1,966 reputation
829
bio website partialsuccess.wordpress.com
location Denmark
age 27
visits member for 1 year, 11 months
seen yesterday

I'm studying Mathematical-Economics at Aarhus University.

I like programming, boardgames and RPG's.

I run a blog about roleplaying and being a GM called Partial Success.


Jul
20
comment Making magic “magical”
@Superbest It was implied in the OP that magic could be "practiced", hence the assumption that it could be tested in practice.
May
3
comment Are PDF Based RPG Sales Hurting the Industry?
@SevenSidedDie Maybe, but if it wasn't profitable, no one would spend their spare time developing it. Just saying.
May
3
comment Are PDF Based RPG Sales Hurting the Industry?
One would think that the enormous increase in part-time developers would be a big "no" to this question?
Apr
19
comment Making magic “magical”
Coherency and internal consistency implies an internal logic. If there's an internal logic, it can be tested and presumably measured. If it can be measured and tested, it is open for scientific study. While number 1 and 2 are not exactly mutually exclusive, they can create some hard-to-avoid friction.
Apr
16
comment How does a DM correct the balance after accidentally giving the players too much gold?
I shall remember this answer, even though I play DW, a game where wealth has a more narrative effect. Excellent answer!
Apr
16
comment Are clauses in Changeling contracts cumulative?
You only have to buy each dot once, and you must buy them in sequence. That's how "X to Y" dot merits work.
Apr
15
comment Are clauses in Changeling contracts cumulative?
Merits are weird in the special case, where there's an intermediate dot "missing". Example, Striking Looks is either a two-dot or a four-dot. Going from 2 to 4 means you Have to buy both dot 3 and 4. You always have to buy all intermediaries, even if it's because they start higher than 1. Also the reason no one buys common sense. It's 20 Exp!
Apr
15
comment Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Then what is wrong with reducing the amount of treasure?
Apr
15
comment Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Why would it be a problem if they leveled up too fast? In D&D it's only a problem if the group doesn't like it. Maybe you could reduce loot by 25 to 50% and just use the rule?
Apr
10
comment How to motivate players without the promise of gold and XP?
You seem to know what's up and down, thatgirldm. OP: I believe the problem that you are facing, has something to do with the players' expectations of "what D&D is all about".
Apr
8
comment In-game reason for no multiple supernatural templates in nWoD
Also, Prometheans do not even have a soul, and they cannot gain other supernatural template. I like your theory :)
Apr
4
comment Awarding XP for combat encounters in Dnd 4e
@waxeagle this problem stems from the two-axis powerlevel of characters; XP and Wealth. If you just give players the appropriate aount of loot before level up, it shouldn't matter much.
Apr
4
comment Awarding XP for combat encounters in Dnd 4e
Don't be sorry about asking questions, it's what the site is for :)
Apr
3
comment Idea for missing on a shapeshift roll for Dungeon World
While @okeefe 's suggestions are good, I believe that there is great benefit in using moves unrelated to the PC's action. For example, reveal an unwelcome truth; the pack of wolves you were attacked by is led by a werewolf. It also helps you keeping the heroes heroic, not making them fail at their core abilities.
Mar
23
comment Dealing with skill rerolls by several players
@fgysin Don't worry about that. You can use this kind of rule in any game. Just be sure to let your players know it beforehand.
Mar
20
comment Dealing with skill rerolls by several players
I want to add something to this answer. Scenario; Biggest baddest fighter dude with biceps made out of arms with biceps can't bash down a door because it's too sturdy. Logical conclusion; neither can the armless halfling, who's currently suffering from a severe case of missing kneecaps. If the best of them can't succeed, the worst of them shouldn't succeed. Think of the meaning of the result instead of the mechanical effect.
Mar
20
comment Dealing with skill rerolls by several players
It is a great way of handling it. In Dungeon World, they do something similar; whenever you roll a "miss" result (read: bad roll) the GM makes a "move" on the players (read: makes the characters' lives a tad more complicated). It ensures that people only doe something they are committed to, and if it requires a test, it always carries risks. Virtually the same, but it tastes different.
Dec
23
comment In-game reason for no multiple supernatural templates in nWoD
@Jadasc Meaning that "only NPCs get to be powerful". The drawbacks were sometimes campaign destroying if a player exploited it. That is rarely a problem for NPCs...
Dec
18
comment Searching for a simple fantasy system similar to WoD
When you say that it shouldn't feel "numeric", do you then mean that you don't want the game system to focus on the stats? And what do you consider "low-magic"? In my experience, "low-magic" is a very subjective tag.
Dec
12
comment Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E?
@TimothyAWiseman Creating the NPC as a PC is only limiting for the GM, since all it does is to remove freedom of choice. You can always include Ranger-like abilities if you want. Creating them as PC's is only really useful if you are dead set on forcing a TPK, having the thin excuse that "the NPC's are the same level as the players..."