16,379 reputation
23488
bio website twitter.com/#!/Jadasc
location Medford, MA
age 39
visits member for 2 years, 9 months
seen 6 hours ago
stats profile views 384

I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.

I have a weakness for good coffee and bad puns.


May
16
comment Where does the term “nova” come from?
@DKuntz: Oh, probably. But their use in gaming went a progress. Just as the term "munchkin" doesn't refer directly to the little people of Oz, but to little kids playing D&D with high-pitched voices and the kinds of characters they liked. It's a more accurate derivation.
May
16
answered Where does the term “nova” come from?
May
16
revised hollow-earth-expedition wiki description
Corrected to colloquial English grammar.
May
16
answered CoC's Sanity-like rules for the nWoD?
May
16
comment CoC's Sanity-like rules for the nWoD?
Are you primarily looking for a substitute Morality where the triggers for Degeneration are tied to exposure to the unnatural? Or do you really want an alternate-hit-point track like BRPs Sanity Point system?
May
16
revised CoC's Sanity-like rules for the nWoD?
edited tags
May
16
awarded  Fanatic
May
12
revised Transitioning from GM to Player; or how to recover from GM burnout
deleted 4 characters in body
May
12
revised Where can I find a schedule for games being run at GenCon?
edited tags
May
12
answered Where can I find a schedule for games being run at GenCon?
May
12
revised Is it better with sparse or detailed pregen characters for a con adventure?
added 6 characters in body
May
10
comment Does anyone know a good system for building a city?
I won't put it as an answer because it contradicts the OP, but Damnation City isn't so Vampire-focused that it's not a great resource for what you want.
May
10
revised Does anyone know a good system for building a city?
edited tags; added 3 characters in body; added 4 characters in body
May
8
revised How do I build a sense of wonder in my games?
No reference to the Storytelling system in the post.; edited body
May
6
comment PC characteristics overruling player intent
@OpaCitiZen: It occurs to me that this could be solved by simply declaring that a "chance die" roll or a roll with no successes indicates failure of spirit rather than of skill; it's not that your blow bounced off, but that you stood there with the bat in your hand.
May
6
comment PC characteristics overruling player intent
@OpaCitiZen: Okay, once more, and if I don't get it after that, I'll chalk it up to differing needs and leave it be. This player wants the options of "succeed," "fail," "partially succeed," "succeed superlatively" and "fail catastrophically…" and on top of that, the option of "fail to attempt." This potential of "f-t-a" is something imposed from the mechanics and does not permit Virtue/Vice or Willpower to overcome, because it's based on keeping them "in character," rather than showing how their character changes in the face of these circumstances. Am I close to it?
May
6
comment PC characteristics overruling player intent
It's my understanding that you're dealing with someone who wants to have their character commit an act that you consider to be "out of character" for them, and you want a mechanic that stops that act at the point of contemplation. It's my position that a player who wants their character to take an action implicitly wants to be playing a character that can take that action. The consequences of that act, which may include a change in Morality afterward, follow. If they wished to play a PC who hesitates at violence, why would they need mechanics to enforce that desire? Who's this meant for?
May
6
comment PC characteristics overruling player intent
Those are character intentions. I'm talking about the desire of the player to have a character who is capable of performing violence without hesitation and your desire to see that desire curbed by mechanics.
May
6
reviewed Reject suggested edit on What would you pick as the “four elements” of mind?
May
6
comment PC characteristics overruling player intent
The OP isn't looking to verify whether Morality works that way — he's established that it does. He wants to create a system that does work that way, or close to it.