27,491 reputation
365143
bio website twitter.com/#!/Jadasc
location Medford, MA
age 40
visits member for 4 years, 5 months
seen 14 mins ago

I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.

I have a weakness for good coffee and bad puns.


Jul
11
comment What would be the minimum human population to sustain a single vampire indefinitely?
I'm having trouble understanding the problem being addressed here. Once you had this number, to what use would you put it?
Jul
2
comment Why is Magic so hard?
@Mu_ You're right; it isn't especially clear. But on page 150 it describes taking extra turns to complete a spell, with ST discretion about some effects taking hours (like changing the weather, for example.)
Jul
2
comment Why is Magic so hard?
It's also clarified in the new M20 Quick Start rules, which presumably will mirror those in M20: "Step Four – Results: The number of successes that you roll determines whether or not you succeed. If you fall short of your goal, you may roll again to get more successes. If you fail, the Effect fizzles out. And if you botch, bad things happen."
Jul
1
comment Why is Magic so hard?
The second. So long as you don't fail or botch, you can continue to roll and gather successes on a spellcasting roll as many times as you have dots in Arete.
Jul
1
comment Why is Magic so hard?
Also, if you want a game where this is not true, you could try Mage: The Awakening.
Jul
1
comment How to tackle heavy sphere redundancy?
That bullet in the brain is Vulgar Without Witnesses at best. Of course, that's presuming HAP, rather than HOP. :)
Jun
27
comment How to make a battery in M&M?
Note to potential answerers: this flaw isn't present in 3e, so keep your answers relevant to 2e or 1e M&M. (In third edition, ammo and charges and the like are covered by Complications, as per p.161 of the Hero's Handbook.)
Jun
25
comment Are there any restrictions on what rolls can benefit from 'Good time management'?
Feel free to expand or alter the question in that case; perhaps it will draw better or more comprehensive answers?
Jun
19
comment How do I let characters share knowledge only they know?
@SevenSidedDie In games where this takes place, the player revelation and character revelation happen simultaneously — Legolas reveals there are riders in the distance at the same time that the player decides there are riders in the distance. The querent is looking for a way to have the information come from a player character, rather than DM infodump. Is there something I can make more clear?
Jun
19
comment The Sea of Shadow before the 3rd Maelstrom
The Third Maelstrom is the event that turns the Sea of Shadows into the violent, roiling Tempest. Before that point, why would it do aggravated damage?
Jun
16
comment Minimum cost for a ghoul retainer?
I've added a little more to my answer to try and address the two-dot ghoul question. I think that a five-dot ghoul is basically a four-dot retainer with all the powers of a ghoul; a five-dot mortal has better attributes, skills and backgrounds, but can't regenerate from a knife wound or punch through a wooden door.
Jun
15
comment Minimum cost for a ghoul retainer?
Just plain Requiem; the Carthians and the Invictus get certain Merits at half cost rather than some kind of blood magic. Page 91 and 92 of VTR.
Jun
15
comment Minimum cost for a ghoul retainer?
@Pureferret Having a loyal immortal servant is pretty valuable. :) Note, of course, that the Invictus get Retainers for half price, if you're looking to be frugal about it.
Jun
13
comment The Sea of Shadow before the 3rd Maelstrom
True, but I thought it might also have the history of the Tempest as a whole. I know I've seen it somewhere, but I'll have to keep looking.
Jun
12
comment Rules for running a cult
Great stuff! I've added that to the question so that potential answerers will have more context.
Jun
12
comment Rules for running a cult
Hi, Phorden! I have some ideas, but it might be useful to know what role the cult will play in your game, and what kind of characters the PCs are. A little more information in the question will lead to a better answer.
Jun
12
comment The Sea of Shadow before the 3rd Maelstrom
I have to imagine that the "Sea of Shadows" sourcebook would have the information. I don't have it to hand, but that might be a good place to start.
Jun
8
comment Rules for Classic World of Darkness Abomination?
No worries -- and welcome to the site!
Jun
8
comment Rules for Classic World of Darkness Abomination?
There was a plan to do so about a year ago, but it seems to have been lost in the shuffle, and the tag has thrived nevertheless. Here's the relevant metathread. meta.rpg.stackexchange.com/questions/2880/…. My recommendation is to draw mod attention to the old plan rather than go through and retag.
Jun
2
comment Werewolf: the Apocalypse auspice name etymologies
Nothing like that -- the attribution dates back to a WW lingo FAQ from 1996 on Usenet. groups.google.com/d/msg/rec.games.frp.storyteller/Y7crcslxm0o/… I have found no contradictory information, and no analogues in other languages. Plus, it's so intuitively right that I believe I recall a WWer confirming it back in the day. I'll upvote someone who gets a better answer, but it passes my smell test.