24,946 reputation
257134
bio website twitter.com/#!/Jadasc
location Medford, MA
age 40
visits member for 4 years, 1 month
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I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.

I have a weakness for good coffee and bad puns.


Oct
10
comment Does killing an enemy in combat count against morality in World of Darkness?
@okeefe It's so. It's also true that SWAT teams have access to police psychologists to help them deal with the stresses that come afterward, and that even SWAT members aren't regularly killing people. (If they are, in a World of Darkness game, that's going to take a hell of a toll on them.)
Oct
10
comment Does killing an enemy in combat count against morality in World of Darkness?
@AceCalhoon There are, indeed, more ways to mitigate the loss of Morality in nWoD than the classic, although it does cost XP to raise. However, I question the idea that this is Mutilation -- it's character shaping. You've chosen to play a character that isn't bothered by violence, even lethal violence? How is it scarring to have the stat that reflects that at a lower number? It's also worth noting that we're talking about Morality, which is a Mortal trait, rather than the Humanity of vampires.
Oct
9
comment Playing as, not with, ourselves
Are you assigning these ability scores based on personal estimation, or are you trying to use a point-build system?
Oct
9
comment Does killing an enemy in combat count against morality in World of Darkness?
Why can't they? Fight all the time, I mean. If they want to play someone who fights and kills a lot, sooner or later they'll drop to a Morality level where you no longer test for it — killing no longer bothers that character. Which is a little creepy, but it should be. Testing for Morality in WoD is like losing Hit Points in D&D; it's a natural part of the game.
Sep
30
comment What side effects might arise from modifying the XP cost to increase traits in the Storytelling system by category primacy?
How many XP does each player typically receive at the end of each session in your games? It will help in coming up with an answer.
Sep
21
comment Dreyfus model of skill acquisition for skill advencements
@okeefe Well, that and the levels of development assigned to each of them. But, hey — if I was committed to it, it'd be an answer, not a comment.
Sep
21
comment Dreyfus model of skill acquisition for skill advencements
Thanks. I don't think it's good enough as an answer, as there's no attempt in that mechanic to "model" anything in particular. But, if you wanted to do a quick-and-dirty version of those ideas, the WW system wouldn't do badly -- especially with the "double cost at character creation to have a 5" rule.
Sep
21
comment Dreyfus model of skill acquisition for skill advencements
The Dreyfus model, as described on this page, breaks down skill acquisition into five discrete levels. Sounds like White Wolf's Storyteller/ing to me.
Sep
9
comment System for Setting: Misfits
@chaosys 1) The random system is presented as the rules; the point-based system is called out as, "if your GM lets you." That makes one the main, and one the alternate. If we can't come to an agreement on that, I think we're not going to reconcile. 2) So use a different system. :) 3) Again, I don't think we're going to reconcile on this one — ICONS is more narrative-driven than HERO or GURPS, but that doesn't make it especially suitable for the campaign as described. It's better than some superhero systems, but not especially appropriate.
Sep
9
comment System for Setting: Misfits
@chaosys 1) It's the point-based system that's explicitly optional, as cited on page 17. 2) The numbers do, but a 45-point character is going to come up somewhere in the middle-heroic to superheroic range, rather than "mortals with a power." 3) Fair enough, but what the OP asks for is the risk of death in superheroic combat. As written, ICONS is better at comic-books than spec-fic TV. Which is fine — it draws on Marvel Super Heroes as an inspiration — but it's a bad choice for this question.
Sep
9
comment System for Setting: Misfits
ICONS has none of FATE's usual scalability and relationship mechanics — although it's inspired by FATE, even its creators disclaim it as a FATE game. The random character creation system means that it's difficult to keep the power level low, and the baseline level is somewhere around early X-Men/Avengers level. It's not particularly gritty, and character death is hard to do accidentally.
Sep
9
comment System for Setting: Misfits
Quick clarification on one of the points: does player character death have to be non-consensual to count? I'm thinking of putting Smallville up on the list, but death is only a risk if the player is willing to "ante his life," so to speak.
Aug
22
comment New World of Darkness rotes and vulgar magic
@Cthos Only a practical one: you need to have the relevant Arcanum at 5 to create a rote. (MtAw, 291)
Aug
20
comment New World of Darkness rotes and vulgar magic
Good answer! The only addition I have is that the notion that each Order has its own version of any given rote only applies to the rotes in the core book; the various Order splatbooks have secret rotes unavailable to the mass of mages.
Jul
19
comment Handling different, bordering cultural levels in Ravenloft
Possibly. One answer is, "The guns available in Ravenloft aren't that much more effective than bows, and still don't hold a candle to magic — which also, as per D&D, hasn't caused people to give up medieval arms and armor." Another is addressed in the Cultural Levels and Equipment section of Chapter 2 of the Ravenloft Player's Guide. (p.70) Items have a Cultural Level rating — they become progressively more expensive as they cross domain borders. The RDMG chalks much of it up to entrenched xenophobia among residents — they don't change because foreign ways are strange and unreliable.
Jul
12
comment Does a Portal's mana cost cover the sympathetic nature, or is that another +1 mana?
If I'm understanding you right, then, yes. You're most welcome.
Jul
7
comment Which Mage: The Awakening sourcebooks are essential?
It suffers from having a core book that doesn't display its best qualities. I ran it for about two years when it came out.
Jul
5
comment Dragon Player Characters
I had forgotten about CF's dragons!
Jul
3
comment Dragon Player Characters
There's some coverage of this material here. rpg.stackexchange.com/questions/6027/…
Jul
1
comment Which Mage: The Awakening sourcebooks are essential?
Lila and Zen are more the inspirations for Mage: The Ascension, rather than Awakening. (Similar starting points, but quite different games in the end.)