
Mar
19
awarded  Popular Question
Jan
28
awarded  Good Question
Dec
23
comment In-game reason for no multiple supernatural templates in nWoD
@Jadasc Meaning that "only NPCs get to be powerful". The drawbacks were sometimes campaign destroying if a player exploited it. That is rarely a problem for NPCs...
Dec
22
revised How to get out of a story deadlock
added 126 characters in body
Dec
22
answered How to get out of a story deadlock
Dec
18
comment Searching for a simple fantasy system similar to WoD
When you say that it shouldn't feel "numeric", do you then mean that you don't want the game system to focus on the stats? And what do you consider "low-magic"? In my experience, "low-magic" is a very subjective tag.
Dec
16
awarded  Autobiographer
Dec
12
comment Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E?
@TimothyAWiseman Creating the NPC as a PC is only limiting for the GM, since all it does is to remove freedom of choice. You can always include Ranger-like abilities if you want. Creating them as PC's is only really useful if you are dead set on forcing a TPK, having the thin excuse that "the NPC's are the same level as the players..."
Dec
12
comment Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E?
@TimothyAWiseman Even then, just stat them as a high level NPC. Saves the hassle. Making monsters in 4e is very easy, and they can do whatever you want them to. Be careful with overpowering status effects though.
Dec
10
awarded  Enthusiast
Dec
8
comment Is there a distinction between skill and knowledge checks?
To elaborate on why they are different: Knowledge skills are different from other skills because they give a chance for your character to have useful information. You can compare it to jump checks (A usage of Athletics); if you roll low, you won't get far, but if you roll high, you will cover more squares. The same is true (in a sense) for knowledge checks; if you roll low, you know only a little about the subject, likely to not be of much use. If you roll high, your knowledge on the subject might be extremely useful.
Dec
7
awarded  Nice Answer
Dec
6
revised sandbox wiki excerpt
added 106 characters in body
Dec
6
comment Introducing System Mechanics to new players
You could start just explaining the core system: "To do something that isn't trivially easy, roll a d20 add your bonuses (if any) and subtract the penalty (if any). It will succeed if your result exceeds the number representing the activity's difficulty, also known as Difficulty Class or DC." Everything else is merely where bonuses and penalties come from, as well as how DC's are determined?
Dec
6
comment How do I keep me and my player happy in a one-on-one game?
@Sardathrion Assertive how?
Dec
6
awarded  Tag Editor
Dec
6
revised sandbox wiki description
added 400 characters in body