1,891 reputation
827
bio website partialsuccess.wordpress.com
location Denmark
age 26
visits member for 1 year, 6 months
seen Feb 25 at 8:22

I'm studying Mathematical-Economics at Aarhus University.

I like programming, boardgames and RPG's.

I run a blog about roleplaying and being a GM called Partial Success.


Dec
8
comment Is there a distinction between skill and knowledge checks?
To elaborate on why they are different: Knowledge skills are different from other skills because they give a chance for your character to have useful information. You can compare it to jump checks (A usage of Athletics); if you roll low, you won't get far, but if you roll high, you will cover more squares. The same is true (in a sense) for knowledge checks; if you roll low, you know only a little about the subject, likely to not be of much use. If you roll high, your knowledge on the subject might be extremely useful.
Dec
6
comment Introducing System Mechanics to new players
You could start just explaining the core system: "To do something that isn't trivially easy, roll a d20 add your bonuses (if any) and subtract the penalty (if any). It will succeed if your result exceeds the number representing the activity's difficulty, also known as Difficulty Class or DC." Everything else is merely where bonuses and penalties come from, as well as how DC's are determined?
Dec
6
comment How do I keep me and my player happy in a one-on-one game?
@Sardathrion Assertive how?
Dec
6
comment Are there speed limits on thrown objects in D&D?
Agreed. Otherwise they might as well just "cheat".
Dec
6
comment Are there speed limits on thrown objects in D&D?
While I do not agree with the "full physics or no physics", then I consent to the notion that you shouldn't include the parts of physics beneficial to you damage output and forget about the parts concerning the means and consequences. Good answer though.
Dec
6
comment Are there speed limits on thrown objects in D&D?
@MaurycyZarzycki I think "arbitrarily large" is a better descriptor than "ridiculously large". While trying to actually calculate the damage might be fun, if at all possible, then it is ultimately futile. There is no way to survive the gazillion dice of damage, unless you are Pun-pun.
Dec
6
comment Are there speed limits on thrown objects in D&D?
+1 for short and concise. Besides, I like your comparison with magic. Magic in D&D can achieve much more violent effects than a thousand nukes ever could anyway.
Dec
4
comment Can a lich be controlled by control undead?
Excellent "in setting thinking". If the players know a lichs weakness, well guess what; so does he :)
Dec
3
comment What's the benefit of using two-handed/dual weapons instead of a shield?
This might be the only rule that I really dislike in Legend so far. It makes it difficult to separate the effects of each weapon when disarming..
Nov
28
comment What is a challenge to a Perfect character?
This is not an answer in itself, but conflict is not exclusively a matter of success or failure. It is better generalized into action and consequences. Put them into meaningful situations, where they have a choice between two things they want, but getting both is impossible. And make it a really, really painful choice.
Nov
28
comment Shadowrun dice pool size
Rendering a player helpless might dangerous for the friendship between player and GM, if not handled properly. Use such options with caution.
Nov
28
comment Monsters of Encounter Levels below 1 in Legend
The myriad rules seems interesting. I was hoping for a creature track called "horde" or something though, with rules fitting the flavor.
Nov
28
comment Is there the equivalent of a “Skill Check” in Dungeon World?
It might be beneficial to note that rolling 6 or below on the Defy Danger roll above doesn't necessarily mean that he doesn't plow down the door. It just means that the situation is likely to have complications. Taking damage is one, plowing through and stumbling into a room right between three hungry trolls is another. "Put them in a spot" ;)
Nov
28
comment Shadowrun dice pool size
@Ryno I do believe that everyone would be a lot happier, if things were discussed beforehand, instead of just punishing players arbitrarily.
Nov
28
comment Do “Forwards” Stack?
I don't think this fits in the answer, so I'll put it here: Forget everything you know about how stuff usually work in rpg's, at least when reading through DW. Assume nothing! I suspect that your question stems from exposure to D&D, where it is important for different bonuses to have different "types" before stacking. You can have only one of each "stat" in DW, but every frickin' bonus adds. Unless otherwise stated, of course :)
Nov
27
comment How does “failure” work in Dungeon World? How does it move the story forward?
@aslum +1. Dungeon World seems to be more about making choice than making rolls. Great for story, less so for simulation. But I guess simulationists will prefer other systems anyway :)
Nov
27
comment Increasing ranges due to high level in Legend
@Ryno Is does, agreed, but only because the location of your character on the grid is an abstraction. In this game, apparently, your placement on the battle grid signifies the center of your circle of influence, in contrast to regular D&D . In there, your characters position is less abstract, according to the rules.
Nov
26
comment How does “failure” work in Dungeon World? How does it move the story forward?
This is more in the spirit of DW I guess. I now realise that my question was in fact nonsensical :)
Nov
26
comment How does “failure” work in Dungeon World? How does it move the story forward?
Nevermind, this answer is great. I guess I was just unimaginative :)
Nov
26
comment How does “failure” work in Dungeon World? How does it move the story forward?
@Phil So, you say that not climbing up into the tower would trigger a dangerous situation that makes climbing the chain unnecessary? Like being attacked by skeletons transported on flying stone discs, which can be used after the battle to fly up there?