29,736 reputation
372153
bio website twitter.com/#!/Jadasc
location Medford, MA
age 41
visits member for 4 years, 9 months
seen 3 hours ago

I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.

I have a weakness for good coffee and bad puns.


Jan
11
comment What do I need to change about Call of Cthulhu to set it in the 60s?
@C.Ross I can give it a shot.
Jan
10
comment What do I need to change about Call of Cthulhu to set it in the 60s?
I think it's a fine idea. Only decorum prevents me from contrasting the rise of the Civil Rights Movement with Lovecraft's fairly reprehensible views on race.
Jan
10
comment How can I play dumb?
@WesleyObenshain Erm… no. That usually leads to characters who embody your worst prejudices about people, which aren't fun to play and make the game worse for other people.
Jan
9
comment Scrolls in Mage the Awakening that perhaps even Sleepers may use?
They call them "spells" in Awakening, too.
Jan
9
comment Do these stats cover enough of a person's ability?
I do like the sound of these. (If only there were a one-syllable word that carried the same meaning as "finesse," it would be perfect.)
Jan
9
comment How can I add underworld intrigue to my Dresden Files game?
@Pureferret The world of the Dresden Files is a contemporary urban fantasy — it is, on the surface, a world like our own. However, there are magical and fantastic elements in it, including the fae.
Jan
6
comment What system would best capture the style and feel of TMNT mechanically?
Before I dive in, can you describe what you think of as integral to the TMNT style? Is it important that it be able to handle superhero tropes? Comic book parody? Martial arts? A wide variety of anthropomorphic animals? Which things are most important, and which can be handwaved?
Jan
4
comment Can I default to Swimming?
Not always; sometimes there are lateral paths.
Jan
3
comment How well does “attractiveness” work as a stat?
An interesting take. Although I agree that I tend to view "stat" as a synonym for "attribute," it's not because of importance, but ubiquity. A stat is a rating that every character has -- every D&D character has a Charisma score, even if it's low.
Jan
3
comment What are the rules for combining multiple Fighting Styles?
They existed as a concept in oWoD, but as specialty skills like Do and Kailindo, and the bizarre constructions in WoD: Combat. Mundane techniques rendered as 5-dot merit trees are an nWoD thing.
Jan
3
comment What are the rules for combining multiple Fighting Styles?
@Pureferret Judging by the date, I'm guessing that it's because the person has migrated from RPG.SE. (The OP hasn't been back since February.) I am sure it's been tagged correctly -- the question references Fighting Styles, which are merits that were introduced in the nWoD core.
Jan
3
comment Balancing a mixed game in nWoD
Definitely worth the +1. I'll note, though, that Luke is an untrained mage in A New Hope and "just out of apprenticeship" in Empire. It's only in Jedi that he has access to his full capability; at that point, he's no longer facing the same challenges as Han, Leia and the non-magical crew.
Jan
2
comment Mitigating conflict in a 'mixed' nWoD game
Wow! Those are some heavy fault lines; I'm not surprised the group cracked.
Jan
2
comment Mitigating conflict in a 'mixed' nWoD game
Hard to say without more information. You don't mention what the group's points of division were -- when they decided not to work together, what did they do and say to reflect that?
Jan
2
comment Balancing a mixed game in nWoD
Yes. Especially if it's one that is, as you describe, more focused on intrigue than on conflict.
Jan
2
comment Balancing a mixed game in nWoD
It's his contention that there's no amount that could make those two equivalent; the sheer scope of the Arcana to which mages have access rapidly dwarfs the capabilities of a vampire. His suggestion would be to use something like the rules from World of Darkness: Second Sight or Hunter: Witch Finders, which give the feel of magic users without the power of awakened mages.
Jan
2
comment Mitigating conflict in a 'mixed' nWoD game
That's good to hear; I know that it can sometimes cause problems, so I'm glad you and your group avoided it.
Jan
2
comment Mitigating conflict in a 'mixed' nWoD game
As it's not directly related to the question, I'll put it as a comment -- you've got some vastly different power levels there, which can cause some tension in mixed games. There are few problems that can challenge a mage that won't completely outclass a vampire, unless the vampires are extraordinarily experienced or well connected and the mages are barely out of apprenticeship.
Dec
30
comment How can multiple sclerosis be represented in nWoD?
@Pureferret Thanks. It occurred to me that, when undergoing a flare, it's not that he'd be performing those tasks poorly; it's that he'd be too sick to do them at all. The solution followed from there.
Dec
30
comment How can multiple sclerosis be represented in nWoD?
Perhaps my most recent edit would be helpful to you?