23,921 reputation
254129
bio website twitter.com/#!/Jadasc
location Medford, MA
age 40
visits member for 3 years, 11 months
seen 2 mins ago

I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.

I have a weakness for good coffee and bad puns.


Jul
12
comment Does a Portal's mana cost cover the sympathetic nature, or is that another +1 mana?
If I'm understanding you right, then, yes. You're most welcome.
Jul
7
comment Which Mage: The Awakening sourcebooks are essential?
It suffers from having a core book that doesn't display its best qualities. I ran it for about two years when it came out.
Jul
5
comment Dragon Player Characters
I had forgotten about CF's dragons!
Jul
3
comment Dragon Player Characters
There's some coverage of this material here. rpg.stackexchange.com/questions/6027/…
Jul
1
comment Which Mage: The Awakening sourcebooks are essential?
Lila and Zen are more the inspirations for Mage: The Ascension, rather than Awakening. (Similar starting points, but quite different games in the end.)
Jun
20
comment Are there any more Vampire the Requiem Novels?
The Requiem clanbooks don't read anything like novels. They're one-half in-character diary entries, one-quarter obscure ephemera, and one quarter "crunch": game mechanics and new play elements. Reading them straight is likely to be confusing and disappointing.
Jun
12
comment Is water/beverage included in Trail Rations?
"Unpalatable" in the sense of "stale" or "bad tasting," rather than "spoiled." The barrels were usually kept below-decks, as I understand it, where they were cool and out of the sunlight.
Jun
9
comment What vampire-focused rpgs exist besides those made by White Wolf?
@gomad - Certainly. However, the OP asked for a game that was "focused" on vampires. I played a mummy in a Bureau 13 game using the BESM rules, but that doesn't make BESM a game about monsters. (Cold Hands, Dark Hearts notwithstanding.)
Jun
3
comment Afterlife according to the paradigm of the new World of Darkness?
@OpaCitiZen: Yes. (It's an artifact of G:tSE being released years after Mage.) Spells like "Quicken Ghost" (Death •••••, 146) can transform one of the ghosts of the Fallen World into something more like a true ghost from the Underworld.
Jun
2
comment Afterlife according to the paradigm of the new World of Darkness?
A shame I sold off my copy of Book of the Dead. I imagine it'd be a great help in this area.
May
27
comment What are debuff exploits until lvl 4/5 for a warlord / Role of warlord
Welcome to the site! To the extent that they apply at all, "buff" and "debuff" are the jobs of two different roles — leaders, like the Warlord, improve your fellow PCs while controllers hinder the enemies. Which appeals to you more?
May
26
comment How to model an absolute condition in Fate?
Can you remember which book? There are a number of different implementations of FATE, each slightly different.
May
16
comment CoC's Sanity-like rules for the nWoD?
Are you primarily looking for a substitute Morality where the triggers for Degeneration are tied to exposure to the unnatural? Or do you really want an alternate-hit-point track like BRPs Sanity Point system?
May
10
comment Does anyone know a good system for building a city?
I won't put it as an answer because it contradicts the OP, but Damnation City isn't so Vampire-focused that it's not a great resource for what you want.
May
6
comment PC characteristics overruling player intent
@OpaCitiZen: It occurs to me that this could be solved by simply declaring that a "chance die" roll or a roll with no successes indicates failure of spirit rather than of skill; it's not that your blow bounced off, but that you stood there with the bat in your hand.
May
6
comment PC characteristics overruling player intent
@OpaCitiZen: Okay, once more, and if I don't get it after that, I'll chalk it up to differing needs and leave it be. This player wants the options of "succeed," "fail," "partially succeed," "succeed superlatively" and "fail catastrophically…" and on top of that, the option of "fail to attempt." This potential of "f-t-a" is something imposed from the mechanics and does not permit Virtue/Vice or Willpower to overcome, because it's based on keeping them "in character," rather than showing how their character changes in the face of these circumstances. Am I close to it?
May
6
comment PC characteristics overruling player intent
It's my understanding that you're dealing with someone who wants to have their character commit an act that you consider to be "out of character" for them, and you want a mechanic that stops that act at the point of contemplation. It's my position that a player who wants their character to take an action implicitly wants to be playing a character that can take that action. The consequences of that act, which may include a change in Morality afterward, follow. If they wished to play a PC who hesitates at violence, why would they need mechanics to enforce that desire? Who's this meant for?
May
6
comment PC characteristics overruling player intent
Those are character intentions. I'm talking about the desire of the player to have a character who is capable of performing violence without hesitation and your desire to see that desire curbed by mechanics.
May
6
comment PC characteristics overruling player intent
The OP isn't looking to verify whether Morality works that way — he's established that it does. He wants to create a system that does work that way, or close to it.
May
6
comment PC characteristics overruling player intent
Ooh. This will be contentious. Expect a lot of "no" before you get a workable answer. You can edit the third paragraph to reflect that you got the answer right: it's failing the roll that causes the degeneration and potential derangement, reflecting that you've integrated your immoral act into your personality, either successfully or not. Succeeding at the check means you reject the thing you've done.