26,787 reputation
365141
bio website twitter.com/#!/Jadasc
location Medford, MA
age 40
visits member for 4 years, 4 months
seen 8 hours ago

I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.

I have a weakness for good coffee and bad puns.


Aug
31
comment what breaks using nWoD rules with classic WoD cosmology?
Can you elaborate a little bit on which cosmologies you're hoping to keep? Caine, son of Adam, as progenitor of vampires will have a different impact than "The Triatic Powers are real and run things" or "the nature of reality bends with paradigm and will."
Aug
26
comment Porting a WoD werewolf to Pathfinder
Upvoted for Monte Cook. I think that MCWoD would be ideal for this guy — I think it keeps many of the themes of the World of Darkness that a Pathfinder game could bring out.
Aug
11
comment What are the major changes made to Vampire: The Masquerade for its 20th Anniversary edition?
@Flamma Noted, and added! Thanks.
Jul
27
comment Where are the rules for “magic” pools?
@xenoterracide Many things that are true under nwod have changed under GMC updates, but that's how you tagged it. :)
Jul
27
comment Where are the rules for “magic” pools?
@xenoterracide Do you have the book handy? There's a chart on page 99 of Requiem that lists that information.
Jul
23
comment Do players have to roll to discover an obvious aspect?
@monsterfurby Good stuff. I've edited my answer to address the latter issue.
Jul
23
comment Do players have to roll to discover an obvious aspect?
You might find this question helpful; it's not exactly yours, but it does add some insights that are relevant. rpg.stackexchange.com/questions/26946/…
Jul
15
comment Why is the dice pool splitting handled the way it is?
If you don't like this method, you might prefer the new one they're putting in V:DA 20th. I've edited my answer to add it.
Jul
13
comment What do Professions do for a Hunter?
@xenoterracide You've basically got it, yeah — Professional Training gives you (at low ranks) free Contacts and more Specialties, reflecting someone who is "good at his/her job" more than simply high levels of skill might impart. It's an incentive to have characters with background and continuing lives.
Jul
13
comment What do Professions do for a Hunter?
Some useful information can be found in these discussions: rpg.stackexchange.com/questions/35793/… and rpg.stackexchange.com/questions/35792/…
Jul
11
comment What would be the minimum human population to sustain a single vampire indefinitely?
@Yamikuronue: Fair enough; I can see the merit in that. However, the OP is working with some assumptions I wouldn't consider universal in a vampire game -- 2-3 BP hunted for each night, making sure to not drink from the same person twice in a 31-day period, assumption of successful, safe, and healthy drinking. Basically, it's a weird sort of white room. Since addressing the math and the medicine behind it isn't my area of expertise, I thought I'd inquire what they were up to.
Jul
11
comment What would be the minimum human population to sustain a single vampire indefinitely?
I'm having trouble understanding the problem being addressed here. Once you had this number, to what use would you put it?
Jul
2
comment Why is Magic so hard?
@Mu_ You're right; it isn't especially clear. But on page 150 it describes taking extra turns to complete a spell, with ST discretion about some effects taking hours (like changing the weather, for example.)
Jul
2
comment Why is Magic so hard?
It's also clarified in the new M20 Quick Start rules, which presumably will mirror those in M20: "Step Four – Results: The number of successes that you roll determines whether or not you succeed. If you fall short of your goal, you may roll again to get more successes. If you fail, the Effect fizzles out. And if you botch, bad things happen."
Jul
1
comment Why is Magic so hard?
The second. So long as you don't fail or botch, you can continue to roll and gather successes on a spellcasting roll as many times as you have dots in Arete.
Jul
1
comment Why is Magic so hard?
Also, if you want a game where this is not true, you could try Mage: The Awakening.
Jul
1
comment How to tackle heavy sphere redundancy?
That bullet in the brain is Vulgar Without Witnesses at best. Of course, that's presuming HAP, rather than HOP. :)
Jun
27
comment How to make a battery in M&M?
Note to potential answerers: this flaw isn't present in 3e, so keep your answers relevant to 2e or 1e M&M. (In third edition, ammo and charges and the like are covered by Complications, as per p.161 of the Hero's Handbook.)
Jun
25
comment Are there any restrictions on what rolls can benefit from 'Good time management'?
Feel free to expand or alter the question in that case; perhaps it will draw better or more comprehensive answers?
Jun
19
comment How do I let characters share knowledge only they know?
@SevenSidedDie In games where this takes place, the player revelation and character revelation happen simultaneously — Legolas reveals there are riders in the distance at the same time that the player decides there are riders in the distance. The querent is looking for a way to have the information come from a player character, rather than DM infodump. Is there something I can make more clear?