| bio | website | partialsuccess.wordpress.com |
|---|---|---|
| location | Denmark | |
| age | 25 | |
| visits | member for | 7 months |
| seen | May 20 at 10:41 | |
| stats | profile views | 11 |
I'm studying Mathematical-Economics at Aarhus University.
I like programming, boardgames and RPG's.
I run a blog about roleplaying and being a GM called Partial Success.
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May 3 |
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Are PDF Based RPG Sales Hurting the Industry? @SevenSidedDie Maybe, but if it wasn't profitable, no one would spend their spare time developing it. Just saying. |
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May 3 |
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Are PDF Based RPG Sales Hurting the Industry? One would think that the enormous increase in part-time developers would be a big "no" to this question? |
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Apr 19 |
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Making magic “magical” Coherency and internal consistency implies an internal logic. If there's an internal logic, it can be tested and presumably measured. If it can be measured and tested, it is open for scientific study. While number 1 and 2 are not exactly mutually exclusive, they can create some hard-to-avoid friction. |
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Apr 16 |
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How does a DM correct the balance after accidentally giving the players too much gold? I shall remember this answer, even though I play DW, a game where wealth has a more narrative effect. Excellent answer! |
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Apr 16 |
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Good Single Word Instruction for “Command” Spell I think the "solo-version" of copulate is more widely applicable. |
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Apr 16 |
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Good Single Word Instruction for “Command” Spell Actually, I think somersault needs to be added to this list. Very useful against plated blocks of HP. |
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Apr 16 |
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Are clauses in Changeling contracts cumulative? You only have to buy each dot once, and you must buy them in sequence. That's how "X to Y" dot merits work. |
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Apr 15 |
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Are clauses in Changeling contracts cumulative? Merits are weird in the special case, where there's an intermediate dot "missing". Example, Striking Looks is either a two-dot or a four-dot. Going from 2 to 4 means you Have to buy both dot 3 and 4. You always have to buy all intermediaries, even if it's because they start higher than 1. Also the reason no one buys common sense. It's 20 Exp! |
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Apr 15 |
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Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game? Then what is wrong with reducing the amount of treasure? |
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Apr 15 |
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Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game? Why would it be a problem if they leveled up too fast? In D&D it's only a problem if the group doesn't like it. Maybe you could reduce loot by 25 to 50% and just use the rule? |
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Apr 10 |
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How to motivate players without the promise of gold and XP? You seem to know what's up and down, thatgirldm. OP: I believe the problem that you are facing, has something to do with the players' expectations of "what D&D is all about". |
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Apr 8 |
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In-game reason for no multiple supernatural templates in nWoD Also, Prometheans do not even have a soul, and they cannot gain other supernatural template. I like your theory :) |
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Apr 4 |
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Awarding XP for combat encounters in Dnd 4e @waxeagle this problem stems from the two-axis powerlevel of characters; XP and Wealth. If you just give players the appropriate aount of loot before level up, it shouldn't matter much. |
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Apr 4 |
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Awarding XP for combat encounters in Dnd 4e Don't be sorry about asking questions, it's what the site is for :) |
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Apr 3 |
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Idea for missing on a shapeshift roll for Dungeon World While @okeefe 's suggestions are good, I believe that there is great benefit in using moves unrelated to the PC's action. For example, reveal an unwelcome truth; the pack of wolves you were attacked by is led by a werewolf. It also helps you keeping the heroes heroic, not making them fail at their core abilities. |
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Mar 24 |
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Magic the Gathering RPG? and there's probably a thousand other good reasons not to. Everway, however, sounds like it can easily be modded into supporting a MtG atmosphere, though. |
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Mar 24 |
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Magic the Gathering RPG? I vaguely remember reading that the decision not to release a MtG rpg was made in an attempt to avoid supporting multiple competing RPG product lines. I can't remember where I read it though. |
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Mar 23 |
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Dealing with skill rerolls by several players @fgysin Don't worry about that. You can use this kind of rule in any game. Just be sure to let your players know it beforehand. |
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Mar 20 |
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Dealing with skill rerolls by several players I want to add something to this answer. Scenario; Biggest baddest fighter dude with biceps made out of arms with biceps can't bash down a door because it's too sturdy. Logical conclusion; neither can the armless halfling, who's currently suffering from a severe case of missing kneecaps. If the best of them can't succeed, the worst of them shouldn't succeed. Think of the meaning of the result instead of the mechanical effect. |
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Mar 20 |
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Dealing with skill rerolls by several players It is a great way of handling it. In Dungeon World, they do something similar; whenever you roll a "miss" result (read: bad roll) the GM makes a "move" on the players (read: makes the characters' lives a tad more complicated). It ensures that people only doe something they are committed to, and if it requires a test, it always carries risks. Virtually the same, but it tastes different. |