| bio | website | twitter.com/#!/Jadasc |
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| location | Medford, MA | |
| age | 39 | |
| visits | member for | 2 years, 9 months |
| seen | 6 hours ago | |
| stats | profile views | 384 |
I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.
I have a weakness for good coffee and bad puns.
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May 16 |
comment |
Where does the term “nova” come from? @DKuntz: Oh, probably. But their use in gaming went a progress. Just as the term "munchkin" doesn't refer directly to the little people of Oz, but to little kids playing D&D with high-pitched voices and the kinds of characters they liked. It's a more accurate derivation. |
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May 16 |
answered | Where does the term “nova” come from? |
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May 16 |
revised |
hollow-earth-expedition wiki description Corrected to colloquial English grammar. |
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May 16 |
answered | CoC's Sanity-like rules for the nWoD? |
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May 16 |
comment |
CoC's Sanity-like rules for the nWoD? Are you primarily looking for a substitute Morality where the triggers for Degeneration are tied to exposure to the unnatural? Or do you really want an alternate-hit-point track like BRPs Sanity Point system? |
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May 16 |
revised |
CoC's Sanity-like rules for the nWoD? edited tags |
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May 16 |
awarded | Fanatic |
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May 12 |
revised |
Transitioning from GM to Player; or how to recover from GM burnout deleted 4 characters in body |
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May 12 |
revised |
Where can I find a schedule for games being run at GenCon? edited tags |
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May 12 |
answered | Where can I find a schedule for games being run at GenCon? |
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May 12 |
revised |
Is it better with sparse or detailed pregen characters for a con adventure? added 6 characters in body |
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May 10 |
comment |
Does anyone know a good system for building a city? I won't put it as an answer because it contradicts the OP, but Damnation City isn't so Vampire-focused that it's not a great resource for what you want. |
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May 10 |
revised |
Does anyone know a good system for building a city? edited tags; added 3 characters in body; added 4 characters in body |
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May 8 |
revised |
How do I build a sense of wonder in my games? No reference to the Storytelling system in the post.; edited body |
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May 6 |
comment |
PC characteristics overruling player intent @OpaCitiZen: It occurs to me that this could be solved by simply declaring that a "chance die" roll or a roll with no successes indicates failure of spirit rather than of skill; it's not that your blow bounced off, but that you stood there with the bat in your hand. |
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May 6 |
comment |
PC characteristics overruling player intent @OpaCitiZen: Okay, once more, and if I don't get it after that, I'll chalk it up to differing needs and leave it be. This player wants the options of "succeed," "fail," "partially succeed," "succeed superlatively" and "fail catastrophically…" and on top of that, the option of "fail to attempt." This potential of "f-t-a" is something imposed from the mechanics and does not permit Virtue/Vice or Willpower to overcome, because it's based on keeping them "in character," rather than showing how their character changes in the face of these circumstances. Am I close to it? |
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May 6 |
comment |
PC characteristics overruling player intent It's my understanding that you're dealing with someone who wants to have their character commit an act that you consider to be "out of character" for them, and you want a mechanic that stops that act at the point of contemplation. It's my position that a player who wants their character to take an action implicitly wants to be playing a character that can take that action. The consequences of that act, which may include a change in Morality afterward, follow. If they wished to play a PC who hesitates at violence, why would they need mechanics to enforce that desire? Who's this meant for? |
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May 6 |
comment |
PC characteristics overruling player intent Those are character intentions. I'm talking about the desire of the player to have a character who is capable of performing violence without hesitation and your desire to see that desire curbed by mechanics. |
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May 6 |
reviewed | Reject suggested edit on What would you pick as the “four elements” of mind? |
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May 6 |
comment |
PC characteristics overruling player intent The OP isn't looking to verify whether Morality works that way — he's established that it does. He wants to create a system that does work that way, or close to it. |