21,601 reputation
249115
bio website twitter.com/#!/Jadasc
location Medford, MA
age 39
visits member for 3 years, 8 months
seen 5 hours ago

I've been involved in one aspect or another of the adventure games hobby for the past twenty-five years. Started playing in 1987. (First game? Champions, followed by CyberSpace, the Iron Crown cyberpunk game for Space Master, their sci-fi Rolemaster spin-off.) Was hired by InQuest Magazine in 1996, where I started my editorial career. Since then, I've done work for Green Ronin, Malhavoc Press, Dream Pod 9, and White Wolf. I managed two different game stores in the metro Boston area in the 2000s, and am now working primarily freelance. Still gaming after all these years.

I have a weakness for good coffee and bad puns.


Oct
16
comment Do reading spectacles allow one to understand all languages, not just read them?
For bonus credit (as I had to deal with regarding the "one-time" pad above), when the Native American "code-talkers" were employed in WW2, their code was the use of a language whose number of speakers had diminished to almost nil. It was common to a particular culture (that no longer existed) and a deliberate attempt to obfuscate its meaning. Works or not? ;)
Oct
14
comment Do reading spectacles allow one to understand all languages, not just read them?
@DampeS8N I'd disagree with you, actually. I think that the Reading Glasses would defeat your substitute cipher — the intent of the device is that the message of the words is delivered as if there were no barriers to communication. Using a substitute cipher is basically the same as the "different alphabet" above. However, if it were a true code — the blue owl has seven pinions — or simply about a subject that the reader didn't have the knowledge to use, that would be more effective
Oct
10
comment Tempting fate: precedent for compels without aspects
And I'm saying that the sort of thing you're talking about naturally suggests to me an aspect which may not have occurred to you -- a feature of the campaign that is true and can be exploited by you as GM to make the players' lives interesting. Aside from the iconoclastic pleasure of it, what's the appeal of deciding that this is not a game aspect, but rather the absence of one that can, nevertheless, be compelled?
Oct
10
comment Tempting fate: precedent for compels without aspects
@BESW It's a thing that could justify that kind of compel in a FATE game, which was called for in point number 3.
Oct
2
comment Is this fix to the Autumn Mantle roughly equivalent to the other Seasonal mantles?
@Lord_Gareth The extra health level will only come up in fights, and then only once per fight -- once it's filled, it isn't really relevant unless it's healed and filled again. Spending an additional Glamour per turn is not only useful out of combat, it's useful each turn that the combat lasts if need be. Active benefits are generally more powerful than defensive ones to begin with: a +1 AC is less powerful than +1 to hit, and more powerful than +1 (or 3, or 5) extra hit points.
Sep
18
comment Can a vampire survive sunlight exposure?
If I'm not mistaken, that gives you the two hours on either side of sunset and sunrise, right?
Aug
25
comment What's the max number of discipline dots a vampire should have at a given age?
Are you using any of the scenarios from the Gehenna book, or just starting from scratch?
Aug
12
comment What are the advantages and disadvantages of dual wielding in 13th Age?
Now that the book has come out, I can answer based on the released rules. Would that be helpful?
Jul
18
comment Are there any game systems whose shtick is that the PCs have dragon companions?
possible duplicate of Dragon Player Characters
Jul
15
comment Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?
#1 is an answer to a question I didn't even realize I had! Thanks so much for that.
Jul
11
comment There was a system that had “Step-Damage” I am seeking the game systems name
All the evidence I've seen says you're mistaken about that. Here's the Wiki page on the game: en.wikipedia.org/wiki/Alternity#Dice_Mechanics. And here's an IRC log from the creators back in the day explaining why they chose not to include them. alternityrpg.net/irclog.php?file=RichardBaker
Jul
5
comment Does Flower of Death add to damage rolls?
Parry is used on defense, so, no. Only for attacking.
Jul
3
comment How was Changeling played with cards?
@Flamma You'd have a hand of Arts and Realms cards that represented the dots you had in those areas, and a random "deck" composed of the Bunks you knew that you'd draw from.
Jul
2
comment How was Changeling played with cards?
@OpaCitiZen And you wrote yours mostly from scratch. +1 to you, too.
Jun
25
comment How can I model a human who gets powers from a part-time symbiote alien?
Do you recall which edition of M&M you're going to be playing?
Jun
8
comment Is a trouble that encompasses multiple issues OK?
@Maurycy Zarzycki As you like. An expanded version, for your enjoyment.
Jun
5
comment How does a Devil Tiger succeed in Dharma rolls (also old World of Darkness general rules question)?
You're right about how resisted rolls work, although you should probably roll on behalf of the Demon so the player doesn't need to dice off against himself. Since I don't have a proper answer about your main question, I figured I'd leave this is a comment and let you edit the question accordingly. And welcome to the site!
Jun
4
comment How can we make overcoming a language problem interesting?
Fair enough. My thinking is that if this narrative element is going to be important enough to develop or adapt a mechanic to handle it, it should have the teeth needed to enforce that importance. This is balanced by the fact that teaching someone to communicate with you is less dangerous to them and to you, generally, than setting a shattered leg or easing someone through trauma. It'll be risky for a while, but the recovery actions will take it to Moderate and then Mild in relatively short order. I think the warning is valid, and the comment helpful.
Jun
4
comment How can we make overcoming a language problem interesting?
@IgneusJotunn It seems like "starting at a disadvantage" is something they want to do. Since they're open to it being resolved in a single session, I could see lowering it to Moderate. But it's mainly going to hurt in situations where the opposition knows they can't communicate effectively and can take advantage of it; it's more about the stress of not being able to be understood.
May
31
comment Can Fleeting Spring 5 force a changeling to break her Motley Pledge?
Not especially. These are mythic promises and faerie-tale contracts, and all technicalities count. If you harbor the desire to kill your motley mate, and someone uses that desire to get you to try and kill them, that's the way it goes. As for "do you have a choice"? Well, that depends. The power is an extended contest where the attacker needs to accumulate a number of net successes equal to the defender's Willpower. Spend WP, boost that roll, and get the hell out of that situation before the Contract succeeds. That's your "choice." Once it's complete, though, you do as your desire commands.